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Drayu
02-06-2008, 09:28 AM
Hey folks,
Just thought I would give you a little insight to the game modes of PR. They are fun and definitely a changeup from regular BF2:

Completing objectives
In Advance and Secure you will need
to attack the control points (CPs)
flagged with the orange attack marker
to advance the front. At least 2 men
are required to capture a CP and the
time needed to do so is much longer
than in normal BF2. It is not possible to
capture CPs out of the order but if you started to neutralize or capture
a flag it will always be possible to move it into the next state. You will
need to defend the CPs with a purple defend marker on them against
enemy counter-attacks until the marker disappears.

In Counter-Attack the defending team can not retake fallen control
points. The team needs to defend their flags until reinforcements
arrive. If they manage to do that, then they receive additional tickets
and/or vehicles. Now they can also attack enemy positions. The
defenders win by reducing the tickets of the attacking team to zero or
by securing all control points (if possible)
In Counter-Attack the attacking team starts on the offense and needs
to secure all the enemy positions. They win by either capturing all control
points or by reducing the tickets of the defending team to zero. Their
task is much easier to complete before the enemy reinforcements arrive.

In Insurgency the coalition team needs to
take out insurgent weapons caches. They can
be located by gathering intelligence (more
on this in the next section). As more
intelligence is gathered red diamond
markers appear on the map showing
the rough area of the weapons caches
(they may be up to 140m from the
marker). Once you have found one of the
caches you can destroy it with explosives or
heavy weapons. Once destroyed the
coalition gains 10 tickets and a message will inform
you on how many caches remain to be demolished.
In Insurgency the insurgent team has to prevent the coalition from
destroying the weapons caches until the time runs out or the
coalition runs out of tickets. The caches are initially marked by purple
markers on your map. Once the coalition team gains intelligence on the
whereabouts of a weapons cache, it will be flagged with the blue
diamond marker.

Intelligence
To reveal the approximate location of insurgent weapons caches while playing
Insurgency intelligence has to be gathered. The following list shows the
amount of intelligence points gained or lost due to different actions.
Insurgent killed: 1 IP
Civilian or insurgent arrested (knifed): 7 IP
Civilian killed (Under penalty conditions): -7 IP
Insurgent officer killed: 7 IP
Insurgent officer arrested: 14 IP

CrazyCow222
02-06-2008, 12:10 PM
man i wish we had PR games rockin every night like back in the good old days... =P

Drayu
02-06-2008, 12:26 PM
Especially on WiH! Need community support though.

Prowler130
02-06-2008, 11:30 PM
id be up for a pr night to see if we can get a following going... youd have to go easy on me though... if i remember right, it was very easy to tk.

kilroy0097
02-07-2008, 12:15 AM
If we do have a PR server up I would highly suggest very strict rules or else there won't be any sort of cohesive teamwork. Mandatory to join a Squad in 120 seconds or be kicked. Mature play is mandatory. Following order from the commander and squad leaders is a requirement. Anything less and seriously it's not fun.

This may be more strict than WiH is normally but if you want the numbers that TG gets on their server, these sort of mandatory rules are a requirement. Trust me.

Drayu
02-07-2008, 07:38 AM
agreed kilroy, that is one of the reasons I like TG, the auto-kick for not squadding, and the rules. For the most part the admins aren't around, the community is very good at policing itself.....

kilroy0097
02-07-2008, 09:44 AM
Also the inclusion of the !reporting feature and since they have people that can review battlerecorder on the server really keeps people in line. When people start seeing the !reporting message come up suddenly stop screwing around or being asshats. Also people get auto-kicked when they reach a certain negative point range. You can a lot of TKs even accidentally in the beginning you are kicked and auto banned for 1 minute. If someone does this intensionally !reporting feature puts their name on a list for the admins to watch.

Essentially mimic the TG server as closely as possible and give the public and members another option when the TG server is full. Personally I am actually a supporting member of TG as well as WiH so I don't have to wait in line. As long as the server is not filled at 64 with members I can join at any time. Not everyone wants to pay for that sort of advantage though.

Drayu
02-07-2008, 10:20 AM
I agree, it would be nice to have an alternative to TG, but here is the thing.
1. We need community support religiously for some time to get the server seeded on a daily basis
2. We also need to have it working and admined, especially in the beginning.

That is what we need, but that is not the usual direction of the community here (which, as hard as it is for me, I understand and deal).

ALSO, TG must have scripts that they either get from somewhere or write themselves. If they are written in house, then we may not be able to do that.

Lastly, I like how T&T server welcomes every player (with a script obviously) and tells them to join a squad.

Drayu
02-07-2008, 10:24 AM
id be up for a pr night to see if we can get a following going... youd have to go easy on me though... if i remember right, it was very easy to tk.

I would be more than happy to lead you into battle and give you some tips and tactics. Yes, it is VERY easy to TK if you run and gun and shoot everything, but for me that is half the fun, having to check and double check before firing.

If you really like to fly, you should play PR b/c the choppers are incredibly more challenging, but offer WAY more fun b/c of their uniqueness. The planes too are sweet, especially the CAS and laser locking.

There is an unofficial training map that has modified the python code to allow quick spawning so when you die you don't have to wait. It is a great map to practice on......could start with that as a server :)

Prowler130
02-07-2008, 12:18 PM
you guys will have to tell me what nights you get on.

CrazyCow222
02-07-2008, 06:18 PM
just hop on TS when ur on, ill join up :thumbsup:

kilroy0097
02-07-2008, 11:45 PM
Most nights for me after 2am CST. Sometimes sooner, sometimes later. But since I'm a night owl the early morning is when I play.