View Full Version : Damn near done with BF2
dbodenheim
07-24-2005, 09:46 AM
At least until something is fixed. Im tired of being ripped out of squads to team balance. Im tired of admins not having the ability to switch players to proper teams. All this is insane stuff that should of been materialized long before this game was released. UNLESS some serious changes are made by EA in the near future, this game will collect dust for me. There are too many other issues such as ridiculous teamkill punishment. After playing this game straight for 45 days and never offering my SERIOUS assetment on it, I give it a 7.1 out of ten. It is fun at times, but there are so many demeaning factors that ruin your experience. The really really bad netcode, lack of admin abilities, crazy team punishment, etc etc, all leads to a poor score for this game. Even playing with the best gaming community cant salvage this game at present.
Ill probably countinue to play , reluctantly. Just let it be known that Jeff is pissed off at EA for this absurdity of a game. I watched a lot of people bitch about Counterstrike Source. You'd be hardpressed to dig up one of my 1400 posts to ever find me bitching about that game. This game is just asinine.
Phenix
07-24-2005, 10:18 AM
I agree with you on this one. I've never been switched teams to the other unless you count the time the server crashes and we start @ Daqing Oilfields
and the teams are 20 to 1 ...then yes. Plain and simple, the game was rushed..not only by EA but also the fans of the series. I figure EA was afraid to lose that fanbase and the "moneys"(yes i said the moneys) I think Salem posted a lil comic strip about how we payed EA moneys to test there game. Regardless, I think this game has great potential and it could be game of the year..but as of now it's just a buggy mess with nice features and pretty graphics. :hehehe:
Say it gumby...I'll start "Yay for ____"
FiLTHY_SNiPER
07-24-2005, 11:46 AM
Damn straight Dave... don't see me playing BF2 much, huh.
Lord_malak
07-24-2005, 11:49 AM
At least until something is fixed. Im tired of being ripped out of squads to team balance. Im tired of admins not having the ability to switch players to proper teams. All this is insane stuff that should of been materialized long before this game was released. UNLESS some serious changes are made by EA in the near future, this game will collect dust for me. There are too many other issues such as ridiculous teamkill punishment. After playing this game straight for 45 days and never offering my SERIOUS assetment on it, I give it a 7.1 out of ten. It is fun at times, but there are so many demeaning factors that ruin your experience. The really really bad netcode, lack of admin abilities, crazy team punishment, etc etc, all leads to a poor score for this game. Even playing with the best gaming community cant salvage this game at present.
Ill probably countinue to play , reluctantly. Just let it be known that Jeff is pissed off at EA for this absurdity of a game. I watched a lot of people bitch about Counterstrike Source. You'd be hardpressed to dig up one of my 1400 posts to ever find me bitching about that game. This game is just asinine.
Yes. but Ill still play it. its my fault for buying it early :hehehe: The other dayi got teams switched when i got killed and i was commander that ticked me OFF
Multiplex
07-24-2005, 01:25 PM
As soon as Fortress Forever comes out (http://www.fortress-forever.com) I'll be leaving BF2... so I've just got to put up with the bugs until then. :)
As for the team switching issue: I'm glad that they do it... on servers like WiH all of the regulars (understandably) try to get on the same team every round... and if team switching wasn't enforced then the teams would always be 50 to 14 with super lop-sided matches.
Coyo7e
07-24-2005, 02:40 PM
I agree but admit I am still totally addicted to the action. I really just want to see more tactics involved other then flag chasing. I mean in theory the game is awsome. But who wants to be the squad that will see almost no action but protect vital assets? I think supply lines would add more strategy to the games while giving everyone the chance to partake in the chaos of war. Nothing is more fun then bieng pinned down with your squad and fighting for your life with your buddys. (as long as its in a video game that is)
But when you head for the action on karkand (I think thats what its called but you prolly know the map I am talking about) you know they will slip up behind you (a squad of maybe 3 or 4 can do it easy) and the battle just goes down hill from that point on.
Here is a quote from the Prima Guide on Karkand strategy.
The amount of manpower in a 64-player game makes it easier for the MEC to defend the southern edge of the city. But a near solid line of defense is needed to prevent any breakthroughs.
I can't tell you how many times I've spawned as MEC, and headed straight to the east flank only to find that I am the only one there (With the exception of when I'm playing on the HR squad). It's not a design flaw, it's a problem with these servers being populated by impatient noobs. They don't want to cover the flanks because all the actions starts in the middle. They don't want to fall back and protect the rear control points. They don't even want to spawn in the rear to bring up all that nice armor that's just sitting there. As long as they are getting kills, they don't care about who wins the map.
I think the whole winning team should get a hefty point bonus, or even better, up the amount of points you get for defending a flag. Then you'll see these stat whores camping flags instead of jumping from one flag to another.
Kossori
07-24-2005, 04:29 PM
They don't need to increase the points for defending the flag, they need to increase the range at which you get points for defense.
Also, i'm getting pretty tired of the game myself. I don't know, maybe I played it out? I'm just waiting for DoD or a nice BF2 mod.
So how is increasing the range for defending a flag going to entice a noob stat whore to stay at a flag? It's not. The only thing they care about is points. Even at a greater range they will have to stay at the flag and they would rather jump to another flag for more points.
Multiplex
07-24-2005, 04:49 PM
I can't tell you how many times I've spawned as MEC, and headed straight to the east flank only to find that I am the only one there (With the exception of when I'm playing on the HR squad). It's not a design flaw, it's a problem with these servers being populated by impatient noobs.
I agree that public server tactics are totally lacking. On the 64 player Karkand round the first thing I do is spawn in the back, hop in the tank and patrol the rail line there... I always end up with several kills in the first five minutes as everyone tries to sprint to the back and take that point near the bridge.
Me sitting there usually saves my team the hassle of having to defend the front points... which quickly become the middle points as they're surrounded and have lost the small amount of armor that MEC gets to begin with.
On the other note though... they need to create and enforce supply lines to keep stat whores from hopping from point to point in the BH or a buggy and creating a merry-go-round cap-fest.
Kossori
07-24-2005, 05:11 PM
So how is increasing the range for defending a flag going to entice a noob stat whore to stay at a flag? It's not. The only thing they care about is points. Even at a greater range they will have to stay at the flag and they would rather jump to another flag for more points.
By that logic there is nothing that will keep them at the flag to defend. The problem is you only get points if the enemy is in flag cap range, which means your better off letting the enemy get through the base to the flag before you kill them. If they double or triple the defense point range then you would see more people defending. Defending is boring in this game. One or two people might come by every minute or two where if you go to the main battlezone you can probably kill 6 people every one or two minutes. Blame EA for their stupid points/rank system and unlocks.
wihadmin
07-24-2005, 06:45 PM
I've played defensive plenty of times. It depends on which flag your defending. If you sit at a unimportant flag, then yeah, pull out the marshmellows. But if you are at a critical flag, you can spend an entire round defending it.
dbodenheim
07-24-2005, 06:55 PM
But if you are at a critical flag, you can spend an entire round defending it.
Mashtur City- Center Flag
Daquing Oilfields- Center Flag
Strike at Karkland- Lowest Flag
Kubra Dam- Mec two left upper flags
Yes, making a kill before they get to the flag is always better, but the question was and still is, how will that entice stat whores to stay and defend? It won't matter to a stat whore where he shoots his prey. His incentive is points plain and simple. You'll need to make it so he can gain more points by defending and the only way to do that is to increase the prize.
TrinitronX
07-24-2005, 07:51 PM
limits to how many people can spawn at one point? although... that would probably be more of a headache than fix the problem.
But if you are at a critical flag, you can spend an entire round defending it.
Strike at Karkland- Lowest Flag
No way Jeff. Can the USMC flank the MEC from the hotel? Can the USMC blow the arty or UAV from the hotel? There is a reason the USMC works the flanks, and that is get behind the MEC. They want to be in a position to launch attacks against the gatehouse and the factory.
Train accident is the first place they want to take. It shouldn't be, according to the Prima guide USMC should sneak attack the factory first, but they don't.
RiverSteve
07-24-2005, 08:05 PM
But if you are at a critical flag, you can spend an entire round defending it.
Strike at Karkland- Lowest Flag
No way Jeff. Can the USMC flank the MEC from the hotel? Can the USMC blow the arty or UAV from the hotel? There is a reason the USMC works the flanks, and that is get behind the MEC. They want to be in a position to launch attacks against the gatehouse and the factory.
Train accident is the first place they want to take. It shouldn't be, according to the Prima guide USMC should sneak attack the factory first, but they don't.
If there's a good squad on MEC it's very easy to defend the flank and the train wreck due to the out of bounds lines.
Bonez
07-24-2005, 08:40 PM
If there's a good squad on MEC it's very easy to defend the flank and the train wreck due to the out of bounds lines.Squad ?, shit me and Redy sat there one night picking them off as they came, took out 20 guys easy.
RiverSteve
07-24-2005, 09:00 PM
If there's a good squad on MEC it's very easy to defend the flank and the train wreck due to the out of bounds lines.Squad ?, shit me and Redy sat there one night picking them off as they came, took out 20 guys easy.
Yea I was one of em thanks!!! :sniper: Cause I didn't have a squad!!!!!!!But if you protect that alley way next to the out of bounds that pretty much forces the US to flank the long way around. All in all I like the map from both sides.
Multiplex
07-24-2005, 09:02 PM
Yes, making a kill before they get to the flag is always better, but the question was and still is, how will that entice stat whores to stay and defend? It won't matter to a stat whore where he shoots his prey. His incentive is points plain and simple. You'll need to make it so he can gain more points by defending and the only way to do that is to increase the prize.
That's a simple fix: Remove this ill conceived scoring and rank system from the game. There is no purpose for it but to add an addictive MMORPG style feel to the game.
No stat tracking = no stat whores.
Kev Kanos
07-25-2005, 12:18 AM
I didnt even read all the posts yet. All I know is I dont like it anymore. Even if it was a good game with all the things dave said at the beggining, It still takes forever to even upgrade one wepon. WTF is with that. I dont want this game on my comp anymore. I was through with BF2 about a week ago. CSS all the way now.
vic.tz
07-25-2005, 12:54 AM
I still think this game is amazing. As much as I like CS:S, for me it's turned into nothing but a twitch fest: who can hop around a corner and find the other's head first.
BF2 is the first game I've played that felt like a real war. I looove sprinting across an empty street with my squad and diving behind the first wall on the other side while bullets splatter at our feet.
Or looking down your iron sights, taking pot shots with your squad at the enemy charging down a hill.
I still think this game is amazing. As much as I like CS:S, for me it's turned into nothing but a twitch fest: who can hop around a corner and find the other's head first.
Yeah man. It's all rush here, rush there, camp this, camp that. It's like you don't even even need a brain to play it.
And don't even get me started on how one sided the maps are. Aztec play CT, Office play T, it goes on and on.
Kossori
07-25-2005, 04:46 AM
I still think this game is amazing. As much as I like CS:S, for me it's turned into nothing but a twitch fest: who can hop around a corner and find the other's head first
Yeah, I hate CS:S but I am growing very bored with BF2. I wish there was more action and urban maps. I think it would be a much better game with Supply Lines game mode. Squads would serve a purpose.
DinkyPoopStick
07-25-2005, 07:44 AM
last night I got onto a small 16 player map with 64 people. The tickets went fast but ehy played 3 rounds to make up for it and it was SOOOO much fun. It was like playing a paintball game, 3 5 minute rounds of instant close combat action. Imagine the fun Karkand's front line but every map is like that. Vonkroll got on there with me and we spent 1/2 the night laughing(at the insanity) or yelling(at the insanity) it was great. If you want a break from the same old BH capping, tank raping, plane bombing maps I suggest trying a small map. I think I may try a 16 person map with 32 people next. I think this maybe more of the feel of that "Spec Ops" expansion they are talking about.
wihadmin
07-25-2005, 09:56 AM
I think people are bored bc they all do the same thing every map. Get in a BH/armor, go cap the flags, whore the points. Do something different. Play a different class. Get in my squad and I'll have you do a sorts of stuff. I'll tell you what class I need for a particular mission. Sure you might not get high scores, but I'll keep you busy. For example, I have had my squad go destroy the arty, UAV, radar. Go destroy all the bridges. Defend critical flags. Repair and defend vital assets. Set up ambushes. Camp a flag. Go on drive-by shootings. Or simply run around supplying the team with health and ammo. Or go cap flags.
Speaking for me personally, my objectives are small and obtainable like go keep this particular alley way clear of enemies. That's all I do and I get a sense of accomplishment at the end of the round. If I want to destroy the arty and keep them down, and I do that for the round, I'm happy. If I lead a squad to cap a flag, and they do it while I hide some place near so they can spawn in, I'm happy with that. My score sux but the objective was completed.
Just my $.03 :)
dbodenheim
07-25-2005, 10:12 AM
I agree with what you just said wihadmin. As I said in my initial post, Im not done with this game, I am frustrated though for the reasons I posted. I have very little experience in Blackhawk squads yet, and very little in squads that set out for a specific task. Denying an oppenents objective to me would be far more fulfilling then points.
The Needle
07-25-2005, 10:12 AM
I tend to agree with you. I think there is only one map where I consistently do the same thing, as for the rest you can find me being a pain in the enemies rear anywhere and with any class. Mix it up and it keeps things lively.
The only map where I have found something I enjoy so much I do it over and over is Operation Clean Sweep. If not in a squad I will consistantly be a US sniper and camp the enemy airfield/home base. I don't get massive amounts of kills. I don't get major points. What I do get is a ton of satisfaction out of denying the enemy the use of their transport helicopter and by causing several of the enemy to spend a good part of the round trying to hunt me down. Oops! That wasn't me, that was my claymore! Have a nice day :)
DinkyPoopStick
07-25-2005, 10:22 AM
last night I got onto a small 16 player map with 64 people. The tickets went fast but ehy played 3 rounds to make up for it and it was SOOOO much fun. It was like playing a paintball game, 3 5 minute rounds of instant close combat action. Imagine the fun Karkand's front line but every map is like that. Vonkroll got on there with me and we spent 1/2 the night laughing(at the insanity) or yelling(at the insanity) it was great. If you want a break from the same old BH capping, tank raping, plane bombing maps I suggest trying a small map. I think I may try a 16 person map with 32 people next. I think this maybe more of the feel of that "Spec Ops" expansion they are talking about.
I agree with this 100% totally on the mark there Dinky...
I'm just tired of no one agreeing with me, so damn it I'll do it myself
wihadmin
07-25-2005, 10:25 AM
I'm just tired of no one agreeing with me, so damn it I'll do it myself
Lol. Dinky's looking for some "yes-men".
Maybe people don't agree/didn't post bc they haven't try it yet. :)
atomicbob
07-25-2005, 10:33 AM
I'm not bored yet. I think BF2 is cool. But I don't really care about points and rank and stuff. I just like killing people and blowing stuff up. I still haven't put much effort into squad play (except for riding shotgun with a helo squad. That's pretty boring). But trying new stuff is the key.
When I get start getting bored, I like taking a grenade launcher gun up in what would usually be a sniper spot, and then nading guys as they come to cap the flag. Also, the fun never ends if you grab a buggy and see how many people you can run over in a round. ~squish~
I would love to man the AA rockets and take out the chopper whores. If they just worked a little better, I would do it much more.
This game rocks. Quit looking at your medals and play.
:thumbsup:
Well, there are some technical aspects to BF2 that definitely need some re-working / tweaking, but I don't see how someone can get bored with the gameplay.
Patent bias from the above posters aside, yeah CS:S is a pretty straight-forward game. I like to compare it to the old western shoot outs personally. It's like the Quick and the Dead, but with more. It's not just who can shoot the fastest and most accurate? Sure, that's a definite challenge, but the real challenge is developing a strategy to overcome multiple opponents in a single round. That's where the tactical aspects come into play. CS:S is a game that allows individual players to compliment and expand each other's ability on a geometric scale to defeat the opposing team.
BF2 is an entirely different sport. Ya can't accurately compare/contrast the two. It's apples & oranges. BF2 is a game that definitely establishes an objective-based, goal-oriented teamplay environment... like football. If you got a lot of players out for Stats or are afraid to get hit (killed) then your team is GOING to lose. In CS:S, a single talented player can make up for the shortcomings of a few team mates, but in BF2 the notion sounds downright impossible.
What I'm saying here was actually epitomized in my favorite BF2 moment. I forget what the name of the map is, but it's the one with the dam and all the MEC bases. Anyway, I remember my Guerilla squad was just ordered to help Bravo squad take the base that had the Tank on the side of the Dam. We arrived just as Bravo squad was being annihilated. I drove our buggy straight into the fray and bailed out, gun shots going off everywhere. My specs ops just blew the tank as it respawned and an enemy jumped into, two anti tanks busted the APC near the hut and all hell broke loose as the enemy started spawning in response to our assault. It was one heck of a gun fight, but at the end of it, Guerilla squad was victorious. We capped the flag, revived the dead, got a resupply and were ordered to move on to the next target. Bravo got to play defense.
I've had equally exhilerating shoot outs in CS:S but in that game, when the battle's done -- that's it, rounds over, restart! In BF2 -- the battle's never over. It's one event after another. Just getting from Base A to Base B can be an adventure as you run into an opposing squad and have a firefight, or come up against a Tank or APC.
The Murphy factor is through the roof in BF2, meaning the amount of all that can go wrong is high and the probability of it going wrong is even higher which is FUN.
Yeah, some of the netcode needs to be adjusted, not nearly as good as CS:S (despite the opines of some) it is pretty graphic intensive (aka I need an upgrade :T) but the gameplay is too fun to overlook. Heck, lol -- maybe I'm just easily humored, I mean with as straight forward as CS:S is , I don't get bored of it. And look at all that BF2 has to offer :X
Just my $3.00
<3 Saur
wolfman987
07-25-2005, 10:40 AM
Getting in with a good squad and the enjoyment of flying keep me in the game...
dbodenheim
07-26-2005, 03:14 AM
Once again :jerkit:
Im having acount server login issues. The stability of this game in all aspects from trying to log in to play it, to the actual gameplay crashes just is about the worst in proffesional gaming Ive ever seen. I have to agree with Salem Saberhagen on this one. EA is the worst company out there. Please dont defend EA, your either with me or against me ( haha Bush quote).
Kossori
07-26-2005, 05:09 AM
Once again :jerkit:
Im having acount server login issues. The stability of this game in all aspects from trying to log in to play it, to the actual gameplay crashes just is about the worst in proffesional gaming Ive ever seen. I have to agree with Salem Saberhagen on this one. EA is the worst company out there. Please dont defend EA, your either with me or against me ( haha Bush quote).
Yeah. EA is the worst out there. :thumbsdown:
RiverSteve
07-26-2005, 05:34 AM
I see a lot of comparisons of BF2 to CS:Source and how crappy BF2 is compared to it. Am I the only one that remembers the hack fest with Source and lets not forget the great Steam updates. Lets see what was that one about jerking your knife so it doesn't rust and filling out form BR549 cause you dropped the hammer on an empty cylinder. They all have problems when they're released.
wihadmin
07-26-2005, 09:15 AM
Im having acount server login issues.
The account servers were down last nite bc EA was trying to fix the hack that opened all unlocks.
The_Professor
07-26-2005, 10:21 AM
last night I got onto a small 16 player map with 64 people. The tickets went fast but ehy played 3 rounds to make up for it and it was SOOOO much fun. It was like playing a paintball game, 3 5 minute rounds of instant close combat action. Imagine the fun Karkand's front line but every map is like that. Vonkroll got on there with me and we spent 1/2 the night laughing(at the insanity) or yelling(at the insanity) it was great. If you want a break from the same old BH capping, tank raping, plane bombing maps I suggest trying a small map. I think I may try a 16 person map with 32 people next. I think this maybe more of the feel of that "Spec Ops" expansion they are talking about.
LOL Dinky, I agree with you 100% bro I just hadn't read it yet. I actually suggested that WiH change the map size to 16 a while ago. It would make for so much more intense action and less running around in vehicles. I really think that Spec Ops expansion packis gonna kick some major arse.
By far my favorite maps are ones without all the vehicles. I love the close combat maps like strike at karland and maschtur city. I can't wait until some mods come out and more urban maps are released. I want some maps like bridge and berlin in BF2. A few vehicles are okay, but I can't stand planes and BF2 has made me despise helos.
Ramis
07-26-2005, 12:42 PM
I love the close combat urban maps as well, hope there are alot more of those in the near future. I personally like longer maps, I wish maps could last more like 1 hour + Usually they are over in 20-30 minutes and then a good long load. I think we should just have two rounds per map same sizes. :D
UncleHo
07-26-2005, 01:25 PM
I have been mad ever since Battlefield 1942 came out and havent seen much improvment from EA. Yet like all of you I still lay out the $49.95 for each new game in the series the send me becouse I AM A GAME JUNKIE :thumbsup: :wallbash: :crazy: :rockon:
Paul30
07-26-2005, 01:39 PM
I'm going with Saur on this one...BF2 and CS:S are two completly differnt games...
CS:S in my book is a pure FPS while BF2 is more of a hard mix between FPS and RTS.
For those of you who complain about bugs in BF2 you must have let yourself forget that the hit boxes in CS:S are "WAY" off.
As for EA...I have friends who work there so I'm not going to knock it to hard but name one "major" publisher you do like? They are all about making money and they are infested with money making politics I'm not even going to get into.
I see people write things like they should have fixed all the bugs first...then how would they make money? as it would never have released and we would all still be playing the demo. To add to that does anyone here "know" how many bugs they did fix before it went out? they could have fixed over 1500...but didn't get to 300...I'm not sure about you all but I wish I had that ratio in my kill death stats...
I say good job EA :thumbsup: you did what I'm sure was your best effort "all" things considered and even though I would like to see alot of things changed/tweaked/fixed I'm still having a blast...
dbodenheim
07-26-2005, 03:30 PM
As for EA...I have friends who work there so I'm not going to knock it to hard but name one "major" publisher you do like?
BLIZZARD. There, there is the name of your publisher who releases games generally bug free for an enjoyable gaming experince. I remember standing in COMPUSA in Honolulu, Hawaii in 1995 holding my copy of Warcraft 1 and thinking this really looks like something different. And I was right. There is only 1 Blizzard game I have never bought and that is World of Warcraft and the only reason I didnt is because i played 2 and a half years of Everquest and was done with MMporgs. Blizzard owns.
Merlinex
07-26-2005, 03:32 PM
As for EA...I have friends who work there so I'm not going to knock it to hard but name one "major" publisher you do like?
BLIZZARD. There, there is the name of your publisher who releases games generally bug free for an enjoyable gaming experince. I remember standing in COMPUSA in Honolulu, Hawaii in 1995 holding my copy of Warcraft 1 and thinking this really looks like something different. And I was right. There is only 1 Blizzard game I have never bought and that is World of Warcraft and the only reason I didnt is because i played 2 and a half years of Everquest and was done with MMporgs. Blizzard owns.
Hehe you never played the World of Warcraft obiviously. That game still has a very LONG way to go.
Fact is online games without a story line or general direction, always have a ton of after work that needs to be done in balancing things and what not. Lets be honest, the balance is what must people complain about ... transport choppers, tk system, moving people between teams ... that equals attempting to balance matches out.
wihadmin
07-26-2005, 03:33 PM
Warning! Hijacking in progress....
Thread autolock sequence initiated....
GorroXXII
07-26-2005, 03:57 PM
Warning! Hijacking in progress....
Thread autolock sequence initiated....
OH BROTHER :D ... well here is my 2 cents, this whole thing today stinks, I am really sick of EA, I will play this game because I like it, but when the mods come out(POE) OH YEAH!!! This whole thing today is Ridiculous, I can actually play but I cant, because EA has well, enough said, there she goes, thread back on track :thumbsup:
TrinitronX
07-26-2005, 04:23 PM
I'd have to agree with Saur as well. CS has always been more of a fast paced pure FPS, while BF2 is more of a MMORTSFPS (massively multiplayer online realtime strategy first person shooter XD). When I first played the demo, the first thing I noticed was the assload of people on the server, and the giant map sizes (reminiscent of FarCry). Every game has bugs when it comes out, no matter how long has been spent debugging. Even half life 2 had bugs when they finally released it after the multiple delays. But, the sheer amount of problems presented with BF2, as well as their severity has made me despise EA more than I had before. Perhaps if they hadn't been so lax when coding, they would have been able to make the game run a lot faster by decreasing the complexity of their code. One of the first things they should teach programmers is that every algorithm has a certain complexity that determines the time it will take for a computer to process it. I'm sure there are many points where they could have managed their code better, so as to avoid certain things (LIKE NOT OVERHEATING MY VIDEO CARD!).
Well.. I'm ranting now, so I'd better stop.
Coyo7e
07-28-2005, 03:37 PM
I cant agree more. There are just to many game balance issues. Today I logged on to find the worst lag I have ever had, I checked all kinds of servers even 32 player servers and cant see whats changed over night.
But mostly tired of chasing flags. Jumping in enemy assets.... no supply lines to focus the battle.
I will wait and seee what happens with the next patch but think I must just be sick of the BF musical flag grab for now. BF is more about armor and air power and I prefer to be in the blood and the mud. The game trys to simulate large battles with only 64 players, the game would be so much better with 128. Tactical is not a game of chess between commanders. Tactical is not the flying chariot. Think about the urban combat maps, is there really anything to them? its just a series of streets, cant go inside buildings, witch makes there no room for a real ambush. But the flag grab would leave no time for that anyway. I think its just the flashy arcade nature that makes me like it. But getting killed by choppers and planes gets old when what excites me are good firefights. And dont tell me to go play CS. I hate not bieng able to look over my weapon and zoom. :wallbash:
DinkyPoopStick
07-28-2005, 03:40 PM
i sugest going into 16 player maps that have 32 or 64 people, lot of close quaters, only 1 tank per team and not flag chasing, most of them only have 3 (cappable)flags anyway =] they get boring too, but nice change of pace sometimes
Coyo7e
08-03-2005, 01:18 PM
since I last posted in this thread I have probably put in another 30 or 40 hours so I guess I am still seriously hooked to the action. I Can fly the attack choppers now and have a lot of fun chasing transport choppers and that has made a big differance in how much I like the game. I may complain, but with 150 hours total now and still going strong, I am hooked.
But mostly it has to do with the community of players on the server here. Every night playing with the same bunch of guys you get along with is what keeps me coming back for more.
Drayu
08-03-2005, 01:29 PM
I agree. Especially last night on Dragon Valley, defending the docks with my squad! You came in late, but still fun. We used the MEC jeeps and just MOWED down the cobras one after another....funny thing is they kept comming! Good job to my entire squad!!!!
dbodenheim
08-03-2005, 02:23 PM
This thread was intended as my rant against EA. It has nothing to do with the WiH community. So dont take it personally. If your going to play a buggy game of round robin CTF, play it at WiH!
Coyo7e
08-03-2005, 02:27 PM
I am all for a good rant against EA and anyone or everyone who has ever been president. :upyours:
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