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Ichi
01-11-2006, 10:27 AM
Updated Patch News - January 11th (reproduced from the full community update)

As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We can’t say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:

• Server search filters now work properly

• All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.

• Mines can no longer be destroyed with other explosives

• Flash bang effect radius decreased

• Added unlocks for Sniper and AT kits

• Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.

• Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.

• Fixed a bug whereby non-xpack mods cannot use xpack shaders.

• Fixed bug in TV guided missiles of Havoc helicopter

• Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased

• APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.

• Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).

• Performance gain found in static mesh rendering.

• Detonation radius from grenade launcher explosions has been reduced.

• Grenade launcher projectiles now have a minimum time before arming.

This is a list of confirmed fixes only – we are still looking at others that we hope to be able to announce soon.
_________________
Protagonist
Community Manager
EA Games


I like being able to pick up c4 and mines now

DoctorToxn
01-11-2006, 10:32 AM
But i hate that you can't throw c4 and they are going to screw aircraft over (expecially the heli). How is the picking up of the calymore going to work? Will it not explode when you get near it (like it was designed to do)?

StevenNevets
01-11-2006, 10:36 AM
I thought this was coming out on Christmas.. But it's almost here so :thumbsup:


Sniper and At Unlocks!?!?
:rockon:

2/3 of my fav kits :D

_______________
_______________
_______________
Battlefield 2 Booster Packs and Patch Update

Community Bulletin – January 11, 2005

Hello everyone and a Happy New Year to all of you.

Today we have some big announcements that we’re excited to share with you! First of all, news about 2 new booster packs that will expand the battlefields of Battlefield 2: Battlefield 2: Euro Force and Battlefield 2: Armored Fury.

Euro Force will be released on February 8th and sees the introduction of the all-new European Army in 3 new maps. Each Euro soldier will come equipped with a new primary weapon, from the FNP90 to the Benelli Tactical Shotgun. There will also be 4 new vehicles, including the (in)famous Eurofighter.
The 3 maps are "Operation Smoke Screen", "The Great Wall of China and "Taraba Quarry".

Armored Fury will be released on March 28th and the focus is on large mechanized battles, harking back to the El Alamein style maps on BF1942. There will be 3 new maps – "Midnight Sun", "Operation Harvest" and "Operation Road Rage" – but also 2 new vehicle classes. Attack Jets and Recon Helicopters, which can spot nearby enemy units, will make their debut.

Both packs will be available exclusively online at www.downloader.ea.com at £5.99.

DoctorToxn
01-11-2006, 10:43 AM
Where are you getting this info? I couldn't find it anywhere on ea.

DinkyPoopStick
01-11-2006, 10:43 AM
How is the picking up of the calymore going to work? Will it not explode when you get near it (like it was designed to do)?
get close to it from behind.


I hope they rest unlocks, somehow mine got screwed up with the SF unlocks

Ichi
01-11-2006, 10:48 AM
Where are you getting this info? I couldn't find it anywhere on ea.

http://forum.eagames.co.uk/viewtopic.php?t=15776

UK forums Doc.

DinkyPoopStick
01-11-2006, 10:48 AM
Armored Fury will be released...but also 2 new vehicle classes. Attack Jets and Recon Helicopters...

I hope they mean A-10s and littlebirds

[W33T] JimmytehHand8
01-11-2006, 10:50 AM
Guess I won't even have the chance to consider getting the booster packs as the morons decided to make it only available for purchase over the internet. I don't have a credit card so I guess that choice was an easy one.

Ichi
01-11-2006, 10:53 AM
Armored Fury will be released...but also 2 new vehicle classes. Attack Jets and Recon Helicopters...

I hope they mean A-10s and littlebirds

As much as I would love to have A-10's in the game. They would never ever be able to be shot down. Those things are the "flying tanks" :yaya:

DinkyPoopStick
01-11-2006, 10:55 AM
Armored Fury will be released...but also 2 new vehicle classes. Attack Jets and Recon Helicopters...

I hope they mean A-10s and littlebirds

As much as I would love to have A-10's in the game. They would never ever be able to be shot down. Those things are the "flying tanks" :yaya:that maybe true but I think more of a problem would be I would never get to fly them cause they would be SOOOOOOOOOOOOOOO camped.

StevenNevets
01-11-2006, 11:01 AM
Wudn't each booster pack need a server?

That could be bad

Ichi
01-11-2006, 11:02 AM
I would think not but probably only be able to be played on a SF server.

DoctorToxn
01-11-2006, 11:14 AM
So if you dont have the pack, you cant get into the vehicle?

dos3age
01-11-2006, 11:42 AM
Guess I won't even have the chance to consider getting the booster packs as the morons decided to make it only available for purchase over the internet. I don't have a credit card so I guess that choice was an easy one.


If they do that then their will be copies all over the internet for free, I guess EA really is stupid :jerkit: Same with SF, why buy it, you can download and play with your Reg. BF2 disc without a problem.


dos3age

DinkyPoopStick
01-11-2006, 11:48 AM
So if you dont have the pack, you cant get into the vehicle?if you don't have pack you won't have the new maps which have the new vehicles therefore you won't have to worry about not getting in vehicles :D

Multiplex
01-11-2006, 12:02 PM
Interesting that according to that they did decide to nerf the grenade launcher. That runs directly contrary to what they said in the X-Fire interview (which was that taking away bunnyhopping would cause grenade launchers to work as intended).

Some of the other info in there looks questionable... I wonder if this is official or BS.

[W33T]STL-JY1
01-11-2006, 12:52 PM
Interesting that according to that they did decide to nerf the grenade launcher. That runs directly contrary to what they said in the X-Fire interview (which was that taking away bunnyhopping would cause grenade launchers to work as intended).

Some of the other info in there looks questionable... I wonder if this is official or BS.

I agree with Multiplex.

deathcar
01-11-2006, 04:21 PM
WOW! :rockon: I am really excited, thats the first news I heard from EA that has really got me going. The performance increase from the static mesh hopefully will really improve some of the playability issues... And the new unlocks for Sniper and AT? Ohhhhhhhhh boy!!! I can't wait....
You're right Steven, I thought this was gonna be released on xmas too...

StevenNevets
01-11-2006, 04:36 PM
Armored Fury will be released...but also 2 new vehicle classes. Attack Jets and Recon Helicopters...

I hope they mean A-10s and littlebirds
Eurofighter :yaya:

Ichi
01-11-2006, 04:48 PM
Interesting that according to that they did decide to nerf the grenade launcher. That runs directly contrary to what they said in the X-Fire interview (which was that taking away bunnyhopping would cause grenade launchers to work as intended).

Some of the other info in there looks questionable... I wonder if this is official or BS.

http://forum.eagames.co.uk/viewtopic.php?t=15776&sid=918ddefb1a41e489d9af6671d3898516

This is from the Official EA UK Forum

Multiplex
01-11-2006, 06:03 PM
Interesting that according to that they did decide to nerf the grenade launcher. That runs directly contrary to what they said in the X-Fire interview (which was that taking away bunnyhopping would cause grenade launchers to work as intended).

Some of the other info in there looks questionable... I wonder if this is official or BS.

http://forum.eagames.co.uk/viewtopic.php?t=15776&sid=918ddefb1a41e489d9af6671d3898516

This is from the Official EA UK Forum

Yes, I saw that noted above. I still think there's a good chance of it being BS. :dunno:

StevenNevets
01-11-2006, 07:46 PM
Sense this is the official topic now.. I guess you should edit the booster info into your main post and change the title

Leopard 2A
http://www.army-technology.com/projects/leopard/

Challenger II
http://www.army-technology.com/projects/challenger2/

Eurofighter
http://www.airforce-technology.com/projects/ef2000/

Eurocopter Tiger
http://www.airforce-technology.com/projects/tiger/

__________
__________
___________
Special Opps
HK53A3
http://www.hkpro.com/hk53.htm

Assault
SA80 L85A2
http://world.guns.ru/assault/as22-e.htm

Medic
FAMAS
http://world.guns.ru/assault/as21-e.htm

Support
HK21
http://www.hkpro.com/hk21e.htm

Engineer
FN P90
http://world.guns.ru/smg/smg13-e.htm

Anti-Tank
Benelli Tactical Shotgun
http://world.guns.ru/shotgun/sh21-e.htm

Sniper
L96A1
http://www.army.mod.uk/equipment/pw/pw_sr.htm

wihadmin
01-11-2006, 07:48 PM
This thread is still about the patch.

The following thread is about the booster pack.

http://www.warishellgaming.com/modules.php?name=Forums&file=viewtopic&t=7553

LordBeer
01-11-2006, 07:59 PM
Sure will be nice to pick up any single C4 packs I might throw down in the hopes a truck will drive over it. I hate waiting for people to clear out so I can detonate it safely. Goes without saying that I also hate wasting ammo.

The minimum arm time for the grenade launcher will be nice. No more being blown to bits by some goober who also blows himself up.

Dinky - I hope it is the A10. Not sure what the Chinese would use as an equal. The Su-25 is probably the closest thing to it, but I dont know if China uses them. I'd imagine the MEC will probably would have them though.

StevenNevets
01-11-2006, 08:19 PM
This thread is still about the patch.

The following thread is about the booster pack.

http://www.warishellgaming.com/modules.php?name=Forums&file=viewtopic&t=7553
o.

HeimdalX
01-11-2006, 10:09 PM
If they do that then their will be copies all over the internet for free, I guess EA really is stupid :jerkit: Same with SF, why buy it, you can download and play with your Reg. BF2 disc without a problem.


dos3age

I bought the discs cuz it was 5 bucks cheaper and because it wasn't a download

VisionofProphecy
01-12-2006, 02:09 AM
I wish they would add a change in upcoming booster packs where we could zip line out of copters in normal bf2.

ICameISaw
01-12-2006, 07:51 AM
So...when do we need the update and will Snake have it available for us? It was awsome how quick the last update downloaded.

SnaKe
01-12-2006, 07:28 PM
ICameISaw]So...when do we need the update and will Snake have it available for us? It was awsome how quick the last update downloaded.Not sure when the update comes out but will be glad to host it asap. :thumbsup:

Drayu
01-12-2006, 07:58 PM
I wish they would bag parachutes!!!! That way you would actually have to LAND the BH to take flags!

(FR) Lt.Smith_SF
01-12-2006, 08:02 PM
now i dont know if its my graphics but when i get hit with a grenade launcher (m203, gp-30, gp-25, f2000) its an invisible blast... i just die randomly... i know its probobly my graphics but i wanted to know if anyone else has the problem and if so if its being fixed. Or maybe its just me? :crazy:

DoctorToxn
01-12-2006, 08:55 PM
It happenes when you lagg and the server tells your client you were killed by a nade but the server didn't tell you computer in time that a nade was launched. Mostly happenes when I'm loading up a map.

LordBeer
01-13-2006, 03:28 AM
I have had that happen when being hit with the grenade launcher. I'm dead and just a bit later I might hear the boom. Usually I just die..

(FR) Lt.Smith_SF
01-13-2006, 11:24 AM
well at least im not the only one... my internet is fast but i use the computer i do my work on so its memory is used up a bit and its not a hardcore gaming computer... plus i still need a new video card.

WarMachineAE
01-13-2006, 02:19 PM
So what's the update on when this stuff is gonna be released? Is EA gonna actually do the Booster Packs we have to buy, is it just gonna be a download like the other patches?

StevenNevets
01-13-2006, 02:24 PM
WarMachineAE]So what's the update on when this stuff is gonna be released? Is EA gonna actually do the Booster Packs we have to buy, is it just gonna be a download like the other patches?
I havn't seen a patch that costed any money yet

But the Booster will

mr.hrundi
01-15-2006, 06:02 AM
for the new patch:

http://planetbattlefield.gamespy.com/fullstory.php?id=22127

The 2 new unlocks and a picture of a flying UAV wich can be shot down.

Multiplex
01-15-2006, 06:12 AM
Wow, good find.

Looking over the screenshot of the text file...

I'm glad as hell that they are fixing the shock paddles. It does also confirm that they are "fixing mines" by allowing servers to turn FF off for mines only (that's HUGE). Big question there is: will they allow ranked servers to do Mine FF = 0?

It also confirms the gren launcher nerfs... but I still wonder why they omitted most of this info in the X-Fire interview.

Also, the UAV is an air force Predator. I wonder what exactly shooting it down entails (AA or small arms?).

Ichi
01-15-2006, 06:22 AM
excellent find indeed, it will be nice to know if there is an enemy uav in the area now.

Ichi
01-15-2006, 06:25 AM
I am curious on the 2 unlocks. Will they be freebies or will they available by rank only?

Leadfoot
01-15-2006, 06:28 AM
I am curious on the 2 unlocks. Will they be freebies or will they available by rank only?

well if the 2 unlocks are lthe secondary sniper and AT, youll probably only have had to unlocked the first sniper and AT unlocks

Ichi
01-15-2006, 06:43 AM
If they are secondary unlocks, will they be available to xpack users only?

Leadfoot
01-15-2006, 07:45 AM
probably be like SF.. so that theirs a patch to be able to use them in vanilla, and you can probably pick em up from ppl that died if you dont have the pack

[W33T]DarknessWithin
01-15-2006, 08:11 AM
I'm pretty excited. It looks lie they are changing a lot of the things people complained about.

Let's see how it works in practice.

DW

StevenNevets
01-15-2006, 09:38 AM
probably be like SF.. so that theirs a patch to be able to use them in vanilla, and you can probably pick em up from ppl that died if you dont have the pack
Yup, the patch adds the sniper and at unlock into the SF game but when unlocked can be used in vanilla

Then Euroforce will add more weapons

[W33T] Jetfuel
01-18-2006, 10:26 AM
this is Straight from BF2.SE, found the article on Planetbattlefield


http://www.bf2.se/page.php?id=541


BF2 .se alphatests Patch 1.2!
The alphatest is now finshed and it have been both a fun and very intresting weekend. Besides playing with DICE employees and testing patch 1.2 we have reported a few bugs and made a little movie.
So what is new? Can Lezziter fly a heli and how is the grenadelauncher working now? These and many more question will be answerd in this article!

Start
We have tested the 1.2 Alpha during a weekend togheter with BF2RS ( Ranked Servers ), Planet Combat and DICE. We had six servers to play on ( 2 of them Special Forces ).
And now about the patch! You will get all information you need and we have a lot of text, pictures and a movie where we show some things that cant be explained with words!

The Patch in general.
The Patch have a solid feeling with alot of new gamechanges but also a few bugs that we hope is going to be fixed before they release it ( thats why we are testing it so ). The patch with my words: The game will be more realistic, more rigid and more balanced.
Here comes a list with those thing we noticed that is changed in patch 1.2. BUT remember that this is an alphabuild and may be subject of changes.
Official patch-info where "all" changes can be found here.

The list with the noticed changes.
*You can NOT jump and fire at the same time. The weapon is lowered when you jump in the same way when you sprint. It has nothing to do with being in the air or not, you CAN fire when parachute.

*You can NOT throw C4 when jumping. You can jump and throw grenades but you can not throw medic or ammopacks.

*The grenadelauncher have been significant worse. You can not jump and fire with it and the splash have been weakend. The grenades now bounces on walls but it does explode at a direct hit.

*The last thing we will see now on the servers is c4-players ( players running around and only use c4s.) You can not throw c4 very far and you can not explode the c4 as fast as before. When the c4 is on the ground you can quickly trigger it by pressing right and then left mousebutton. This is a strong weakening for the Spec Ops class.

*Supportclass¡¦s MG and all Sniperrifles spread less.

*You can run and reload.

*AA is much more efficient against helicopter. 2 IGLA for one attack-heli. Heli-pilots will find it much harder staying alive and have to learn to evade using flares and take out AA¡¦s fast. AA¡¦ still hit friendly planes.

*Vehicles take less damage from obstacles.

*Mines can be picked up by Engineers, C4 by Spec Ops and claymores by Snipers. You can not pick up a claymore from the front. You can also disarm enemy mines/claymores.

*Ladder-bug is fixed.

*UAV is now a flying airplane that circels the area. All weapons can harm the UAV but most efficient is the Jeep MG that only took about 5 seconds to kill the UAV. The COMM will have to learn to place the UAV right so it cant be fired at to easy. AT probably will be able to kill the UAV with a lot of practising.

*Dolphing-diving is fixed with a new way to go to prone that takes longer time as showed in our movie. This will make it easier for APC & Tanks to kill inf.

A little more about the patch.
Besides getting a little better FPS in BF2, the textures looks a little better and the sound is slightly better. We also got a new patching software and you can finally copy and paste IP into BF2 ingamebrowser. A precise date for the release isn¡¦t decided but I would guess at least 2 more weeks.

About the future.
Patch 1.2 will be a patch, as always, that will be loved by some and hated by other. The game will be more like BF1942 and DICE have made the game less buggyjumy and dolphin divy. You will feel a different by not be able to jump and dive in the air but I think most people will get used to this very fast.

How will the classspred be?

*Public: I think Spec Ops and Assualt will be the most used classes but also alot more medics and a big increase in the using of Support and Sniper. The movie Jarhead will probably produce a wave of snipers ļ

*Clanwars: With the weakening of Spec Ops and Assualt there will be more Medics and Anit-tanks out there an the support is more accurate that will increase use of that class. The COMM¡'s supply will be used more!

Leadfoot
01-18-2006, 11:29 AM
*You can run and reload.


you could always run and reload if you start the reload first...

ICameISaw
01-18-2006, 11:30 AM
*The grenadelauncher have been significant worse. You can not jump and fire with it and the splash have been weakend. The grenades now bounces on walls but it does explode at a direct hit.

I don"t get that. If a 203 hits a wall it should explode.

Leadfoot
01-18-2006, 11:39 AM
ICameISaw]*The grenadelauncher have been significant worse. You can not jump and fire with it and the splash have been weakend. The grenades now bounces on walls but it does explode at a direct hit.

I don"t get that. If a 203 hits a wall it should explode.

Since when has Dice done anything that "should happen"

[W33T] Jetfuel
01-18-2006, 12:54 PM
check out the movie .. it shows the gernade bounce thing

Multiplex
01-18-2006, 02:42 PM
Great, now that grenades bounce you'll see them skipping all over the battlefield in crowded areas of combat... making this even more of a newb tube than it was before. It is also going to cause players to hide aorund corners and lob grenades into entry ways to get long distance bouncing (Stike at Karkand alleyway anyone?).

The last thing the PKM needed was less spread... omg.

I hope that the going prone issue wasn't solved by adding a position change timer to the game (like some other were it takes a full 2 seconds to go prone). This just means that most players are going to spend all their time standing... making this into Counter-Strike w/ vehicles.


This will make it easier for APC & Tanks to kill inf.

Just what they needed... more help killing infantry.

For all you reality buffs out there that think this should be a combat simulator... You should be miffed that there is no way that small arms fire could take out a small aircraft flying at 10,000 ft.

P.S. I wonder if they fixed jump ducking... I bet they didn't and that makes me smile in an exploitive sort-of-way. :D

DinkyPoopStick
01-18-2006, 03:44 PM
Great, now that grenades bounce you'll see them skipping all over the battlefield in crowded areas of combat... making this even more of a newb tube than it was before. It is also going to cause players to hide aorund corners and lob grenades into entry ways to get long distance bouncing (Stike at Karkand alleyway anyone?).

think about all the new TK's because some scrub is shooting gernades that bounce back at his own team

ICameISaw
01-18-2006, 11:21 PM
Is it going to bounce like Tear Gas in SF?

Bonez
01-19-2006, 02:21 AM
personally the grenade makes more sense now then it did, they have a prime time on it now(time in which it is inert), which means it's not a 1 - 2 bouce thing it's a TTL in flight, same nade as before, except that you can't point blank with it(which was the original problem)

Multiplex
01-19-2006, 09:00 AM
personally the grenade makes more sense now then it did, they have a prime time on it now(time in which it is inert), which means it's not a 1 - 2 bouce thing it's a TTL in flight, same nade as before, except that you can't point blank with it(which was the original problem)

Bonez, I guess it would make more sense depending on the bounce physics. A 203 grenade is big and heavy... When those hit before the arming timer in the real world they just mash out and won't detonate. If they are super bouncy thing this could be a fairly interesting change (for better or worse who really knows)

Some things I know I'm going to try are:

* Shooting at a wall while running to it to get the gren to bounce back at a chasing opponent.

* Gren spamming common hiding spots by bouncing them in at impossible angles (like into the Hotel point of Karkand where they hide in that corner).

* And last but not least, try bouncing grens off the ground to get them up on top of buildings at snipers. Kinda like pipe bouncing in TFC back in the day... this might help the assault kit with those hard shots at high targets...

This might be a comical game change... go DICE!

DoctorToxn
01-19-2006, 09:18 AM
Just to let you know, I heard that somone who was beta testing it, said it explods on direct contact. Meaning, if you get shot in the face at point blank, it would explode.

Multiplex
01-19-2006, 09:21 AM
Just to let you know, I heard that somone who was beta testing it, said it explods on direct contact. Meaning, if you get shot in the face at point blank, it would explode.

That would suck for both parties. The question is how many n00bs are capable of getting direct hits. :)

One more thing I forgot to add above is the good players are going to learn to trick travel distance to complete close tube shots as before. So like... if you're running down the Karkand alley and you see a bad guy who is too close and running on the right wall... you could ricochet it off the left wall so it bounces over and detonates on the right wall because you got it to travel farther. You can also use the ricochet time to jump around like a bunny rabbit and avoid being shot. :)

Leadfoot
01-19-2006, 09:24 AM
For the trick shotting, you would have to be really really good to time it

Multiplex
01-19-2006, 09:26 AM
For the trick shotting, you would have to be really really good to time it

Skill mastery is the best part of any FPS imo.

harm7
01-20-2006, 01:32 AM
Speaking of camping for jets and helo's it would be nice for ea to have a pilot wait spot and only the first person to stand there would get in within a small time frame after the aircraft appeared. The tking, griefing and trying to get in first is very annoying, especially if you were the only one there waiting then all of a sudden 2-4 players show up and fight over the thing.

Just a thought

Saur
01-20-2006, 02:22 AM
*Mines can be picked up by Engineers, C4 by Spec Ops and claymores by Snipers. You can not pick up a claymore from the front. You can also disarm enemy mines/claymores.

:rockon:

That's what I'm talkin' about

<3 Saur

DoctorToxn
01-20-2006, 06:48 AM
Here is something new. http://www.ea.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_011806 It turns out that you will be able to throw nades still, but not ammo, c4 or health.

Grim_Scythe
01-20-2006, 12:03 PM
Hopefully it doesn't take 2 seconds or more to actually go prone.
I would rather hope there's a cooldown time.

[W33T] JimmytehHand8
01-20-2006, 12:37 PM
Hopefully it doesn't take 2 seconds or more to actually go prone.
I would rather hope there's a cooldown time.

I remember them saying that ordinary players won't notice the difference but dolphin divers and bunny hoppers will. I don't know how they're gonna fix it but they better not screw it up for people who like to use prone shooting.

Rajun Cajun
01-20-2006, 12:46 PM
I don't know how they're gonna fix it but they better not screw it up for people who like to use prone shooting.

Copy that...if so I'm screwed and will need to pick up a new gun. :wallbash:

Leadfoot
01-20-2006, 12:53 PM
Trying to recover claymores will be a very risky buisness

redish16
01-20-2006, 02:21 PM
I don't know how they're gonna fix it but they better not screw it up for people who like to use prone shooting.

Copy that...if so I'm screwed and will need to pick up a new gun. :wallbash:

And I had just met the MG36. :nuts:

Ruci
01-20-2006, 03:11 PM
I liked the added "you cannot pickup claymores from the front"

Leadfoot
01-20-2006, 05:18 PM
I liked the added "you cannot pickup claymores from the front"
still risky... sometimes its hard to tell which way there facing

Grim_Scythe
01-20-2006, 05:46 PM
just be very very quite when you approach the claymore you do not want to disturb its slumber. :yaya:

Kegg
01-21-2006, 09:08 AM
Like the fact that the support weapons get a little better accuracy. I always thought they had a little too much scatter.

harm7
01-22-2006, 12:02 AM
But i hate that you can't throw c4 and they are going to screw aircraft over (expecially the heli). How is the picking up of the calymore going to work? Will it not explode when you get near it (like it was designed to do)?

I agree with you Doc, not very realistic cause you sure as he.. can throw them and let them stick to things, moving or not.

Multiplex
01-22-2006, 02:19 AM
I'm glad they are nixing C4 throwing... it has become 10x more annoying than grenade launchers on city maps with C4 throwers finishing at the top of most maps by a wide margin.

LordBeer
01-23-2006, 10:13 AM
Like the fact that the support weapons get a little better accuracy. I always thought they had a little too much scatter.

I always thought the SAW had a little too much scatter, but the other support guns seemed fine to me.

Leadfoot
01-23-2006, 10:15 AM
Like the fact that the support weapons get a little better accuracy. I always thought they had a little too much scatter.

I always thought the SAW had a little too much scatter, but the other support guns seemed fine to me.

I've never really had a problem with scatter, with that many bullets flying, I can usually get guys at far range before the gun overheats