View Full Version : [POE] COMBAT STRATEGIES - ART OF WAR
CHAOS
03-07-2005, 01:53 AM
This topic is open to all forms of tactics be it infantry or armor related..Lay it out here and help a fellow soldier stay alive!
ANTI AIRCRAFT WEAPONS and TACTICS
Ok gents you hear me on comms all the time about the AA weps in POE. When and when not to use them.
Biggest issue is that folks seem to think that any weapon fired at any object is going to help them in a time of need.
Case in point.. Sitting in an Avenger HumVee firing your Missiles and Gun at a Bradley, MBT, or even a Tunguska ( i take offense that you would even fire on my beloved Tunguska.. ;-) )... however you are NOT doing any damage to those vehicles. i would say 9 times outta ten they would of never even noticed you except for those red tracers and missile smoke... You have the radar on that vehicle for a reason.. Avoid conlicts with almost any ground based targets.. (ok troops are an exception..lol...Just verify that it is a dismounted solider you are firing at and not a tank.. You end up dead real qwik..
On Another note.. Never thinnk that becasue your in the Avenger that you can take on the Tunguska.. Your single .50 cal machine gun is not going to do anything against my babies armor.. More to the point above.. even though i see you on radar.. i dont know if your a tank or not until you fire.. then 2 things happen.. 1 i know your not a tank..2.. I know right within the area your at and i can unload the twin 30 mm cannons i have upon you... sure some of you have done the approiate thing and realized uhoh and have taken off like a bat outta hell but others want to duke it out... just a little survival tip here... RUN..
All the above applies to the Tunguska as well cept for the fact that it will rip apart the Avenger.. And it pays a second price as well it doesnt have the speed to get away from alot of targets.. and will get picked off by a sharp eyed tanker or a helo that came at the right moment.
Onto my next topic.. AA missiles.. Gents you do not need to see your target in order to hit it. There is one caveat to this.. Check your mini map to see if any one on your team is within missile range.. if they are dont fire.. However i get alot of my kills from doing the blind launch. Point those missiles straight up and slightly in the direction of where your hearing a helo or a jet.. fire and watch.. if if you it curve towards a target and you get a hit indicator fire until you get a kill or a friendly AC arrives. Also always try to nail a jet as it passes not before.. your missile will miss with teh curve as it tries to turn onto the path of the jet and falls behind it. On fast movers going full speed you might want to hold your shot.. so far mine always miss if i am not in thier flight path.. missiles lose to much energy getting up to altitude and then trying to cath them.. if they fly right over you and away from you then fire.. more then likely you will get a kill... Also Always fire at a jet coming head onto you.. Befireing you cannns as well so that you get a bit o damage onto them before the missile hits. Almost guarentees a one shot kill.. (however Watch out for falling Debris... they can still kill ya after the pilot is dead..lol)
When not to fire.. Sometimes you can get lucky andyour missiles will track on the right target but i had a great game the other night where i swear to what ever gods are out there that mine launched at an f-15 and as soon as it was no more then 30 did a 90 right turn and hit a friendly havoc that was just taking off..
what i have found in a helo dance above your head.. it all depends on how far apart they are and if you fire when the baddy is closest to you you should get that hit.. however if they are too close you missile may track onto the friendly.. same as with jets.. so be sure to really think before pulling that trigger.. i didnt and i got kicked for to many TK's
(whats the server limit 4?)
In the Tunguska you have a radar advantage all the time and should use this information to report movements on your screen to your armor guys or ground troops in general. Learn how the dots are moving.. if its fast yet sorta zig zaggy, it may be a humvee or a GAZ driving fast across the map. if its fast and in a fairly straight line across mtns, you know you have a helo or a jet, esp when they turn.. If it is slow then you know you have armor.. and the last group is the ones i hate the most... Stationary dots... It either means individual soldier moving slowly or a sniper, but it can also mean Avenger/Tunguska or a MBT or Bradley taking up position. Call it in to the armor guys so they can investigate... If it is AA you sure dont want your helos trying to fly in and take it out.
On this note of using the AA vehicles as an AWACS the tunguska has the edge becasue only one person is required for all the roles. For the Avenger if you never want to have a blind time you mut have 2 folks in it. Sure there is the move and dash, move and dash but every time you move you can lose some important information. Oh and 1 last note.. no matter what you are in ... follow the basic Tanker law... CARRY A WRENCH!!! I have been shot and damaged only to hop out while the apache is firing its hellfires at me and i get lcky and can fix the Tung while the hell fires cannot lock onto me.. then i jump back in when the pilot isnt in the the best angle and get another shot or two off. however i am only successful about repairing the AA about 40% of the time during a fight. But its worth it.. Also worth it after the fight and you have survived to fix your ride and have a friendly drop you some ammo. However.. never stay at one spot after that one kill .. Always move to another spot ..It can be in the general area but never stay in the same spot..
Use the Tunguska and Avenger against all forms of unarmored vehicles. These babies are great at making the infantry keep thier head down!!
I have recently found out that the Normal Blackhawk also carries ammo so read on...
The KA-60/Blackhawk is a life saver to the Tunguska/Avenger. I have had Crotch and a few others bring me ammo out to the field where i can reload in realtive safety.. in other words you dont have to RTB or go to the flags where you know somebody will be in a few to try and ruin your paint job. Ammo crates last about between 1 to 2 minutes so you can get some free rounds off while sitting next to one. However once the time runs out the crates still sit there for 4 or 5 more minutes before they disappear.. maybe like bait.... :nuts:
well that about covers it..lol now off to sing the song...
(avenging i will go, avenging i will go... hi ho a dar i o an avenging i wil go........)
Gents it has been great playing on your server..look forward to more play time.
AVENGER Description
http://www.globalsecurity.org/military/systems/ground/avenger.htm
Tunguska Description
http://www.aeronautics.ru/aaaru.htm
go to last entry..
Moonie
03-07-2005, 07:09 AM
:flipoff: you mean Moonies Tunguska :hehehe:
CHAOS
03-07-2005, 10:12 AM
ROFLMAO.. I guess it depends on who gets there first.. btw I love the maps where two Tungis spawn.. So Far... Toma South, El Daba i dont know of any others ..yet...
wihadmin
03-07-2005, 10:17 AM
That's an awesome write-up CHAOS!! :thumbsup: I have learned to stay the hell away from any area that you're covering with your Tunguska. You are deadly with that thing and you also relay information from your radar to your team, which makes the team even more effective!
CHAOS
03-07-2005, 10:21 AM
dangit... i knew i forgot to mention the command and control section of the AA Role... Calling out positions for your own guys!! Lol Thanks for pointing that out!!
Drayu
03-07-2005, 11:30 AM
You can really refill off the ammo drops? I tried last night in the Tunguska in Maikona, and it wouldn't reload.....hmm....have to try again......
and maybe we should relabel this thread vehicle strategies and post them here...or even start another....cause I think I have some rants about choppering ! GET ON TS DANG IT!!!!!!!
CHAOS
03-07-2005, 11:39 AM
yup what i have found is that the boxes stay awhile after the reload timer has run dry. If you hit the ammo box as soon as its dropped you will get about 2 minutes worth of reloads
CHAOS
03-07-2005, 12:00 PM
BRADLEY / BMP2 PLAYER GUIDED MISSILE
No real tactics here but I wanted to let you all know what i have found on the PGMs. So far I have successfully flown and nailed a target (thanks Snake and Gorro for being such Cooperative test subjects :-) ) at the range of 409 meters. They were sitting on the flag so i used the flag distance as a measurment. However that was on a fairly nice arc. I do not know if you fire on a higher arc if you get less range or if you fire straight and level if you get more range or for that matter if it is timer based.. If anyone else has any input on this let us know! Thanks
I have also found that this is a one shot one kill weapon system. However you must hit the target directly. A glancing blow will bounce away. Aim for the tracks or the ground right before the vehicle it will "bounce up" into the target and take it out as well.
Drayu
03-07-2005, 12:59 PM
Good Question. From my experience, the effective range is around 375m. As for a limiter to its use, what I am getting over at the POE forums is that it is a Time limiter, so consequently, arc has no bearing.
GorroXXII
03-07-2005, 01:20 PM
OK, my name is being brought up way too much today in the death department... :bawling:
Drayu
03-07-2005, 02:14 PM
Adding to the BRADLEY / BMP2 PLAYER GUIDED MISSILE :
PEople often try to use these vehicles as straight up tanks. DOing so against a T-90 or Abrahms usually results in death. These are not close armor combat vehicles. They can go head to head with each other and take out light vehicles and choppers with good effectiveness when you use manage your HEAP and SABOT use. The greatest use of these vehicles is when used at a distance for:
1) Recon (When you aren't sure what is ahead, fire one off to see, I like to use this alot!)
2) Sit off on a hill top or any distance far enough away from a flag or unfriendly and fire from there. The greatest asset of these vehicles are the kills it can get from a distance!!!!
3) Sit back and relax, until your team calls in for armor. You need to have a good team that is going to call in for PGM strikes though.
This vehicle and any vehicle is best suited when the player is on TEAMSPEAK!!!!
Drayu
03-07-2005, 02:22 PM
Apache
When using the Apache you must take a copilot, preferably one who communicates, like on TEAMSPEAK!!!
1) Don't go blazing into a hot zone when you don't know what is there. Most of the time you get Tunguska'd or the like.
2) Have your copilot shouting out target contacts on the radar
3) If you know it is a land vehicle, you can fire from your position and see if the missle tracks. If it does, you have a ground unit (you decide if it is a tunguska or not). Best bet is to fight from a distance (usually what is done in real life with this chopper too!) WHen you know it is clear you can go in and try to take out an remaining/spawned troops and provide air cover.
4) When a contact appears to be an air target, don't bother firing from the first position (unless you are up close) because you don't have anti-air missles. Instead, listen to your co-pilot and turn him in the direction of the target because HE has anti-air missles and a cannon.
5) What I find works is to go and hide in a tree line and look for targets that way, then pop up and kill. (this works best on El Daba, where you can hide behind trees on the shore and pop up to kill contacts crossing the bridge. You try and cross the river, more than likely you are tunguska meat. Hold your position and have your co-pilot call out targets. If the Havoc comes in, get altitude, turn your chopper to him and fire AA missles.
6) DON'T BE AFRAID TO REPAIR! RUN WHEN YOU HAVE TO AND RELOAD AMMO/REPAIR!
7) EITHER PILOT CARRIER A WRENCH
8 ) GET ON TEAMSPEAK!!!!!!
GorroXXII
03-07-2005, 02:29 PM
Chopper - Drayu, I think that applies to all choppers really. Both are 2 seaters, only way to achieve full affectiveness is to have a copilot! I have played on some servers where they will not allow you to fly at all if you are not on TS.
Also, does Trahn ever post here? If so i would love to see his post on strategies using tanks( being a victim too many times)
edit: Snake or Mones can you please post some strategies on playing infantry maps, or make a new topic!!! It'll help shut me up :D
Finally this is a great idea(this topic)!!!
CHAOS
03-07-2005, 06:19 PM
TOW / KORNET VEHICLE SEEKING MISSILES
Ok gents we all know these lowly forms of Anti Armor seem not to attract to much attention until u remeber its there and try to squeeze off a shot at an oncoming tank.. Most likely ur still dead.. unless the tank has suffered some damage before you shot him..
Plague and I ran around on a few other POE servers and we tried becoming a hunter/killer team. We ran either by ourselves (not the best option) or we rode in behind an Armor column. When they were stopped and were engaging other armor we would zip to the far side away from the battle and flank the enemy and try lining up on ther rear or the tank. Usually if they are not dead or if there is more then one you can get a shot or two off and take out some armor. Almost always you want to hit the rear of the tank to get a 1 shot kill. if you you hit it in the front you will damage it but not enuff to get the kill. Also this vehicle works best witha two man crew just like the helos. Alternate drivers after each kill to be fair if you want to.
The reload is slow and i think only allows for six missiles but these GAZ/Hummers can be very deadly esp to a tank already smoking. Hit a smoking tank from any angle and you will get the kill.
As for personal weapons to carry. We found that a wrench is useless in that if your hit 9 x outa 10 ur dead. So we took to carrying 1 stinger kit and 1 AT4/Vampir kit. Usually the driver carried the AT laucher so you could double up on a tank. pretty good combo.. the Stinger was more of an "Are you sure You want to attack us?" sort of defense which does work esp if the helos already damaged.
SnaKe
03-07-2005, 07:51 PM
Snake or Mones can you please post some strategies on playing infantry maps, or make a new topic!!! It'll help shut me up :D
Finally this is a great idea(this topic)!!!
Work in groups.
Run, stop, look around, repeat.
Limit your time in the open. Stay next walls etc.
Nade your objective before going in if possible.
If in a group, split up just before hitting the objective and attack from different angles. Also wait for the others to get into position before going in so you all hit it at the same time. Report enemy contacts.
When in a group and waiting for the flag to change each person cover a different angle or door. This way each person has a smaller area to cover and all of the area is still covered.
If you know where your enemy are located try to flank them.
People get mad about C4 but in maps that have limited armor (so you probably won't get one), like Saukin, your best bet is a machine gun with C4. There is a kit on Saukin that has a great guided smaw with a M4 but it's not that easy to get a hold of and you can't spawn in with it.
Drayu
03-09-2005, 12:31 PM
TOW / KORNET VEHICLE SEEKING MISSILES
Beat me to it Chaos! I agree with everything you say, except a wrench. Most times I take a little splash damage or machine gun fire because, most of the time, the tanks can't hit me with their main cannon when I am moving and just inflict gun/splash damage on me. THis is when I run away repair, and come up behind the tank for a kill (right ninja :D ).
Some additional Tatics:
1) If possible travel two Kornets/Humvee TOW's at at time(think pack hunting like wolves do), most tanks will need two TOW's to blow up unless you find that magic spot.
2) Fire off one and watch its direction if you think there is a tank nearby, even if you don't get a hit, the missle will give you an idea of where he is and if you need to run like a coward.
3) When another heat seeker is fired on you, get out of the vehicle. The heat seekers don't lock onto an empty vehicle.
4) When firing at a vehicle on a bridge, fire high so that the missle will come down onto the target. Otherwise you risk hitting the railing mesh and not the target.
5) If you don't want to be an engineer, then take a sniper kit. As a sniper you can sit in the passenger side (so that your vehicle doesn't show on enemy radar) and snipe. You can also race ahead and call in arty
6) Leave my new favorite vehicle where it is so I don't have to kill you for it ;) MY TOY, I FOUND ITS EFFECTIVENESS FIRST!
Drayu
03-14-2005, 01:20 PM
Well since my gaming computer is down and out right now, and I don't want to deal with it, I figured I would post some more strategies.....feel free to jump in on these.
A-10 and Frogfoot
There are many uses to these planes, you just have to know when to use them and how to use them properly. I have seen many people use these correctly, and at the same time incorrectly. THere are those out there who are newbs and just don't know, so I exonerate them. But, there are many out there who aren't newbs, and they just don't know how to use these planes. So this is for you all! Lets start with the best advice of all, GET ON TEAMSPEAK!!!! That way you can hear people calling out for support and you won't be virtually useless!
Lets start with the not:
Not used for
1. dogfighting, this isn't a dogfighter! it is a close air support plane. Go up against a fighter, and 99% of the time you are going down! You don't have radar or heat seekers!
2. transportation to another area where you bail out
Strategies
1. When using these planes, try to stay off the immediate front lines until air support is called in for. Usually going right to the front lines means meeting up with a tunguska or avenger. (any good team will have one of these on the main front of attack to get rid of you!)
2. Go after that individual tank or light armor until you are called to be elsewhere. If you see an individual tunguska or avenger, that is usually a battle I would stay away from, call in a tank or another vehicle that has heatseekers. (the apache/havoc can hit these vehicles from a distance if they know what they are doing and not be hit in return)
3. When making a bombing run on level flight, release a volley of bombs starting early. Your bombs will travel, and unless you are a great shot it is hard to get a bomb on a target when you are flying level. Using a volley of 4 or 5 bombs will give you an entire line of devestation.
4. The best bombing technique is to start high and come in at a high degree angle towards the target. Line your crosshairs up as you are diving towards the target. When you are nearing the point of no return (where if you don't pull up you will hit the ground) release a volley of 2 or 3 bombs and then pull up. The bombs will follow the path that you were flying, if you lined up right, you will more than likely get the kill.
5. When strafing remember that your gun will overheat VERY quickly so do it in bursts. It is best to strafe if you can catch of vehicle from behind and running from you. Give it short burts until you either have to break off or until you get the kill. If you are strafing a tank head on and low level flight, more than likely you are going to get shot down by the tank. (any good tanker will be able to switch to a heap round, line you up and unload machine guns and his round before you strafe him to extinction.)
Drayu
03-14-2005, 01:57 PM
Landmine and Bouncing Betty Strategies
HA! I ain't letting those out of my bag, otherwise I wouldn't be the only landmine whore around! You will just have to watch in game as you blow up!
Drayu
03-15-2005, 09:29 AM
Dual Role Fighters F15/F18/Flanker
These planes are extremely powerful when used correctly! Just look at them, air to air and air to ground, what more can you ask for!?! IT IS ALWAYS best when you take a co-pilot otherwise you are losing one weapon that could propel your team to victory. The F18 differes, however, from the F15 and Flanker in that it doesn't have player guided bombs, thus altering its bombing tatics.
I am not going to talk about the air to air tactics of these planes as they are most easily understood.....Get behind enemy and fire! So with that said, lets look at the bombing tactics:
F/18 and Flanker
1. These two planes have a distinct advantage over the A/10 and Frogfoot as bombers. These two planes have radar that allows them to pick out their own targets.
2. The other advantage these two planes have is a very valuable! They have Player Guided Bombs! When bombing with these planes, you don't have to release a volley of bombs as you do with the A/10 and Frogfoot.
3. When bombing with these two planes it is best to fly high and level, acquire your target ,and release your bomb early. You only go one way with the bomb, down, so the earlier you release, the better angle you can come in on your target giving yourself room to maneuver left and right. If you try to dive bomb, you will not have much room to maneuver your bomb or plane, and if it is a Tunguska/Avenger you're bombing, your dead.
F/18
1. Unlike the first two planes, the F/18 does not have Player Guided Bombs. It's bombing tactics are very similar to the A/10 and Frogfoot.
2. For general bombing tactics, refer to the A/10 and Frogfoot post and go with those.
3. The one advantage that the F/18 has is that Radar in the pilot seat. He can call out targets for the bomber and line em up.
4. Remember to release bombs in volleys.
5. If you are flying level, slow down, and let the bomber release early. Remember that the higher you are, the earlier you have to release your bombs.
THE MOST IMPORTANT THING IN THESE PLANES, AND ALL VEHICLES FOR THAT MATTER, IS COMMUNICATION. WHAT IS THE BEST WAY TO COMMUNICATE YOU ASK? LET ME TELL YOU.........TEAMSPEAK!!!!!!
GorroXXII
03-15-2005, 01:42 PM
Landmine and Bouncing Betty Strategies
HA! I ain't letting those out of my bag, otherwise I wouldn't be the only landmine whore around! You will just have to watch in game as you blow up!
WHAT about the C4(Snake = C4 Whore) I find taht to be more devastating!
Drayu
03-15-2005, 02:47 PM
WHAT about the C4(Snake = C4 Whore) I find taht to be more devastating!
Yeah, C4 is good, but you have to attend to it, I like the place and forget aspect better. And I won't give away any of Snake's C4 tactics, he can do that if he likes.
What I will do is post my last two strategies (then I have to go do stuff around the house before the woman gets home :D )
BTW...are these even helpful?
GorroXXII
03-15-2005, 03:04 PM
yes they are very helpful!!! I personally enjoy flying the chopper or gunning in the chopper, and using a tank. But it is good to know how to use the others.
Drayu
03-15-2005, 03:04 PM
Artillery Tactics
Arty, Death from above, Mystery bombs, oh s**t!, hacker!...what ever you want to call it, it is in my opinion Artillery, aka Arty, is far too underused! Think about it, you can get lots of kills from a distance and help your team all at once! Why is it underused you ask? Good question, there are too many of you out there who carry binocs, but won't switch over to them quickly to put down a spot for arty. Also, those of you who fly copilot seats that have binocs, like in the comanche, seemingly forget how to right click! Arty can lead the way of an offensive charge, take out gun emplacements, supress land units, and clear the way! Here are just a few simple tactics. AND!!! I don't say this often, but this is one of the vehicles that you don't really need to be on Teamspeak to use effeciently, ALTHOUGH it helps dramatically!!!!
Artillery
1. First, have someone CALL IT IN!!!!!
2. Stay at a distance, preferablly on the back lines. Although, don't stay near the main base. If an enemy is getting rocked by arty, they are going to try and find it, and where else to start? The Main base! Take your arty to a safe place. A hill top will give you better ability to get over hilly terrain and still be able to be put arty where you want it. Also, try not to be in the open, use tree cover or something similiar.
3. When arty is called in, fire one at a time(if you are in the MLRS) till you hit your target. Once you have the location, unload! I suggest to slightly deviate your firing left/right and up/down. This method will allow you to cover a larger attack area! Most people will run when arty comes falling from the sky, this method will widen your hit area.
4. Carrying a wrench will usually do you no good because once you are sighted you won't be outrunning your attacker.
5. Carrying a sniper kit is also not usually a good idea. If you take a sniper so that you can call in your own arty, then you are too close and more than likely won't last long because the enemy will see your firiing location and attack you.
6. I suggest carrying an anti-tank or stinger kit. More than likely it is going to be an airborne unit that is going to find you first, so a stinger gives you a little chance of survival. Also remember, that if you get out of the vehicle the homing missles on the choppers and ground attack planes will not home onto you!
Drayu
03-15-2005, 03:18 PM
Tactics for Taking Flags
The key aspect of all the Battlefield games and mods in the series is to take flags and hold them. The unique difference in the BFV engine, which POE is based on, is that you see a countdown till you capture the flag. This is very helpful in my opinion! Let me share some of my thoughts with you:
1. One man taking a flag is usually not the best strategy. This is because it takes longer. The more men on a flag, the faster it will turn. The quickest way to taking all flags is moving in packs and getting everyone on the flag. This is also beneficial because if one man is taking the flag and goes down, then the other team will take it right back. With more than one person on the flag, not only does it turn faster, but if one of you goes down, there are others to continue taking the flag!
2. I sometimes when by myself, contradictory to what I just said, I will turn a flag. HOWEVER, I turn it to grey and run for cover. As soon, as it turns grey, any close enemy unit will come running to take it back. If you have no reinforcements, what good is it? Turn it grey so no one can spawn on it and then wait for reinforcements.
3. If you are taking a flag, and the counter stops, you have company in the flag area. Boogie out of there, so he starts ticking the counter, and then come up behind him and take him out.
4. If you are on a flag, and the counter starts going the other direction, you have a greater number of enemy to friendlies in the flag area. In that case, RUN!
5. Lastly, don't leave your team hanging, go for a flag darn it!
Drayu
03-15-2005, 03:26 PM
Blackhawk Fun
I was on a server the other day just farting around and something cool happened! I got into a fully loaded blackhawk!!!! This was our loadout:
1. Pilot = engineer
2. Co-Pilot = anti-tank
3. 2 door gunners = anti-tank
4. 1 open seat (me) = sniper
5. 1 open seat = anti-tank
WE were kicking arse with this set up. The pilot who was very good, took us right in on the flag, the anti-tank guys jumped out and stayed near the chopper and flag, the flag turned in mere seconds (6 of us on flag!), when the flagged turned, they jumped back in and we took off. I was able to snipe out of the chopper and actually got a few kills cause the pilot graciously held the bird level for me. We took some hits, landed and the pilot repaired us. I then got on a door gun because I was just a sniper. With this new set up, we set out to wreck stuff! We flew over a tank and the anti-tank guys let it rip, poor poor tank never knew what hit him. They were also, smartly, dropping landmines from the sky! You can't switch you weapons using the number keys, you have to use the mouse scroll to change it. When the situation was getting hot, the pilot boogied.
Just thought I would share that because it was a load of fun to do!
GorroXXII
03-15-2005, 03:30 PM
I love the blackhawk topic... PLUS you get the ever lasting RADIO(my favorite) On our server acouple weeks ago, we had a clan join(2-3 guys) they like the blackhawk. anyway thepilot was damn good, I gunned with one other, last guy was anti tank, he would come in low and fast, only disadvantage(Tunguska and air attack. Other than that, it was great fun.(*Wishes the Blackhawk in the Refinery worked*)
EDIT: one question: How do you pick stuff up(armor etc...)? I have tried soooooo many times, only to eventually role over, or landing on top of the vehicle, then roling over :x
Drayu
03-15-2005, 04:19 PM
Well in order to pick stuff up in BFV, you have to drop the chain, using the alternate fire button (hold it down) and then hover over the vehicle to pick it up. In POE, I have only ever seen one thing being picked up, and that was in the siege of mukatan, I picked up the dune buggy. Other than that I can't seem to pick up anything either. Would be a kewl idea. Have a map with a high spot that is only accessible to tanks/land vehicles by chopper.....how kewl!
GorroXXII
03-24-2005, 05:28 PM
I'll post this as I discovered it last night with the help of Cpt.Cal.
Anyway, when flying in the second position of the two seater jets, ie. Flanker, F-18, you are in the bombing position: as long as you are in the cockpit view, if you hold down the right mouse button, it gives you the view of the bomb location(run), tried it a few times in Zanzabar beach, but really didnt get a good opportunity in the F18(I think my pilot was hittin the bottle, his excuse was lag :hehehe: )
=HR=Capt.Cal
03-24-2005, 07:22 PM
:roll2:
UncleHo
05-22-2005, 11:48 PM
I am attempting to revive one of my old EOD tricks the car bomb, on POE so far I have found that every time i load the truck and drive it to my "victim" when I bail my stupid man changes from detonator to gun and usually I am killed before I can change it back. Soon as i figure out why it may be effective but so far I have been in the negative. When done right in EOD you would blow up in a large radius :dunno:
Drayu
05-23-2005, 01:03 PM
I am attempting to revive one of my old EOD tricks the car bomb, on POE so far I have found that every time i load the truck and drive it to my "victim" when I bail my stupid man changes from detonator to gun and usually I am killed before I can change it back. Soon as i figure out why it may be effective but so far I have been in the negative. When done right in EOD you would blow up in a large radius :dunno:
Oh HO...it can be done...let me pickup my betty's and show you :D
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