Vryllyn
02-11-2005, 01:32 PM
If anyone has noticed, I've spent time with each weapon. I have over 2k kills but not a lot in any particular weapon, because I like to use them all.
Pistols:
SOCOM .45 Pistol (USP .45, Starting CT Pistol) - Nice accuracy. Good range. Can be silenced. Uses a high caliber round to do nice damage.
Glock 9mm. (Starting T Pistol) - Decent accuracy. The burst fire mode is nice, 3 bullets in the same general area. Weak damage tho. Takes a number of hits to kill, headshot is a must almost for a kill, unless someone's back is to you.
Desert Eagle - Gross Damage, Small Clip (7 rounds), Can jump around on you, easy to kill with. Accuracy is a lot better when kneeling.
Sig 228 - Same as the Desert Eagle, just less drawbacks when firing on the move and uses a high caliber round as well.
Dual Barettas - Large Clip (30 rounds), Weak Caliber (9mm), Not Accurate when firing like crazy, Too expensive, and just overall useless, IMO. Use it like a normal pistol and not thinking that you are in a John Woo flick.
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Sub Machine Guns (Up Close and Personal Weapons.)
Styer Tactical Machine Pistol - People are probably realizing that I'm not completely in love with the weapon. It's a rushing weapon, like most SMG's. It has a 30 round clip that it just goes through, only a 9mm, meaning the damage is just complete crap. High amounts of recoil. Ideally, you just want to unload and try to control, headshots are your friend. You can also fire small burst to snipe at people at range.
Mac 10 - Almost the same techinique of the TMP, but a slower firing rate with less recoil. More powerful bullet. You can control the recoil with it as well. However, my luck with the gun is complete crap.
MP-5 - 9mm Bullet, 30 round clip, Good at any range. You can fire single shots at long range to kill people, Bursts at medium range, and unload up close. It's a good overall gun, for a cheap price.
UMP-45 - Never, ever fire this thing on full auto. Always burst with it. The rate of fire is incredibly slow, but the damage and the recoil make up for it. Not a gun to have if you are going to rush. You want to stay back and use it.
FNP90 - (I leave this to Redy)
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Shotguns (I hate these weapons, so very, very much. I'll leave someone else to do this section. The accuracy makes no sense. You rarely kill anyone up close, but yet you can snipe with it. To Quote Saigon, The designers never picked up gun before.)
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Rifles
AK-47 - Never try to fire this gun in full auto, especially up close. This gun kicks like mad and is totally inaccurate when you do that. Three to Four round bursts are your friend. It's good at Medium to Long Range.
FAMAS - Full Automatic or Burst Fire. Pick your poison. The major drawback is the 25 round clip. It's accuracy is good due to the Bullup configuration. It's good at just about any range. The Burst Fire is grossly accurate, but with the clip, you can fire 8 3-round bursts and have one bullet left over. What JOY!
Galil Defender - This is one of those gun that I've watched people unload into someone up close and just miss. I remember watching Skull unload into the back of someone's Skull and miss with an entire clip. In other words, I don't use this gun. Just kneel and full auto.
M4A1 Carbine - Before CS:S, I enjoyed this weapon. Even prior to Beta 5, with a scope. CS:S has reduced this once proud weapon into a spray and pray weapon. When silenced, the damage will go down. I'd rather leave the silencer off for extra damage, when in a fire fight with everyone else, you don't need the silencer. If you are by yourself, then keep it on. It's a good gun at any range. You can snipe with it, if you want to. Very accurate when you tap the mouse button at long range and burst at medium range. At least, it makes sense up close to spray. Rifles should just shred up close, (Hint: Valve FIX THE AK!).
Styre Aug (From Krunkert) - Has minor scoping as secondary fire. Gives a huge advantage on large maps. Fires .762 at same rate as AK which makes it equal at close range. Downside is when in secondary the rate of fire is nearly halved which puts you at a real disadvantage when you get caught off guard. While in scoped mode first shot is pinpoint accurate but QUICKLY falls after 2 shots. Best bet is single rapid taps at head or neck. Costs $3500 and carries a 30 round clip. Reloading times seem to be a bit longer than AK but someone will have to verify.
Sig Commando - I haven't played around enough with this gun in CS:S to really have a say on it. I used it alot prior to CS:S. But I need to know if the mechanics still apply. This isn't a gun, to me. That you use on full auto. Use bursts for up close and medium range. Use the scope for Long Range fire with single to two round bursts. The recoil used to send it in a curve upwards. But I need to re-check this for CS:S.
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Machine Gun
M249 Saw - This gun has two uses to me. Use 1) Surpression Fire. Just fire down a corridor and make people think twice about moving through. The recoil is huge regardless of standing or kneeling. Just fire and give your guys time to get behind or find another way. 100 round clips = Long firing time. 300 overall round = Steady stream of fire.
Use 2) 100 round clip rifle. :thumbsup: Use it like any rifle, three round bursts or single shots. It's accuracy is pretty damned good if you use it like that in small bursts.
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Sniper Rifles
Scout -
This is a cheap gun. Holds 10 rounds in the clip and 90 rounds overall. The bolt action cool down time is low and the accuracy is damned good. Also, with the Scout out, you will move as fast as a pistol or a knife. Very accurate when moving. The ideal hit zone for the Scout is the upper chest and upwards. Don't aim to high or you will hear the bullet hit the helmet, which isn't good.
AWP -
Many people hate this gun with a passion. The sound is unique and everyone knows when you have one. The ideal hit zone is just about anywhere due to the caliber of the ammo used. Very slow with the bolt action reload, giving ideal time for someone to kill you. Not accurate on the move. Slow to move with as well. However, you aim and shoot. They dumbed down the accuracy with it. Before the sights were off, not anymore.
Auto-Sniper -
20 Round clip. No Bolt Action Downtime. Constant Fire.
To me, the main drawback is the cost. Also the accuracy is good for the first shot. Keep clicking and it's jumps all over the place. Take your time and aim. It's accuracy moving is about the same as the AWP. If you want no down time, this is your gun. Ideal Kill Shot is the head. It takes about three body shots to kill someone.
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That is for now. I'll add more as I think of it and use the weapons more. Please feel free to comment and to add your own nuggets.
Update 2/18/05 - Included Sniper Rifles, will add the shotguns at a later date.
Pistols:
SOCOM .45 Pistol (USP .45, Starting CT Pistol) - Nice accuracy. Good range. Can be silenced. Uses a high caliber round to do nice damage.
Glock 9mm. (Starting T Pistol) - Decent accuracy. The burst fire mode is nice, 3 bullets in the same general area. Weak damage tho. Takes a number of hits to kill, headshot is a must almost for a kill, unless someone's back is to you.
Desert Eagle - Gross Damage, Small Clip (7 rounds), Can jump around on you, easy to kill with. Accuracy is a lot better when kneeling.
Sig 228 - Same as the Desert Eagle, just less drawbacks when firing on the move and uses a high caliber round as well.
Dual Barettas - Large Clip (30 rounds), Weak Caliber (9mm), Not Accurate when firing like crazy, Too expensive, and just overall useless, IMO. Use it like a normal pistol and not thinking that you are in a John Woo flick.
---
Sub Machine Guns (Up Close and Personal Weapons.)
Styer Tactical Machine Pistol - People are probably realizing that I'm not completely in love with the weapon. It's a rushing weapon, like most SMG's. It has a 30 round clip that it just goes through, only a 9mm, meaning the damage is just complete crap. High amounts of recoil. Ideally, you just want to unload and try to control, headshots are your friend. You can also fire small burst to snipe at people at range.
Mac 10 - Almost the same techinique of the TMP, but a slower firing rate with less recoil. More powerful bullet. You can control the recoil with it as well. However, my luck with the gun is complete crap.
MP-5 - 9mm Bullet, 30 round clip, Good at any range. You can fire single shots at long range to kill people, Bursts at medium range, and unload up close. It's a good overall gun, for a cheap price.
UMP-45 - Never, ever fire this thing on full auto. Always burst with it. The rate of fire is incredibly slow, but the damage and the recoil make up for it. Not a gun to have if you are going to rush. You want to stay back and use it.
FNP90 - (I leave this to Redy)
-------
Shotguns (I hate these weapons, so very, very much. I'll leave someone else to do this section. The accuracy makes no sense. You rarely kill anyone up close, but yet you can snipe with it. To Quote Saigon, The designers never picked up gun before.)
-------
Rifles
AK-47 - Never try to fire this gun in full auto, especially up close. This gun kicks like mad and is totally inaccurate when you do that. Three to Four round bursts are your friend. It's good at Medium to Long Range.
FAMAS - Full Automatic or Burst Fire. Pick your poison. The major drawback is the 25 round clip. It's accuracy is good due to the Bullup configuration. It's good at just about any range. The Burst Fire is grossly accurate, but with the clip, you can fire 8 3-round bursts and have one bullet left over. What JOY!
Galil Defender - This is one of those gun that I've watched people unload into someone up close and just miss. I remember watching Skull unload into the back of someone's Skull and miss with an entire clip. In other words, I don't use this gun. Just kneel and full auto.
M4A1 Carbine - Before CS:S, I enjoyed this weapon. Even prior to Beta 5, with a scope. CS:S has reduced this once proud weapon into a spray and pray weapon. When silenced, the damage will go down. I'd rather leave the silencer off for extra damage, when in a fire fight with everyone else, you don't need the silencer. If you are by yourself, then keep it on. It's a good gun at any range. You can snipe with it, if you want to. Very accurate when you tap the mouse button at long range and burst at medium range. At least, it makes sense up close to spray. Rifles should just shred up close, (Hint: Valve FIX THE AK!).
Styre Aug (From Krunkert) - Has minor scoping as secondary fire. Gives a huge advantage on large maps. Fires .762 at same rate as AK which makes it equal at close range. Downside is when in secondary the rate of fire is nearly halved which puts you at a real disadvantage when you get caught off guard. While in scoped mode first shot is pinpoint accurate but QUICKLY falls after 2 shots. Best bet is single rapid taps at head or neck. Costs $3500 and carries a 30 round clip. Reloading times seem to be a bit longer than AK but someone will have to verify.
Sig Commando - I haven't played around enough with this gun in CS:S to really have a say on it. I used it alot prior to CS:S. But I need to know if the mechanics still apply. This isn't a gun, to me. That you use on full auto. Use bursts for up close and medium range. Use the scope for Long Range fire with single to two round bursts. The recoil used to send it in a curve upwards. But I need to re-check this for CS:S.
--------
Machine Gun
M249 Saw - This gun has two uses to me. Use 1) Surpression Fire. Just fire down a corridor and make people think twice about moving through. The recoil is huge regardless of standing or kneeling. Just fire and give your guys time to get behind or find another way. 100 round clips = Long firing time. 300 overall round = Steady stream of fire.
Use 2) 100 round clip rifle. :thumbsup: Use it like any rifle, three round bursts or single shots. It's accuracy is pretty damned good if you use it like that in small bursts.
--------------
Sniper Rifles
Scout -
This is a cheap gun. Holds 10 rounds in the clip and 90 rounds overall. The bolt action cool down time is low and the accuracy is damned good. Also, with the Scout out, you will move as fast as a pistol or a knife. Very accurate when moving. The ideal hit zone for the Scout is the upper chest and upwards. Don't aim to high or you will hear the bullet hit the helmet, which isn't good.
AWP -
Many people hate this gun with a passion. The sound is unique and everyone knows when you have one. The ideal hit zone is just about anywhere due to the caliber of the ammo used. Very slow with the bolt action reload, giving ideal time for someone to kill you. Not accurate on the move. Slow to move with as well. However, you aim and shoot. They dumbed down the accuracy with it. Before the sights were off, not anymore.
Auto-Sniper -
20 Round clip. No Bolt Action Downtime. Constant Fire.
To me, the main drawback is the cost. Also the accuracy is good for the first shot. Keep clicking and it's jumps all over the place. Take your time and aim. It's accuracy moving is about the same as the AWP. If you want no down time, this is your gun. Ideal Kill Shot is the head. It takes about three body shots to kill someone.
=======
That is for now. I'll add more as I think of it and use the weapons more. Please feel free to comment and to add your own nuggets.
Update 2/18/05 - Included Sniper Rifles, will add the shotguns at a later date.