View Full Version : The WiH BF3 server feedback thread
Crotch-Rot
10-27-2011, 09:24 AM
Hi all,
Thank you for playing on our BF3 server! We're looking for feedback from you on:
Server performance
Connect/Disconnects issues
Map rotation
Fair play
Fun factor
Thanks and have fun!!!
baudica
11-29-2011, 01:32 AM
1. Not sure how to rate this but I never experienced any lag that I could blame on the server.
2. I've been disconnected randomly but it looks to be a problem with EA and not the server.
3. Lack of Metro is a good thing and the main reason I've been playing here.
4. Fair play is where I'm frustrated. Team stacking has been a huge problem the last couple days. The same 16 or so players have been steam rolling the server. Now I know you don't want to alienate anyone that wants to play with certain people, but when one side goes on a 16+ losing streak (see my profile http://battlelog.battlefield.com/bf3/user/baudica/) it should raise some concern. I know this happens on any server and any game but the stackers usually move on in which in this case they have not.
5. I still have fun. There are good people on the server but getting 5 capped 16+ times in row got tiresome. So I'll be moving onto another server hoping this is just a phase.
kilroy0097
11-29-2011, 01:54 AM
Thank you for your feedback baudica!
The Admins have also noticed recently the team stacking or general inequality of skill between teams. This seems to move back and forth over time from one team to another. Admins for WiH are trying to come up with some kind of solution to this but unfortunately have not found one as of yet that is fair to both teams.
I am actually hoping that a "Team Scramble" command is introduced soon to all server owners. IF and when that happens then skill levels will be intermingled if one team is seen to have a huge skill advantage. IMO Ticket wins differences under 125 do not constitute a severe unbalance however more than that multiple rounds in a row it might. Now 200+ ticket difference games do show that something is going on. Either skill or teamwork issues or just bad strategy can lead to these kind of scores.
All I can do is keep encouraging Teamwork. Teamwork is as simple as sticking with your squad and following objective orders.
Drayu
11-29-2011, 05:22 AM
baudica. First, thanks for registering to give us feedback! Team stacking is the bane of any server, and like Kilroy said, we are actively combating it. I would hate to see a good player leave our server because of this issue. If it is happening I ask that you join our Teamspeak server and let an admin know, OR post a comment on the platoon page!
Dedicated, repeat, mature players is what WiH is about, so please reconsider leaving and instead become an active participant in our forums, platoon, teamspeak, and more!
Rajun Cajun
11-29-2011, 09:05 AM
4. Fair play is where I'm frustrated. Team stacking has been a huge problem the last couple days. The same 16 or so players have been steam rolling the server.
Yep...some of us were there with you last night taking our lumps.
Me, Beer, Kegg, Toast and Murdock were all there. 2 hours of pure frustration.
Beer did his best to clean it up...at one time we had 8 AFKers on our side. No doubt it was due to the butt rape we all experienced. He also dished out warnings to players that were continuing to switch sides trying to get on the "owning/winning" side. There were also 2 well coordinated clans on the other side as well.
Not sure what can be done really...this is exactly what happened a ton in BFBC2. You can only take so much of this until you just have to leave the server.
The team scramble is a good idea, if it happens, but it may have an adverse affect on keeping people here. Guys want to game with their buddies. If a scramble is in place, and they can't, they will leave.
$.02
Grim_Scythe
11-29-2011, 11:10 AM
^ Swapped sides later on that night,was right there with my cousin with you guys. That sucked hard.
Btw when yall left bunch mortar spammers came into the server for Serene crossing. not sure if it violated rules, that and lot of just douches saying shit I didn't care like seeing...
baudica
11-29-2011, 05:29 PM
Yeah I hate admitting defeat and stuck in there for all those losses hoping to get one win for the day but it became bed time.
Tried again today. Had two good games then the usual culprits showed up and we got 5 capped on Seine with a ticket differential of 374.
Drayu
11-29-2011, 05:37 PM
please PM me the usual suspects names. I am curious.
Rajun Cajun
11-30-2011, 09:22 AM
Outside of the obvious team stacking via either skill or just playtime (rank) there are 2 problems that seem to happen every night.
1) Switching...people switch to win. If they can't stay on the winning/stacked side, they leave.
2) Squads...every time we lose check how many Rambos are not in squads. I bet it's 10. (My only 2 rounds last night we lost by well over 300 and both times tons of guys not in squads)
Crotch-Rot
11-30-2011, 09:29 AM
I wish there is a way (server-side) to default people into squads like it was before this recent server release.
kilroy0097
11-30-2011, 11:37 AM
We can enforce a squad up or be kicked rule once they fix the squad locked bug and once they give us more squads in the next patch. Until then I can only request players to get in squads and get replies back from players like...
We can't! Nerd!
STFU noob!
Don't bother asking they never listen.
Why bother, there is no teamwork.
Etc.
It's sad really.
Sent from HTC EVO via Tapatalk
baudica
11-30-2011, 03:50 PM
I'm on the BBB server and they ran a scramble command along with various other commands. I'm assuming it was a 3rd party deal.
Rajun Cajun
12-03-2011, 09:07 AM
Need a scramble feature : ( and some sort of team switching feature or limitations.
7 rounds of this is butthurt.
kilroy0097
12-06-2011, 06:39 AM
CQ Server Tweeks by Crotch-Rot
http://www.warishellgaming.com/forums/showpost.php?p=349665&postcount=1
I wanted to drop a note to tell you guys of a couple of changes to the CQ server.
Ticket percentage is now back at 100%. It was at 150% to make the round last longer, but the unintended effect was that there's a lot of ass-raping going on due to the higher ticket count and longer time spent on a map.
Team scrambler is active on the CQ server. It will redistribute the players at the end of each round. It will TRY to keep the squads together if it can. This is on a trial basis. Please give us your feedback.
Adaptive Server Size is active due to the large numbers of players dropping after each round. We're hoping this will help the server regain players faster. It's on a trial basis as well.
Hopefully, server R11 won't break any of these...
That is all. Game on!!!
Will appreciate some constructive feedback from the players on how this effects the server. Hopefully for the better! 2Gb patch coming out today for PC. Karkand to be unlocked and able to play the 13th so 7 days from now.
Grim_Scythe
12-06-2011, 11:41 AM
Anything to stop mortar spamming or is that ok? It can be very annoying on Serene Crossing.
Josappy
12-07-2011, 12:08 PM
the auto balance on the server isnt taking the last person who came on the team anymore. today there was around3 or 4 times i was on RU side and we were crushing the other team. then with 5 tickets left i get auto switched to the other team and take a lose. when all the US guys were switching teams to get a win. i dont know if that is something you can look at. Thanks :)
Crotch-Rot
12-07-2011, 12:42 PM
Were you in a squad at the time, Josappy?
Josappy
12-07-2011, 01:53 PM
i was for one of the four.
Crotch-Rot
12-07-2011, 02:14 PM
I'll take a look tonite to see if there's any tweakable setting for this, Josappy.
Josappy
12-07-2011, 03:56 PM
i apperciate it, jsut sucks when you are doing wel and winning, then you get a lose with only 4 tickets left
1973_TANK
12-10-2011, 06:30 PM
The only issue that I have really noticed about the server is that the teams usually end up getting very one sided after a while.. Me personally I always tend to like to be on the underdog side of things, especially on air maps.. but I do notice there are alot of complaints from people in chat about the war is hell server being always stacked.. they say things like it's typical of the server before they end up leaving.. Not sure if this is the kind of reputation you guys want on the server.. and I am not really sure if there is a viable solution in avoiding this.. just giving my 2 cents worth..
JustMeBF2
12-10-2011, 07:39 PM
Switching teams to stack them is a kickable offense but hard to catch and admin.
Crotch-Rot
12-10-2011, 07:45 PM
we have a team scrambler on at end of rounds to try to balance the gameplay out. It works most of the time if the server is not full. Prior to this latest patch, there is a Team 0 (temporary team) that the scrambler can move people into in order shift players around, but the latest patch took away team 0. So if the server is full, the scrambler can't move anyone. :(
1973_TANK
12-10-2011, 07:55 PM
we have a team scrambler on at end of rounds to try to balance the gameplay out. It works most of the time if the server is not full. Prior to this latest patch, there is a Team 0 (temporary team) that the scrambler can move people into in order shift players around, but the latest patch took away team 0. So if the server is full, the scrambler can't move anyone. :(
I did notice the scrambler just now at the end of the round.. thought it was weird seeing names shifted but now it make sense.. great stuff
Hellcat
12-10-2011, 08:30 PM
Thanks for the input Tank! Team stacking is something we're trying very hard to guard against. Most of us admins will try to switch teams if we see them stacking up too much. Let us know if it's happening and we're on and we'll try to even it out as best we can.
Josappy
12-12-2011, 10:36 AM
I was playing this morning on the conquest server and teams were stacked on one side for 7 or 8 maps. Even when the shuffle happened people would just switch back to be with their clans. Seine crossing had alot of mortars from uncaps. i dont really know what can be done, but it seems when there is 64 players there is always 1 really strong team.
1973_TANK
12-12-2011, 03:02 PM
Seine crossing had alot of mortars from uncaps. i dont really know what can be done, but it seems when there is 64 players there is always 1 really strong team.
I always break out my mortar, one shell always kills them.. then I move on.. Its a part of the game.. but i do agree it sucks when you get beat up by a team that is stacked.. it gets hard to have an even balanced game sometimes
Josappy
12-12-2011, 04:51 PM
i meant to put into uncaps not from uncaps. sorry :)
kilroy0097
12-19-2011, 07:45 AM
On the CQ B2K Non-Hardcore map. Looking at the map rotation. Could we put Karkand as the 1st map in the rotation. Karkand and Sharqi Penn much like in BF2 seems to be the most popular of the B2K maps. Might even have them twice in the rotation.
Also could we also add Grand Bazaar and Seine Crossing back into the rotation? Would give us a bit of a break from large open maps and flying vehicles. Good infantry slug out.
Rajun Cajun
12-19-2011, 08:16 AM
Could we put Karkand as the 1st map in the rotation. Karkand and Sharqi Penn much like in BF2 seems to be the most popular of the B2K maps. Might even have them twice in the rotation.
This is a must in my opinion for quick popping after server crashes. Like you said...this was the formula for BF2. Sitting at Caspian will not draw in randoms to get it going again and usually won't bring back the people that were on the server when it crashed.
$.02
Oh yeah...and an infantry only server would be sweet! Just sayin'...
kilroy0097
12-19-2011, 08:32 AM
I wonder what an Infantry Only Hardcore server would be like.
Also the other day I was trying out some B2K Rush servers and it was quite a bit of fun. Wake Island was less random and more linear leading to some heated battles. Gulf of Oman was much more enjoyable over the CQ version. Karkand and Sharqi Penn were about the same because both are good maps either way but the RUSH version was very action packed. From my personal experience RUSH B2K is good to go and a lot of fun.
Crotch-Rot
12-19-2011, 09:25 AM
Thanks for the feedback guys. Let me address some of your comments.
On the CQ B2K Non-Hardcore map. Looking at the map rotation. Could we put Karkand as the 1st map in the rotation. Karkand and Sharqi Penn much like in BF2 seems to be the most popular of the B2K maps. Might even have them twice in the rotation.
This is a must in my opinion for quick popping after server crashes. Like you said...this was the formula for BF2. Sitting at Caspian will not draw in randoms to get it going again and usually won't bring back the people that were on the server when it crashed.
B2K maps have 2 modes: regular CQ (flags start out as neutral) and CQ Assault (all flags start out owned by 1 team). There's some sort of bug on the server side where 64-player size B2K maps are defaulted to CQ Assault, and we can't change it. As soon as the game starts (2 people), the ticket count bleeds. While trying to pop a server, it will quickly switch to the next map. Eventually, it'll hit a vanilla BF3 map and then it sticks bc it's normal CQ mode. So until they fix this, it doesn't really matter if we have Karkand, Wake, or Sharqi as the first map bc it'll quickly end.
Also could we also add Grand Bazaar and Seine Crossing back into the rotation? Would give us a bit of a break from large open maps and flying vehicles. Good infantry slug out.
Definitely. I was thinking of adding Bazaar back in. Just gotta get clearance from the other Owners.
Oh yeah...and an infantry only server would be sweet! Just sayin'...
I wonder what an Infantry Only Hardcore server would be like.
Maybe. Just sayin'... :)
Also the other day I was trying out some B2K Rush servers and it was quite a bit of fun. Wake Island was less random and more linear leading to some heated battles. Gulf of Oman was much more enjoyable over the CQ version. Karkand and Sharqi Penn were about the same because both are good maps either way but the RUSH version was very action packed. From my personal experience RUSH B2K is good to go and a lot of fun.
Problem with Rush is that most of WiH community doesn't play Rush. Only a few guys and only sometimes. So the server sits there empty 75% of the time.
kilroy0097
12-30-2011, 02:58 AM
What is the general consensus about the 64 player Noshahr Canals map? Is it still too busy and poorly situated flag wise? Perhaps I'm just looking to change up our Vanilla CQ Map rotation by adding it back in. Too bad there aren't more maps. *sigh*
Dex Luther
01-02-2012, 02:13 AM
I really enjoy the hardcore B2K server, but the same 4 maps over and over again is getting a little tedious. As I understand it the other server is on normal.
I was thinking maybe it would be fun to add a few of the regular BF3 maps into the mix on the Hardcore server. Maybe even some size variations on some of the B2K ones (add in both 32 and 64 player versions). A rush map or two thrown in randomly might also be a nice change too. Just a thought. Either way I'll still be playing the hardcore server.
I really enjoy the hardcore B2K server, but the same 4 maps over and over again is getting a little tedious. As I understand it the other server is on normal.
I agree with ya, the 4 maps are good. But after going through a few rotations it gets a little old. I know the owners are constantly tweaking the servers for the best game play. A food for thought!
Bonez
01-02-2012, 08:53 PM
what i noticed about the new maps is they are in desperate need of optimization, i can run any other map just fine(not 60fps but smooth enough) but the B2k maps are super laggy.
kilroy0097
01-03-2012, 05:36 AM
It's all the extra enhanced buildings. Most you can enter and can destroy and that I think adds a little bit to the slow down of the map.
Bonez
01-03-2012, 12:59 PM
gulf is actually the worst out of all of them, and it has less buildings.
LordBeer
01-04-2012, 03:00 AM
Yeah, I think the hardcore server could use more maps.
Crotch-Rot
01-04-2012, 10:39 AM
Just so that we are all aware, adding in vanilla maps will cause QM to NOT send us players. Why? I don't know. EA sucks.
Killerfurby6
01-04-2012, 11:16 AM
its just simple: they split it up in B2k and non b2k (because its easier)
they never thought about implementing mixed mode into QM, would have taken extra work hours... means less money
btw i was playing on a metro only server yesterday, they where playing every game mode: tdm, conq, rush...
why adding non B2K maps to the hardcore server? when we can just mix the game modes?
kilroy0097
01-04-2012, 12:09 PM
I was playing with Furby on that server. It was kind of fun for a while even with Operation Metro. The change up in map modes was interesting and kept things fresh.
I would also suggest running some maps repeated with each side assaulting different times on the same map. Maybe like CQ Assault Karkand then Rush karkand then Sharqi assault then rush etc. Or karkand assault then switch teams and do it again and then rush 3rd on same map.
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Dex Luther
01-04-2012, 04:24 PM
Just so that we are all aware, adding in vanilla maps will cause QM to NOT send us players. Why? I don't know. EA sucks.
I could be wrong, but there was no QM in BF, BF2, BF2142 or the ones in between, and players were able to find servers on their own just fine.
I wonder how many people join the server through QM anyways. Would it really make a difference in the number of people joining? I know I tried "Quick Match" just once, and gave up because it took too long to find me a server.
why adding non B2K maps to the hardcore server? when we can just mix the game modes?
Why not do both? More maps adds even more variety.
I've seen more servers with mixed maps than mixed game modes though, so I don't know how popular mixing all the game modes in would be.
kilroy0097
01-05-2012, 02:53 AM
Looking at the XPACK1 game modes in the R12 ServerAdmin docs.
ConquestSmall1 - Conquest - Up to 32 players.
(Not available for Wake Island)
What is this mode? There is one with ConquestSmall0 also which I assume is the normal conquest since it's shown in the server admin docs for the vanilla maps. So is the 1 for Assault mode conquest mode? I don't see a ConquestLarge1 though which is odd isn't it? Or is ConquestLarge0 Assault by default for the XPACK1 B2K Maps? Which is moronic from a programmer stand point.
As anyone seen Karkand/Oman/Sharqi in normal conquest mode without flags already taken?
To expand on my previous post made from my phone ...
I don't see any benefit from QM on the Hardcore server at least. I think more people search with filters instead of using QM because as Dex said QM is broken and most people know that.
So I say go hog wild and put all the 32 player maps in there except Operation Metro (And IMO Wake Island) and see what happens. I'd even add Noshahr Canals back in to the mix.
Heck if that works maybe later stick in some good RUSH maps that we know are good. I know from personal experience all the Karkand/Oman/Sharqi RUSH maps are pretty decent. Seine, Bazaar, Teheran, Damavand Peak, Operation Metro RUSH are also decent. The bad RUSH maps are Wake, Caspian, Firestorm, Canals and Karg Island. Basically almost any RUSH map that has air power on it is total crap as a RUSH map.
Here is my suggested map list and mods. I even included Wake because I know other people like it. That's 21 rounds, if you include the RUSH maps, in which the same map in the same mode will not repeat. Yes Karkand is in there twice on purpose.
Hardcore Server 32 player
ConquestSmall0 or ConquestSmall1
MP_011 (Seine Crossing)
XP1_001 (Strike at Karkand)
MP_012 (Operation Firestorm)
MP_003 (Teheran Highway)
MP_001 (Grand Bazaar)
XP1_004 (Wake Island)
XP1_003 (Sharqi Peninsula)
MP_007 (Caspian Border)
MP_017 (Noshahr Canals)
XP1_001 (Strike at Karkand)
MP_013 (Damavand Peak)
MP_018 (Kharg Island)
XP1_002 (Gulf of Oman)
RushLarge0
MP_Subway (Operation Metro)
MP_011 (Seine Crossing)
XP1_001 (Strike at Karkand)
MP_003 (Teheran Highway)
MP_001 (Grand Bazaar)
XP1_003 (Sharqi Peninsula)
MP_013 (Damavand Peak)
XP1_002 (Gulf of Oman)
Crotch-Rot
01-05-2012, 08:43 AM
Thanks for the input guys! We've added back in some vanilla BF3 maps to the HC server rotation. Most are 32-player size, a few like Teheran and Bazaar is 64-player size to spread things out a little bit. Please give feedback.
Some of the B2K maps are defaulted to Assault mode only. Can't seem to change it...
Killerfurby6
01-05-2012, 08:57 AM
thx crotch, what maps did you add to it?
Crotch-Rot
01-05-2012, 09:19 AM
Here's the map cycle for now.
Karkand
Kharg Island
Sharqi
Firestorm
Teheran (64)
Oman
Bazaar (64)
Wake (64)
Sein
[GOD] Retroactive88
01-22-2012, 01:25 PM
While playing on the defending side, next round, the server kept quite a few of us on the defending side. It also randomized the squads. Not sure if this is just due to auto balance or not.
Oh yeah... how y'all doin! I love seeing the familiar names in the server!
SnaKe
01-23-2012, 12:19 AM
^^I'm thinking it's the auto balance. It did the same to us but it did switch the whole sqd intact.
Dex Luther
02-05-2012, 12:26 PM
1) Switching...people switch to win. If they can't stay on the winning/stacked side, they leave.
I've noticed that too. Sometimes it's pretty bad, so have been thinking of possible solutions to the problem.
I came up with an idea and posted it here: http://getsatisfaction.com/battlefield3/topics/team_switching_for_the_win
Also I was wondering if there was a way to kick idle players automatically. I know they are important for popping the servers. Especially the Rush server, but they often tend to unbalance the teams and there isn't always an admin around to kick them.
I was just wondering if there was an option or plugin to kick idle players, but can be set to only activate once the server has X number of players.
^^I'm thinking it's the auto balance. It did the same to us but it did switch the whole sqd intact.
It usually keeps the squads intact, but scrambles the insides so you often get new squad leaders.
kilroy0097
03-04-2012, 07:03 AM
There have been a few requests from players to have the Idle time upped a little bit and I will have to agree. Perhaps 7 min or 420 seconds.
Drayu
03-04-2012, 07:22 AM
it is kicking after twenty people are on....right?
kilroy0097
03-04-2012, 09:41 AM
I guess so but I haven't been on when there was less than 20 people so I can't say for sure. I just know some regulars are thinking that 5 minutes is a bit too short. You know to get a drink, smoke a cig, answers the phone in the middle of a match or take a quick crap. You know the usual. ;)
They are requesting the idle time be raised a little bit. Hence my post. I still prefer 600 seconds but 420 sec (7 min) would give everyone a tiny bit more time.
Drayu
03-04-2012, 11:35 AM
you know as well as I, that I can tweak it over and over and over and over and over and then....someone will still think it is wrong :)
kilroy0097
03-04-2012, 12:00 PM
True. I'm just passing on the message since more than one have talked to me about it. Plus I personally wouldn't mind to see it a bit longer because I agree with them. Can't hurt to ask right?
Drayu
03-04-2012, 12:10 PM
right, can't hurt. I changed it btw yesterday :)
Drayu
04-30-2012, 08:37 AM
I am moving the server to a 48 player server. Once it is seeded, let's see what happens!
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