PDA

View Full Version : Server Side Setting of BF3 WiH Server (Discussion)



kilroy0097
10-07-2011, 03:39 AM
Ok so WiH has ordered a BF3 server and that's awesome! Now we have to think about how we would want to implement that server. This is NOT any sort of vote or choice of the future of the server. This is just me being curious as to what people would like to see.

There are several things to think about that come to mind. Server Settings as in specifics and flags that are enabled or disabled and then Server Maps types.

I'll break it up into two parts and you can discuss as you want. Just try and keep thing realistic that will probably be in the game, i.e. no core game changes such as asking for a "10 member squad" or "turning off flag locations".

We won't know what exactly the settings will be for the server or what the maps will be but we can speculate.

First off I would probably recommend that we keep the server settings at EA/DICE recommended default for the first or a couple of months just because everyone will be learning the game and so it's good to have everything on at first. Once people get used to the game and better then we can start messing with server settings and maps types.

I know we, WiH, tend to raise the bar higher than exists on default settings. Perhaps not as high as some other communities but certainly not scrubs on the landscape. Here is my personal recommendation for longer term settings to eventually implement on a WiH server. BTW there is a Hardcore setting in BF3 like there was in BC2. We'll see how close we get to that because maybe we might want to do that setting once in a while for events.

----------------------------------------------------------------------------------------
Server Settings

Minimap: On
I really hope they fix the big main map. I'd like to see the big picture again.

Spotting: Minimap only
No 3D as in seeing enemy red triangles on your screen behind bushes and buildings and all that. If you only saw what your squad spotted then I'd be for 3D but everyone spotting things will make red triangles all over the place I'd think. But I could be wrong so I reserve the right to withdraw this and change it to Yes for 3D.

Crosshairs: Off
No on screen crosshairs. Use your iron sights or scope like a real soldier or just know where the middle of your screen is. Hell they have enough unlockable scopes and other assists to have to be used for something!

Weapon damage: Normal
I think the weapons are plenty deadly at this point. No need to lower or raise the percentage damage of the weapons. After much reading the unbalance we are experiencing is not the weapons but instead is server/client communication issues and other problems. So it's possible in the release that the weapons will be more balanced than we realize.

Squad Spawning: SL and Mobile Spawn Only
I really have no idea if this can be limited. Right now it's supposed to be that the SL can spawn off any Squad Member (SM) and all SM can spawn off the SL but SM can not spawn off SM. Also anyone in the squad can spawn off the Mobile Spawn Point. I am a big supporter of the Mobile Spawn Point. Since BF2142 and using it in PR the idea is very cool and it allows everyone, including the SL, to get into the fight.

Spawn timer: 15 seconds
It was 15 seconds in BF2 and I think that's ok. 20 seconds would be a little longer and also ok if you want it to be just a bit harder. Could compromise and go to 18 seconds.

Infantry passive healing: On
I think it's not unbalancing to have this on. As far as I can tell from Beta it's not all that much. It takes a long long time to get off being critical damage to not seeing red anymore. And if you are willing to lay still and hide for 30 seconds then I say let them.

Vehicle passive healing: Off
Now vehicle healing is just dumb IMO. If you don't have an Engineer then you shouldn't get fixed up. People driving off to heal in a vehicle is just a waste of time and effort. Die in your vehicle or live but to sit idle doing nothing as you time heal a vehicle is a waste of an asset for your team.

Ranked: Yes
Yes I want access to a rank system so unlocks and all that count for something.

Unavailable Unlocks: Not sure on this one if this is even a setting. Someone mentioned it in another forum. I don't think we should mess with it if it exists unless there is a single item or single squad perk, for example, that is recognized by everyone as a piece of over powered garbage or something like that. I doubt it though.

Team Shuffle: Off
Um yeah. We don't want people going through the trouble of making squads only to be shuffled all over the place. Turn this off.

Auto Balance: On
Some people may think that Auto Balance is a useless feature that can be controlled by admins easily and more accurately. Well that's great and all if you have an admin on the server at the time going through and paying attention to do team balance. However that might not be the case all the time. So the decision has to be made. Would you rather have Admins making sure people aren't hacking or griefing or doing any number of other asshat like things? Or do you want them to make sure the teams are balanced all the time? I'd rather them just worry about behavior and having fun playing.

Limited classes: Off
We know this function and it works very well in the long run but I think we should have it off at first. However if Snipers become an issue then I say turn it ON and limit Snipers to a certain number per team to perhaps 6 on a 32 player full team. If that's possible.

Round Start Time: 90 to 120 Seconds
This is the timer that happens after you load a new map before the round starts. Now before anyone bitches about the length of time I've suggested realize that not everyone is chomping at the bit to start the next round. After a round ends many of us like to stretch, get up and walk around, check on things, take a piss, get a new drink or munchies etc. I do not believe that a minute and a half is too long a time to wait and I think that less time such as 60 seconds isn't long enough to take a leak. Back in the day I played on several BF2 servers regularly that had this time set at 120 seconds and it was great and did not hurt population at all. So I suggest between 90 and 120 seconds between rounds.

----------------------------------------------------------------------------------------
Map Settings

Infantry Only: Off or Map Specific
I'm speculating that you can set maps in the rotation to be Infantry Only and have other maps with vehicles. That it's a map specific flag or at least I hope it is. Once we have played on the maps for a while we can then opt to turn it on for maps that we know suck for vehicles. If we see a Conquest map that would be much better without vehicles then lets test it out and see how it plays. For example an infantry only 32 player map Sharqi Penn I seem to remember being pretty awesome and also Karkand Inf Only was pretty nice. While Gulf of Oman sucked hard as Inf Only and Wake was so so but not fun enough. I think this is a setting we should eventually do down the road to change things up when we get bored with the rotation or certain maps. Perhaps have Infantry Only Weekend Events or something like that. But I don't see this being a need for a while though.

Map Size with Player Size: 64 player map with 64 players.
Ok, obviously we are going to start out with all maps on 64 player sized Conquest maps with 64 players in the game. The standard default for that map size. But like we saw in BF2 and BF2142 sometimes sticking 64 players on a 32 player map made for awesome firefights and quick paced action and sometimes making those same maps Infantry Only made them even cooler. Some of the action we see in RUSH type maps in BC2 we got in BF2 by just decreasing the map size and having more players. Maybe that's where RUSH came from? IDK. So later on another way to change things up would be to take a nice 32 player Urban Conquest map, Make it Infantry only and set it for 64 players and just go ape shit on it.

Game Type: Conquest
I know our bread and butter will be Conquest. Doesn't matter what we do to the servers or map rotations or sizes or populations or whatever but Conquest will be the main defacto. However please do not take into account Operation Metro as how all RUSH maps will be. In BC2 there were some RUSH maps that were pretty awesome actually but a whole lot of them that sucked big time. So I think we may need to play some RUSH maps on other servers and see if one or two stand out as pretty awesome. If they are then maybe we can incorporate a 64 player RUSH map into our rotation. Obviously Deathmatch, Squad Deathmatch, and the other modes aren't an option unless we have a special tournament or we decided to host a clan contest or something.
----------------------------------------------------------------------------------------

So there I've started it. Discuss. And my Disclaimer repeated again: This is NOT any sort of vote or choice of the future of the server. This is just me being curious as to what people would like to see.
If the owners of the server wish to take into consideration what is said in this thread that's their business. :popcorn:

kilroy0097
10-09-2011, 05:29 PM
With Beta ending in 12 hours or so, any thoughts on this?

Sent from HTC EVO via Tapatalk

JustMeBF2
10-09-2011, 05:59 PM
Play it just like the beta for a while.

SnaKe
10-09-2011, 08:59 PM
We havent talked about it much in the owners forum other then it being a conquest server.
We are interested in hearing the communities input.

We dont know yet what kind of control we'll have over the server and still stay within the ROE.

I can tell you one thing, BC2 server side control, administration and bugs were a total disaster for several months.

kilroy0097
10-10-2011, 04:41 AM
Well I say just leave it on default for a couple of months. The changes can be done once people have figured out the game if any changes are made.

If they do not change the award or ranking system point wise I fully expect some people (Looking at you Killerfurby and Ruci :) ) to be maxed out Rank wise in one month.

Killerfurby6
10-10-2011, 11:34 AM
i think we should leave the settings, like they where in the beta, unless the owners decide to make it hardcore...
vehicle repair needs to stay , otherwise nobody enjoys flying..
3d spotting system is also a must in my opinion...
i think we should leave the settings basic, for maybe a week and see how it works. there will be so many changes to the beta anyways..
just my 2 cents

for the rank.... the requirements where lowered in the beta, i don't think its possible to reach lvl 45 within a month... (atleast without playing 8 hours a day)

kilroy0097
10-22-2011, 07:53 AM
There is also another issue the Owners may wish to discuss prior to release.

The Back to Karkand Pack.

The Back to Karkand map pack as most of us know is a four map expansion. It comes free with all preorders and is suspected to likely cost ~$15 when released separately in a month or two probably around Xmas. The pack will contain four remade BF2 maps - Strike at Karkand, Sharqi Peninsula, Gulf of Oman and Wake Island.

One unknown possibility is whether the maps will be able to be mixed in with the base maps on the same server. We know that the Vietnam Mod for BC2 was not able to mix into BC2 vanilla maps. Probably because it was a Mod. I don't see Karkand being a mod just a map pack so I think it can be mixed in with the rest of the maps just like the SF and Amored Fury and the other expansions that came out after BF2 did for the BF2 engine. Though maybe not until release? Not sure.

So the question will be what kind of support will WiH give the Back to Karkand map pack?

Most of the people who are going to be playing BF3 initially, at least in this community, have already pre-ordered the game so will have the map pack. In fact there has got to be quite a few PC gamers that have pre-ordered if those numbers earlier this month are true.

My personal opinion is if the maps can be mixed in with the vanilla maps that we should include them into the mix and people who play on the server must have the map pack for continuous play on the WiH servers. You could put all Back to Karkand maps on the end of the rotation so the server goes through all vanilla maps first before hitting the Karkand map pack maps. So for those it kicks off for not having pre-ordered it would be for 4 maps and then back into the normal maps.

However if the map pack has to be played separately (which I doubt but just in case) then perhaps we can include the Back to Karkand maps on the server during certain times of the week. Maybe make it a Thursday/Friday Back to Karkand two day thing and have the rest of the week just the vanilla base maps.

Any thoughts?

Drayu
10-22-2011, 08:12 AM
IF they can be mixed in, then we mix them in is my vote!

kilroy0097
10-22-2011, 08:17 AM
Oh and I haven't even brought up the RUSH maps yet and if that's even an option. Are RUSH maps 64 player or 32 player max?
If 32 player then yeah we can't have them mixed in. You'd have to do a special RUSH event for that then.

Hellcat
10-22-2011, 10:47 AM
I like the idea of mixing in, and I also like the idea of being able to play rush sometimes too. I'm pretty sure rush is 32 players max though, so I don't know that it could be mixed in.

kilroy0097
10-23-2011, 08:02 AM
Here are direct links to download docs yourself.
http://t.co/spSU5RFe or http://static.cdn.ea.com/dice/u/f/bfbc2/tmp/BF3_PC_Server_R3_879322_Docs_ServerAdministrator.z ip

Interesting stuff about settings on servers and how they work. You can read through them and know what is possible and what isn't at this time. But also realize that just because something might be possible doesn't mean it should happen. That is the decision of the owners.

From the BF3 PC Server Administration PDF:

Ranked and unranked servers
Currently, unranked does not work correctly. All game servers will have to run ranked.
Our goal is to make unranked game servers allow full customization of the set of available weapons,
regardless of the individual player progression.


So if there were people wondering about unranked servers the answer is not at this time.

This is a quote from Mikael Kalms (DICE/EA Official) on EA Forums UK (10/23/11):

Hi all,

the first draft of the server administrator's manual is now available to the world here: http://static.cdn.ea.com/dice/u/f/bfbc2/tmp/BF3_PC_Server_R3_879322_Docs_ServerAdministrator.z ip

Some highlights:
- Remote admin protocol spec included
- lists of all maps
- lists of all gamemodes (and all maps can be used in all gamemodes)
- list of gameplay-affecting settings in the admin manual
- you can mix gamemodes in the maplist
- For BF3 PC, Normal / Hardcore / Infantry Only are umbrella names for a specific group of settings; details in the manual
- there is a section in the manual which describes how changing server settings affect filters and Quickmatch on Battlelog
- unranked mode is, well, "nearly working" so for the first few days after launch all servers will run ranked
- in ranked mode you can control all settings (but at some point we will enforce PB on, game-password off .. or similar)


One thing which requires some extra elaboration is player counts, gamemodes, and how those things work together.

When you rent a server from an RSP, you rent a certain number of slots. The RSP controls the max number of players on your server.

In addition, you can temporarily lower the number of slots below the RSP-enforced setting through a remote admin command.

Now. There is currently no mechanism that enforces that a given gamemode can have at most a given number of players... so you can in theory run any gamemode with up to 64 players.
Some game modes (such as Squad Rush) will probably not work very well if you set the limit higher than intended. Most will function. Some will become less playable because the matches get a bit unbalanced. But for instance running Team Deathmatch with a lot of players should not be a problem.


I will probably not be able to answer questions in this thread in a timely manner. However, things that you ask about here are things that we will try to cover in documentation updates.

So enjoy your reading.

For archive purposes. An older summary about PC Game servers back from 8/23/11
http://forums.electronicarts.co.uk/battlefield-3-pc/1419188-first-look-bf3-pc-game-servers.html

kilroy0097
10-23-2011, 09:11 AM
The 3 RANKED official modes and the settings for each.
http://i201.photobucket.com/albums/aa280/glycerin256/BF3Modesandoptions.jpg

http://i201.photobucket.com/albums/aa280/glycerin256/BF3MapsModesandPlayerCounts.jpg

Hellcat
10-23-2011, 10:04 AM
So theoretically we could have 64 player rush? Awesome!!! Good call not having arbitrary limits!

kilroy0097
10-23-2011, 10:17 AM
So theoretically we could have 64 player rush? Awesome!!! Good call not having arbitrary limits!

Yes it's possible but they also said it might make RUSH unplayable as one big cluster fudge and not the good kind. After all if the maps were balanced for 32 players having 64 would make it look like a CoD free for all. Which would get you more points to unlock weapons and stuff but not all that tactical.

Tykwer
10-23-2011, 07:20 PM
Why would you have auto health/vehicle regen if you have med kits and engineers?

Hellcat
10-23-2011, 08:11 PM
I just noticed they turn off health regen on hardcore. That's pretty cool! Definitely means squads will have to have a focused medic/assault.

Bonez
10-23-2011, 08:16 PM
health regen has always been off on hardcore, it's what makes it interesting.

now i never got to test it in the beta, but regular weapon dropoff ?

SnaKe
10-28-2011, 03:04 PM
You're causing me a lot of reading kilroy. :) Really though, thanks for the info. You've done an awesome job.