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View Full Version : PATCH 1.03 Out Tomorrow.



CHAOS
10-04-2005, 01:06 AM
Well at least according to IGN. Read the review here.

http://pc.ign.com/articles/655/655507p1.html

Remember gents.. WIHADMIN has stated that it may take a few days to get the server updated so if you wanna play on WAR IS HELL< wait till WIHADMIN gives the green light.

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wihadmin
Site Admin

Joined: Nov 19, 2004
Posts: 4007

Posted: Mon Oct 03, 2005 6:38 am Post subject:

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If and when the patch comes out, it will take a few days for it to be installed onto our server by our provider. If you would like to play on WiH, please do not apply the patch until we post to do so.
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Here is the read me info found on POE Forums(thanks Wickerman)... Funny it does not mention addressing RED BUG NAME nor the notification of squad leaders when someone requests to join a squad. the rest of the changes sound pretty good if they work correctly..


================================================== ======================
Patch v1.03
================================================== ======================


NEW FEATURES

- Wake Island Map

Included a remade version of this popular BF1942 map.
Battlefield 2 version includes a 64 player layout and is
configured for multiplayer only.

- Server Favorites / History

There is a new tab in the MULTIPLAYER menu that holds a list of
the last 20 internet servers you have connected to, plus a list
of servers you have selected as favorites.

* Added a button to the other multiplayer tabs that adds the
currently highlighted server to your favorites list.
* Added buttons in the in-game server info menu (press TAB to
access) that will add or remove the server you are currently
playing on to / from your favorites list.

- Account Login Welcome Screen

After you login to an online account, a message appears that
contains BF2 news and information which updates periodically.

- Stat Compare

By clicking the COMPARE button in BFHQ, you can search for another
players name and load their current stats into BFHQ. Using the
arrow buttons next to the name in the top-left corner of the menu,
you can toggle between your stats and their stats.

You can also load a player's stats by double-clicking on their
name in any leaderboard.

- Nickname Prefix

You can add a 6-character prefix (such as a clan tag) to your
account nickname which will be displayed in-game next to your
nametag in the score menu, in game messages, and above your player
in the game world.

* This prefix does not change your account name or statistic
information (e.g. the prefix does not appear next to your name
on the leaderboards).
* You can change this prefix at any time at the account login
menu.

- Server Reserved Slots

You can define a list of player nicknames that will act as a
"reservation list" for your server.

* The list is located in mods\bf2\settings\ReservedSlots.con
* You can add player names to the list by editing the file and
adding the following text for each player :

reservedSlots.addNick

where is the player's registered account name,
not including a nickname prefix (see above).
* You can define the number of slots to set aside for reserved
players in the dedicated server launcher, or with the setting
sv.numReservedSlots in your serverSettings.con file.
* The number of players on the list and the number of reserved
slots does not necessarily have to be the same.

- Mod Support

There are several new changes that improve support for mods.

* When connecting to a server that is running a mod that you have
installed but not activated, it will be automatically activated
and you will load into the server.
* Added a filter on the server browser for servers running the
currently activated mod.
* Fixed dedicated server launcher to properly handle launching mods.
* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map

* The viewable area of the spawn menu / commander map is now scaled
based on the out-of-bounds area so that only the playable area
takes up the majority of viewable map space.
* The names of CPs are now displayed on the spawn menu / commander
map and minimap
* The minimap zoom level now changes dynamically depending on the
type of vehicle you are in. If you zoom in or out manually, that
zoom level is remembered for that vehicle type next time you use
it.
* The names of players in your vehicle are displayed in the HUD
when someone enters the vehicle or switches positions.
* There is a new element in vehicle HUDs that displays the reload
time for countermeasures (smoke and flares).
* Flags for each team are now displayed below their ticket count
on the minimap to make it easier to tell what team you are assigned to.


GAMEPLAY CHANGES

- Many criteria for ranks and awards have changed. If you are immediately
eligible for a new promotion, unlock, badge, award, or ribbon, it will
be awarded the next time you receive points on a ranked server.
- Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.
- Commanders no longer accrue a TK when artillery hits
teammates.
- The commander's supply drop now has an icon on the minimap and a 3D-
map icon in the world.
- Auto team balance no longer moves players to the other team if they
are a team commander or a squad leader.
- The wrench repair rate on helicopters has been decreased.
- You now receive 1 support point for destroying an enemy commander's
artillery, UAV or Radar station.
- If you have received a point for healing, repairing, or resupplying
a teammate, you will not receive another point from them for the same
action for a set period of time.
- Singleplayer enemies use the knife more effectively.
- New engine sounds for the T98 tank.
- New engine sounds for the China/MEC light jeep.
- New cannon sounds on APCs.


BUG FIXES

- Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.
- Fixed a physics issue that can cause you to be stuck when falling into
shallow water
- Fixed an issue with soldier armor when spawning on a squad leader in a
vehicle
- Fixed some objects that caused vehicles to take massive collision damage
- Fixed erroneous message stating that you punished a TK when auto-
punish is OFF on the server.
- When a vehicle explodes due to external forces, the driver is no longer
mis-credited for the kills.
- Added turret movement sounds to several vehicles.
- Fixed an issue that caused crosshairs to stay on the screen when
switching camera views.
- Fixed an issue that caused the time limit status of the server not to be
sent to clients when it is changed by the server.
- Fixed server setting sv.allowExternalViews. Setting this to 0 will
disallow external views.
- Added setting for interfaceIP to the server launcher
- Changed automatic TK banning to ban by cd-key instead of IP address
- Improved the stability of secondary position turrets to reduce jerkiness
during movement.
- Fixed spawning on squad leaders to prevent players from spawning where
they should not.
- Fixed issue with auto team balance not sending new players to the team
with less players.
- Set T90 top hatch armor to "Front Armor".
- Set some wheels on jets and helpcopters to stronger armor to prevent
them from being destroyed instantly by AT missiles.
- Adjusted wheeled vehicle engines on hills to improve climbing.
- Changed the Commo-rose behavior so that player does not leave crouch
when using it.
- Passwords entered to join password protected servers are now cleared
after use.
- Improved PLAY NOW functionality.
- Fixed some memory usage issues in the front end.
- Fixed an issue allowing color changes in player name text.
- When you click on a server in the server browser, the information
from that server is updated to be more accurate.
- Fixed a crash in the Ranked Linux server when communication with stats
back-end ceased.
- Improved the behavior of AA missiles when locked on an enemy.
- Fixed an issue where parachuting soldiers could not be healed.
- Added the server port to the SERVER INFO tab.
- Removed the SERVER INFO tab when playing singleplayer
- Fixed an issue causing some soldier & vehicle control keys to be used
for in-game menus.
- Added new soldier artwork in BFHQ
- Added name of video director to credits

LawyerNinja
10-04-2005, 06:35 AM
w00t this is going to make the game a whole lot more injoyable! :thumbsup: :thumbsup: :rockon:

[W33T] JimmytehHand8
10-04-2005, 07:00 AM
Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.

- Not sure about this one, we'll see how it works out. For some reason, I don't think that the gunner in the tank should have to jump out to get a point, and how are people in a chopper supposed to get out for the capture? In most cases they might not be able to get back in because the chopper might not have a suitable spot to land.

Commanders no longer accrue a TK when artillery hits
teammates.

- Why on earth would you do this? Great, now commanders (and tkers) can haphazardly drop artillery strikes on teammates without any risk to themselves.

If you have received a point for healing, repairing, or resupplying
a teammate, you will not receive another point from them for the same
action for a set period of time.

- There is no point to this one. Sure it's made to discourage point farming, but now the legit players are going to have one heck of a time getting points.

BUG FIXES

Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.

- Another one that I'm not sure I'm going to like, but it might just be the wording. Does this mean that if you hit someone head on while driving they might live through it or is it just when you get hit at low speeds or you hit yourself while jumping out of something (like a jeep or boat).

Fixed an issue that caused crosshairs to stay on the screen when
switching camera views.

- I'm guessing this one is for vechs only?

Fixed spawning on squad leaders to prevent players from spawning where they should not.

- Again the wording.

kippendrecht
10-04-2005, 08:24 AM
Fixed spawning on squad leaders to prevent players from spawning where they should not.

this one is really great I think, because sometime ur squadcpt is on the ege of a cliff, and when u spawn on him u fall down.

GorroXXII
10-04-2005, 08:34 AM
YAY a new map!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!

hostyle
10-04-2005, 08:51 AM
Fixed spawning on squad leaders to prevent players from spawning where they should not.

this one is really great I think, because sometime ur squadcpt is on the ege of a cliff, and when u spawn on him u fall down.

There was also a glitch where if the squad leader was out of bounds and you spawned on him you could stay out of bounds indeffinately without the health penalty.


EA's official forums are confirming today (Teusday) release as well.

=HR=Gumby!!!
10-04-2005, 09:02 AM
- Fixed an issue allowing color changes in player name text.


Could this be a fix for te infamous Red Name Tag bug?



Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.

I think this is dealing with the issuse of things like if a engi is standing behind a tank repairing, and the tank fire the main cannon which moves the tank back an inch, it would kill the engi just from touching him. Also if you stop a vehicle on a slight incline and jump out and it moved slighty from the incline if it touches you, you die instantly. Of course they could go too far as in 42 and Viet. where you had to hit them at like 60mph and even then you might just end up pushing them :wallbash: We shall see though. Kinda interested in the ranking tweaks myself. I'd still like to see an official post on the exact requirements for everything.

hostyle
10-04-2005, 09:10 AM
Could this be a fix for te infamous Red Name Tag bug?

As far as I know its only a fix for the |cccc prefix that makes text Orange. Another quality non essential fix brought to you by Dice/EA when the red friendly bug is what they should have been allocating resources for instead.

Still, happy to have what fixes they do include. Especially the vehicle passanger/flag (points and time) change. It should make Mushtaar one of everyone's favorites.

wihadmin
10-04-2005, 09:16 AM
Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.

- Not sure about this one, we'll see how it works out. For some reason, I don't think that the gunner in the tank should have to jump out to get a point, and how are people in a chopper supposed to get out for the capture? In most cases they might not be able to get back in because the chopper might not have a suitable spot to land.



This is to combat the flag-hopping whore-hawkers. The pilot now needs to land the chopper, the crew jumps out to cap the flag. I think that's a fair change to the game-play. Unless of course you're one of the whorehawkers.

wihadmin
10-04-2005, 09:36 AM
Our provider have recieved the patch and is ready to deploy the patch to our server once the client patch is released. The plan is to patch the server between 8PM CDT Tue - 4AM CDT Wed. We are not in control of when our server will be patched. I have made every attempt to "convince" our provider to give us top priority due to our server's world ranking. However, nothing is guaranteed. So again, I advised you to NOT patch your clients until I give you the go ahead. Otherwise, you will not be able to play on WiH.

GorroXXII
10-04-2005, 10:29 AM
I like the fact that they added the names of the people occupying the vehicle you are in. That makes life a little easier!

wihadmin
10-04-2005, 10:43 AM
I like the fact that they added the names of the people occupying the vehicle you are in. That makes life a little easier!

But I think only the driver can see the names. Passengers still don't know who else is sitting in the vehicle.

GorroXXII
10-04-2005, 10:45 AM
I like the fact that they added the names of the people occupying the vehicle you are in. That makes life a little easier!

But I think only the driver can see the names. Passengers still don't know who else is sitting in the vehicle.

That is fine, nothing like being in a chopper, and not knowing who your gunner is.

[W33T] JimmytehHand8
10-04-2005, 03:13 PM
Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.

- Not sure about this one, we'll see how it works out. For some reason, I don't think that the gunner in the tank should have to jump out to get a point, and how are people in a chopper supposed to get out for the capture? In most cases they might not be able to get back in because the chopper might not have a suitable spot to land.



This is to combat the flag-hopping whore-hawkers. The pilot now needs to land the chopper, the crew jumps out to cap the flag. I think that's a fair change to the game-play. Unless of course you're one of the whorehawkers.

True, I guess I'll just have to hop out if I'm in a turret or something.