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View Full Version : [BF2] Art-of-War: Squad Leader Strategies


Drayu
01-25-2006, 11:49 AM
Hey all, thanks for taking the time to read my take on squad leader strategies! If you disagree, post your strategies in a similar manner after this post, don't start a new thread.


Initial thoughts
I can never say this enough, so I will say it again, as with any other part of the chain of command, the squad leader MUST use VOIP!!! Without VOIP communication with what you expect of your squad is nearly impossible! The squad leader must fill many roles! The squad leader should never be the first into battle, should never be point man, and should never be in the mix unless absolutely necessary! The squad leader plays an intergral part of the team and should except those responsibilites when become a squad leader! The ability of the squad leaders affect how the commander can do his job, and ultimately the outcome of the game!

Roles of a Squad Leader
The squad leader has many roles in the game, he is a vital part of the campaign to win for his/her side. The roles that a squad leader should play are:

1. Spawn point! You should never put yourself in the position of being the first into battle, being point man, or trying to suppress an onslaught. More than likely as a squad leader you are trying to take a flag with your squad. If you have managed to traverse the entire map to get to the flag you need to take, and you suddenly die b/c you charged in first puts your squad at a disadvantage. One of two things will happen, your squad will hopefully come to your rescue and revive you, or they will die trying to revive you or cap the flag. After your death the squad can't spawn on you, this means you not only just wasted the time it takes to get to the flag, but all the tickets that were lost during that time. When trying to cap a flag as a squad leader you should HANG BACK! Be a mobile spawn, don't stay too long in one place, keep yourself alive so that your men/women can spawn on you and take that flag! This role is incredibly important when trying to take flags!

2. A squad leader also needs to be a communicator! You need to have VOIP running, and you need not to be afraid of using it! Talk to your squad and tell them what you are going to do, how you are going to do and what you need in your squad (ie, medic, supply, assault, etc). Tell them what the current mission is and MARK IT ON THE MAP! Communication with your squad is just not in VOIP, but also in giving them directions via the map (that is why it is there). You should also be constantly talking to the commander, relaying info to your squad about what is happening elsewhere and what to expect. Communication with the commander should be ongoing, and not only in VOIP, you should also be calling in UAV's, Supplies, and Arty when necessary! This not only helps the commander place assests where they need to be, but helps your squad get its mission done!

3. Strategist. You should always be looking at your minimap and full screen map trying to decipher a strategy to get from point A to B. You should know your maps well. Let your squad know when they should all get on a flag, or when they should scatter and take up positions. You should take the directives from the commander and figure a way to get it done.

Communication with Commander
As a squad leader you should be constantly communicating with the commander. You should be giving him what you are doing, your location, and your squad number. It is very important to communicate as a squad leader.

1. Your first goal should always be to communicate with your commander. When communicating say your squad number and what you are doing, "This is squad 4, we need directives". It is very important to say your squad so the commander doesn't have to see which squad is talking and then decide what to do. In case you are unaware, when the commander is in the commanding screen he can not see the VOIP signal. He can only see who is talking if he looks at the squad part of his screen. When there are 9 squads, it is hard to determine, so by giving your squad number you make decision making easier.
2. When the commander gives you a directive, you should ACCEPT it and then complete it!!! If you feel that you can not do the assigned directive, just don't deny it! There is nothing more frustrating for a commander than to be constantly denied by squads (believe me :( ). The better course of action should be to USE VOIP and say why you have to deny their directive. I commonly will say, "This is squad 4, sorry commander we can't accept b/c we are defending this flag" or "This is squad 4, sorry commander we are on the other side of the map, can you give us a different directive?". PLEASE JUST DON'T DENY THE COMMANDER WITHOUT REASON!!!
3. You should also be relaying what info you see on the field to the commander. Sometime I may be on a building top trying to go for a flag, and if I see enemy movement to another flag, I will tell the commander that they are going that way and that he may want to get some defense there.
4. You should be calling in requests to your commander. The commander shouldn't be willy nilly dropping supplies or arty around the map. The commander only has so much vision, and can not always anticipate where things are needed. Requesting arty, supplies, uav helps the commander put those assests where they are needed. Before going into a flag, you may want to get a uav if you are unsure, or if you see that it is loaded with enemy and want an arty strike before you rush it...call it in!
5. Request additional squads to your position if you need help! Tell the commander that you need help taking a flag. "This is squad 4, can we get another squad here to help us defend/assault this flag? Squad 6 is nearby"


Additional Tactics and Advice
1. If your squad isn't full, INVITE PEOPLE IN TILL IT IS!!! NEVER LOCK A SQUAD THAT ISN"T FULL!!!! I understand that there are times where you want to just talk with friends, use TS for that. A full squad is a dangerous squad!!!!!
2. You should be telling your squad mates what you need in your squad. "Okay guys, I need a medic, a supply, etc..." or "We have an apc here, spawn in AT". Don't let your squad be one type of squad, ie "spec ops, AT, etc.." change your make up with the mission at hand. BUT ALWAYS HAVE A MEDIC!!! You should be a medic or support so that you can offer up one or the other to your squad mates who are assulting.
3. Always take the road less traveled as a squad. Don't try and rush the middle, it will more often than not getting you killed. Circumvent enemy troops and hit em from behind.
4. If you are in a vehicle and it fills up do one of two things: Get out so the squad can spawn on you or tell them to wait until you are closer to your destination to spawn...then jump out and let them spawn on you. If you are in a vehicle, and there is lock on you, get out and run! You are better off alive! If the vehicles survives, they can always pick you back up!
5. When you are too close to an object, sometimes your squad mates will not be able to spawn on you, make sure they can!
6. A good squad leader is always willing to leave his squad and rejoin to ensure that the distant spawn point stays active when capping important flags or when trying to reach objectives which are far away. This approach to squad management seperates a great (stellar?) squad from the ordinary squads. (Thank you Multiplex for advising me on my omission of a valid tactic)

Drayu
01-26-2006, 08:31 AM
Done for now, if you can think of anything else let me know and I will add it in. I know some of you out there are very good squad leaders, feel free to chime in!

Multiplex
01-26-2006, 08:56 AM
Looks like a solid and comprehensive guide. If I had one thing to add it would be the 4th role of a squad leader:

4. A good squad leader is always willing to leave his squad and rejoin to ensure that the distant spawn point stays active when capping important flags or when trying to reach objectives which are far away. This approach to squad management seperates a great (stellar?) squad from the ordinary squads.

Drayu
01-26-2006, 09:08 AM
Looks like a solid and comprehensive guide. If I had one thing to add it would be the 4th role of a squad leader:

4. A good squad leader is always willing to leave his squad and rejoin to ensure that the distant spawn point stays active when capping important flags or when trying to reach objectives which are far away. This approach to squad management seperates a great (stellar?) squad from the ordinary squads.

Ah yes....I was weary of adding that tactic as I see it as manipulating the system...It is a valid tactic nonetheless...just that each person needs to be able to resume the role that the previous squad leader held...and complete the mission. Sometimes it is a position that is forced onto the next inline......so I am still unsure about adding it....is it valid or cheesy?

Multiplex
01-26-2006, 09:39 AM
I don't see it as being manipulative, cheesy, or exploitive at all. That's my take on it anyway... it is a function of the game and it is an effective tool for squads to use. I think it is a disservice to those looking for a comprehensive guide to not include it.

I think much (not all mind you) of the opposition to this tactic comes from those who regularly maintain squads and like to stamp their name/brand/logo/ego onto their squads... It would be unbearable for some of them to quit and rejoin to let someone else lead and act as the spawn point.

Just my .02, it's your guide.

Drayu
01-26-2006, 09:49 AM
I don't see it as being manipulative, cheesy, or exploitive at all. That's my take on it anyway... it is a function of the game and it is an effective tool for squads to use. I think it is a disservice to those looking for a comprehensive guide to not include it.

I think much (not all mind you) of the opposition to this tactic comes from those who regularly maintain squads and like to stamp their name/brand/logo/ego onto their squads... It would be unbearable for some of them to quit and rejoin to let someone else lead and act as the spawn point.

Just my .02, it's your guide.

Well put, and you are right...it would be neglective (until I can think of a better word for it) to not include it. Thank you Multiplex. :thumbsup: (Added under Tactics)

Rajun Cajun
01-26-2006, 10:21 AM
I don't see it as being manipulative, cheesy, or exploitive at all. That's my take on it anyway... it is a function of the game and it is an effective tool for squads to use. I think it is a disservice to those looking for a comprehensive guide to not include it.


I'm with Multiplex on this one. It's a tactic I use all the time.

Nice work Drayu!

GorroXXII
01-26-2006, 01:10 PM
I don't see it as being manipulative, cheesy, or exploitive at all. That's my take on it anyway... it is a function of the game and it is an effective tool for squads to use. I think it is a disservice to those looking for a comprehensive guide to not include it.


I'm with Multiplex on this one. It's a tactic I use all the time.

Nice work Drayu!

All valid statements, I for one like to play with one squad leader, and if he is a good squad leader he won't die :D I can see where this would come in handy, but Like I said, some people are natural leaders, and take the time and energy to manage the squad appropriately, I would rather go in to battle following the same guy, rather than swapping them around, just my two cents.