View Full Version : v1.03 server side fixes
wihadmin
08-10-2005, 10:51 AM
The following is some of the fixes on the server side that is going to be part of v1.03
Reserved Slots
Ticket Ratio (more options independant of player size)
Number Players to Start (more flexibility or lowering of requirement)
Team Balance (More options available by default)
Map Size independant of player size
Graceful Crashing (application is closed when a crash/fatal error occurs - currently some service managers suffer from ungraceful crashes)
Better Multiple IP server support
I'm glad to see the ticket ratio issue that I brought up to Ben Smith being acted upon. Let's hope that we can have longer games now!
SLCoran
08-10-2005, 11:06 AM
Cool on the ticket ratio on another note isn't a crash a crash, how can it be graceful? :dunno:
Ramis
08-10-2005, 11:11 AM
Reserved Slots
:yippee: Are we going to use any of those?
*Thinks of the many nights waiting for the maps to change for that magical 63/64*
wihadmin
08-10-2005, 11:27 AM
Reserved Slots
:yippee: Are we going to use any of those?
*Thinks of the many nights waiting for the maps to change for that magical 63/64*
It depends on how they implement reserved slots. If having 32 reserved slots means that 32 slots are always open, then our server is effectively a 32-player server. Then that would suck.
If having 32 reserved slots means that the system will kick someone off who's not in a resrved slot until the 32 slots are filled up, then this will be good for us.
So we'll take a wait and see approach.
wihadmin
08-10-2005, 11:29 AM
Cool on the ticket ratio on another note isn't a crash a crash, how can it be graceful? :dunno:
A crash is not graceful when it doesn't release all the resources. For example, our server crashes and then crashes again within a few minutes. That's from an ungraceful crash.
DinkyPoopStick
08-10-2005, 11:31 AM
mmmmmmmmmmmmm
16 player maps with 64 people and 500% ticket ratio :yaya:
wihadmin
08-10-2005, 11:31 AM
mmmmmmmmmmmmm
16 player maps with 64 people and 500% ticket ratio :yaya:
We'll look forward to your $500 donation so that we can setup one of these servers for you Dinky. :yaya:
DinkyPoopStick
08-10-2005, 12:33 PM
mmmmmmmmmmmmm
16 player maps with 64 people and 500% ticket ratio :yaya:
We'll look forward to your $500 donation so that we can setup one of these servers for you Dinky. :yaya:
got change for a $1,000?
Mr. Saigon
08-10-2005, 12:35 PM
They finally came to their senses, 64 player maps suck. 32 player maps with 64 people on them = teh pwn
wihadmin
08-10-2005, 12:47 PM
They finally came to their senses, 64 player maps suck. 32 player maps with 64 people on them = teh pwn
Hopefully, we can crank the ratio to 150% for 32-player maps. If that will work, we'll definitely be running 32-player maps for 64-players.
TrinitronX
08-10-2005, 12:51 PM
shouldn't they be fixing the crash problem instead of making it more graceful? :dunno:
SEAL0wns
08-10-2005, 12:56 PM
i like the reserved slot idea if it is what i think it is.
wihadmin
08-10-2005, 01:00 PM
shouldn't they be fixing the crash problem instead of making it more graceful? :dunno:
My thoughts exactly TrinitronX. They probably have no clue why it's crashing.
Mr. Saigon
08-10-2005, 02:32 PM
Still, if it has to crash it's better that it frees up the resources when it does.
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