Drayu
02-06-2008, 09:28 AM
Hey folks,
Just thought I would give you a little insight to the game modes of PR. They are fun and definitely a changeup from regular BF2:
Completing objectives
In Advance and Secure you will need
to attack the control points (CPs)
flagged with the orange attack marker
to advance the front. At least 2 men
are required to capture a CP and the
time needed to do so is much longer
than in normal BF2. It is not possible to
capture CPs out of the order but if you started to neutralize or capture
a flag it will always be possible to move it into the next state. You will
need to defend the CPs with a purple defend marker on them against
enemy counter-attacks until the marker disappears.
In Counter-Attack the defending team can not retake fallen control
points. The team needs to defend their flags until reinforcements
arrive. If they manage to do that, then they receive additional tickets
and/or vehicles. Now they can also attack enemy positions. The
defenders win by reducing the tickets of the attacking team to zero or
by securing all control points (if possible)
In Counter-Attack the attacking team starts on the offense and needs
to secure all the enemy positions. They win by either capturing all control
points or by reducing the tickets of the defending team to zero. Their
task is much easier to complete before the enemy reinforcements arrive.
In Insurgency the coalition team needs to
take out insurgent weapons caches. They can
be located by gathering intelligence (more
on this in the next section). As more
intelligence is gathered red diamond
markers appear on the map showing
the rough area of the weapons caches
(they may be up to 140m from the
marker). Once you have found one of the
caches you can destroy it with explosives or
heavy weapons. Once destroyed the
coalition gains 10 tickets and a message will inform
you on how many caches remain to be demolished.
In Insurgency the insurgent team has to prevent the coalition from
destroying the weapons caches until the time runs out or the
coalition runs out of tickets. The caches are initially marked by purple
markers on your map. Once the coalition team gains intelligence on the
whereabouts of a weapons cache, it will be flagged with the blue
diamond marker.
Intelligence
To reveal the approximate location of insurgent weapons caches while playing
Insurgency intelligence has to be gathered. The following list shows the
amount of intelligence points gained or lost due to different actions.
Insurgent killed: 1 IP
Civilian or insurgent arrested (knifed): 7 IP
Civilian killed (Under penalty conditions): -7 IP
Insurgent officer killed: 7 IP
Insurgent officer arrested: 14 IP
Just thought I would give you a little insight to the game modes of PR. They are fun and definitely a changeup from regular BF2:
Completing objectives
In Advance and Secure you will need
to attack the control points (CPs)
flagged with the orange attack marker
to advance the front. At least 2 men
are required to capture a CP and the
time needed to do so is much longer
than in normal BF2. It is not possible to
capture CPs out of the order but if you started to neutralize or capture
a flag it will always be possible to move it into the next state. You will
need to defend the CPs with a purple defend marker on them against
enemy counter-attacks until the marker disappears.
In Counter-Attack the defending team can not retake fallen control
points. The team needs to defend their flags until reinforcements
arrive. If they manage to do that, then they receive additional tickets
and/or vehicles. Now they can also attack enemy positions. The
defenders win by reducing the tickets of the attacking team to zero or
by securing all control points (if possible)
In Counter-Attack the attacking team starts on the offense and needs
to secure all the enemy positions. They win by either capturing all control
points or by reducing the tickets of the defending team to zero. Their
task is much easier to complete before the enemy reinforcements arrive.
In Insurgency the coalition team needs to
take out insurgent weapons caches. They can
be located by gathering intelligence (more
on this in the next section). As more
intelligence is gathered red diamond
markers appear on the map showing
the rough area of the weapons caches
(they may be up to 140m from the
marker). Once you have found one of the
caches you can destroy it with explosives or
heavy weapons. Once destroyed the
coalition gains 10 tickets and a message will inform
you on how many caches remain to be demolished.
In Insurgency the insurgent team has to prevent the coalition from
destroying the weapons caches until the time runs out or the
coalition runs out of tickets. The caches are initially marked by purple
markers on your map. Once the coalition team gains intelligence on the
whereabouts of a weapons cache, it will be flagged with the blue
diamond marker.
Intelligence
To reveal the approximate location of insurgent weapons caches while playing
Insurgency intelligence has to be gathered. The following list shows the
amount of intelligence points gained or lost due to different actions.
Insurgent killed: 1 IP
Civilian or insurgent arrested (knifed): 7 IP
Civilian killed (Under penalty conditions): -7 IP
Insurgent officer killed: 7 IP
Insurgent officer arrested: 14 IP