View Full Version : Custom map server help
Crotch-Rot
05-30-2008, 11:48 AM
Hey guys,
I want to set up a CoD4 custom maps server for everyone to play on. However, I don't have the time to do all the research into it. If you guys could help me out by doing the research on setting up custom server, I can set up the server in minimal amount of time. Some of the things that I'm looking to get answers for are:
Can 2 CoD4 servers be on the same physical box? Hopefully, the CoD4 server code allows for different IPs to be set for each instance.
Can custom maps be downloaded as people join the server? or do they have to pre-download the map packs beforehand.
Please post links to info that you guys find on the net.
Thanks!
CR
Nsane
05-30-2008, 12:09 PM
Maps can be downloaded from the server.
Killerfurby6
05-30-2008, 12:13 PM
Hey guys,
I want to set up a CoD4 custom maps server for everyone to play on. However, I don't have the time to do all the research into it. If you guys could help me out by doing the research on setting up custom server, I can set up the server in minimal amount of time. Some of the things that I'm looking to get answers for are:
Can 2 CoD4 servers be on the same physical box? Hopefully, the CoD4 server code allows for different IPs to be set for each instance.
Can custom maps be downloaded as people join the server? or do they have to pre-download the map packs beforehand.
Please post links to info that you guys find on the net.
Thanks!
CR
i think you can run 2 servers on the same box!!
i have seen some servers with the same IP, they only had different ports!
i don't know about the custom maps , but when you join a mod server you automaticly download the new map when the map changes!!
SoupyC
05-30-2008, 02:04 PM
Yeah I believe that you can have two servers on the same box, just with a different port number. I can't imagine that the pay-to-rent places have a single box for each server, that would be extremely cost prohibitive.
Rajun Cajun
05-30-2008, 02:50 PM
First and foremost you need to decide what actual MOD you want to run.
This link will help you out with the differences. These are only some of them as I know there are more.
http://bashandslash.com/index.php?Itemid=89&id=236&option=com_content&task=view
I have personally played AWE4 and eXtreme+ (X4) and really liked them both.
Want tactical realism? Try this one.
http://tacticalrealismmod.com/
If used with default settings you can not hurt anyone unless you aim down your sight, you take severe damage or death from second story jumps, you can not jumpshoot, dolphindive etc etc.
Rajun Cajun
05-30-2008, 02:52 PM
I have not seen any map packs, but here is the master list of all the custom maps that can be added individually.
http://www.infinityward.com/community/forum/index.php?topic=38792.0
Every custom server I have been on had the auto download enabled for people that didn't have the map.
FozzyBear
05-30-2008, 11:19 PM
The AWE4 had some good maps
Rajun Cajun
05-30-2008, 11:43 PM
The AWE4 had some good maps
I was under the impression that the maps could be run on any of the mods.
FozzyBear
05-31-2008, 01:45 AM
could be :)
You are the COD4 mod god :bow::bow::bow:
[W33T] Joker
05-31-2008, 04:43 PM
Crotch I don't know anything about how to setup the Custom map but I been looking into some good maps that we could try.
Here is information This maps are rated best in CoD4 community on this website
Download information and More images here..I am only putting 2 images because there are lot of images in this website.
http://www.fpsbanana.com/maptypes/1110
mp_projectvalhall
http://image.hazardstrip.com/ss/maps/109671.jpg
http://image.hazardstrip.com/ss/maps/109673.jpg
mp_qmx_matmata
http://image.hazardstrip.com/ss/maps/97453.jpg
http://image.hazardstrip.com/ss/maps/97457.jpg
pripyat exclusion zone v2
http://image.hazardstrip.com/ss/maps/121435.jpg
http://image.hazardstrip.com/ss/maps/121438.jpg
some bf2 style maps
mp_sharqi peninsula beta1
http://image.hazardstrip.com/ss/maps/97889.jpg
http://image.hazardstrip.com/ss/maps/97890.jpg
some css tyle maps
mp_dust2_classic
http://image.hazardstrip.com/ss/maps/113399.jpg
http://image.hazardstrip.com/ss/maps/113400.jpg
They have lot of them maps we can try :) Let me know I will look more into this more :woot:
StevenNevets
05-31-2008, 07:07 PM
I'll take some Dust and Sharqi please!
[W33T] Joker
06-03-2008, 05:55 PM
any info.. whats status on this? :dunno:
Tigiot
06-03-2008, 06:18 PM
Whatever maps you assemble, you must put them up for download in a zipped file so that we all don't have to wait for days to download each of them.
Crotch-Rot
06-03-2008, 07:58 PM
status: have not yet started
Trying to find a free 3-4 hours to do this is like finding a needle in a haystack for me.
Rajun Cajun
06-08-2008, 10:19 AM
FYI Crotch...
http://www.infinityward.com/community/forum/index.php?topic=42340.0
X4 eXtreme 2.0 released.
Updates:
• UAV, Airstrike, Helicopter, Napalm
• -- Ability to set the amount of streaks, kills, or points
• AC130 Gunship 25mm Gattling Gun
• AC130 Gunship 40mm Cannon
• AC130 Gunship 105mm Cannon
• Nuclear Warhead Airstrike
• Fix Maprotation
• Random Maprotation
• Rotate map if empty
• Map Rotation Stacker
• Healthbar
• Drop health
• Bleeding with messages and sounds
• Firstaid system
• Turrets On or Off
• Turret Overheating system
• Detailed Helicopter Settings
• Drop Grenades
• Weapon Damage Modifiers
• Drop Weapon on Arm/Leg hit
• NameChecker
• Unknown Soldier
• AntiCamping system
• eXtreme Obituary's
• Vote Menu Delay/Limiter
• Laserdot
• Spawn Protection
• Hardcore settings
• Hardcore UAV
• Invisible Spawn Protection
• Live Player Stats
• eXtreme Logo
• Announcement Sounds
• Firstblood
• Player connect/disconnect
• Range Finder
• Welcome Messages
• Server Messages
• Display Map Rotation
• -- Next map and gametype
• Teambalance Messages on or off
• Bots for developers
• Redirect
• Multiple Forced Clientside Dvars
• Various Hiticon
• Jump Height Limiter
• Fall damage Modifiers
• Bob Factor
• Dead Bodies Sink After death
• Hardcore mode with Forced UAV
• Old School MW
• Enhanced URL redirect
• VOIP display
• Hip Shooting Monitor
• Antirun monitor
• Closekill Protection
• This is not an exhausted list of features!
Crotch-Rot
06-08-2008, 10:46 AM
Nice!
sumdumgai
06-08-2008, 02:28 PM
AC130 gunship, you're kidding me. Nuclear Warhead Airstrike... Hello wiping out both teams with your whammy! Sounds awesome! Nice find rajun!
JustMeBF2
06-08-2008, 02:38 PM
status: have not yet started
Trying to find a free 3-4 hours to do this is like finding a needle in a haystack for me.
I had worked with trying to setup a custom map server before.
Please allow yourself more time for setup and pre-purchase
Valium and Advil.
There is several mods to choose from. In my mind Pam4 is the easiest
as it has less options and if your main reason for a custom server
is just to run the custom maps. Ace is probably the most configurable
and is the best choice for CTF.
Most configurable = Most difficult.
Custom server setup is very buggy and even the best setups hangup
often and the server has to be restarted.
Here is a simple Pam4 setup instructions from the web just to give
you an idea of the process.
Goodluck.
Here's a brief walk through on how to set up custom maps on your server. The info is mostly compiled from several other posts that can be found on this site with a little editing by me.
First off you have to run your custom map server as a modded server so that the clients can download your maps and files. Here's a brief tutorial on how to set up a modded server.
How to set up a modded server
1. Create a new folder in the COD4 'mods' folder (next to 'ModWarfare'). You can call it what you like. For illustration purposes, I will call mine 'awe4'. The entire path should look something like this:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\awe4
This is your fs_game mods/folder. Remember to keep everything in lower case, as it avoids several quirks about the root path to fs_game.
So, in your command line you would add something like this:
+set fs_game mods/awe4
A forward slash and lower-case 'm' in mods. So the entire command line would look something like this:
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set dedicated 2 +set fs_game mods/awe4 +exec server.cfg +map_rotate
2. On your redirect space, create a root folder that you will use for all your servers. I will call mine 'cod4'. Inside this folder, create a folder called 'mods' (all lower case). Inside that create another folder named after your fs_game folder. I will call mine 'awe4'.
3. On your server, into the 'awe4' folder place your mod IWD. Mine is called 'z_awe4.iwd'. Also place in there mod.ff.
4. Copy those files from your server to your redirect space - i.e. z_awe4.iwd and mod.ff.
In your server config file, enter your redirect details. They are exactly the same as vCOD/UO/COD2.
Mine are:
set sv_allowdownload "1"
set sv_wwwDownload 1
set sv_wwwbaseURL "http://www.tallys-world.com/cod4/"
set sv_wwwdldisconnected "0"
On previous versions of COD the disconnected setting could be a 1 but for now until IW puts out a fix for it leave this setting at 0.
Notice that you quote only up to the root of where you store your download files. As in previous COD titles, you dont have to quote the whole destination root directory url - the game will find mods/awe4 for you.
That should cover the basics on how to set up a mod and thanks to Tally for his original post on the subject. Now onto how to set up the custom maps.
Custom map setup information:
When you download a custom map from it's source you should find at least 3 files. The mp_mapname.ff, mp_mapnameload.ff and mp_mapname.iwd. The main map file is the mp_mapname.ff file.
To run the custom maps from your server you need to make a new folder called "usermaps". This folder is placed in your root directory where you have your game installed right next to the other folders such as Docs, main, miles and so on. It should look something like this:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps
Inside the usermaps folder each map should have it's own folder that's titled the name of the map. So it should look something like this:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps\mp_mapname
You then place the two ff files into this folder so the mp_mapname.ff and the mp_mapnameload.ff both go into this folder.
The mp_mapname.iwd goes into your fs_game mod folder along with the files from your mod so it goes along side of the mod.ff file, the cfg's and mod.iwd. At this point I will also add that you can combine your map iwd's into one iwd if you so wish. This keeps the number of downloads to your clients to a lower number.
Redirect setup for custom maps
The next thing to do is to create a new folder at your website where you are hosting your files. In your redirect directory you should already have a root folder with your fs_game folder inside it and your mod files inside that. In our case our root folder is called cod4. Inside that we have our mod folder called awe4. Along side of the mod folder you need to create a new folder called usermaps. You place a copy of your custom map folder containing the ff files inside this usermaps folder just like you did on your server. Then the mapname.iwd goes in your mod folder or in our case the Awe4 folder.
You should now have a root folder at your download site with two folders inside it. One is your mod or fs_game folder with your mod files and map.iwd's and the other is your usermaps folder with the individual map folders inside it and inside the map folders the two ff files.
Note that if you are getting errors from a new map that the map's iwd and mp_mapnameload.ff are not always needed to run the map in all cases. Try starting the server up with only the mp_mapname.ff file and let the mapmaker know that there is a potential issue.
Lastly you need to update your map rotation to run the new maps.
Crotch-Rot
06-08-2008, 02:50 PM
I've been looking at the mods and I'm confused.
What's the difference between AWE4 and X4?
Which ones allows for custom maps?
Which one do you guys like?
JustMeBF2
06-08-2008, 02:59 PM
All the mods will run the custom maps.
The difference between the mods is the amount of customization.
Crotch-Rot
06-08-2008, 03:00 PM
Thanks for the info JustMe!
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