wihadmin
06-24-2005, 03:15 PM
It crashed today while I was watching it on console. It finally threw up an error pop-up that I promptly captured.
It was on Gulf of Oman, 64 players full. Previous map was.... Take a guess....
Dragon Valley.
Same map that Fushe Pass followed. Maybe there's something whacked with this Dragon Valley map that's causing the crashing. I removed Dragon Valley and Fushe Pass from the cycle.
I also took the time to mod the autobalance to not switch commanders, squad leaders, and squad members. the only player that's going to be autobalanced are the stragglers.
While I was in the code, I diffed the code from the demo vs the code from the release. Now, the binaries I can't diff, but the Python code files from teh retail version has a lot of debug print statements where the demo server version does not. This adds to my theory that the retail server code is older than the demo server code since developers typically removes a lot fo the debug statements when they are ready to release their code to production.
It was on Gulf of Oman, 64 players full. Previous map was.... Take a guess....
Dragon Valley.
Same map that Fushe Pass followed. Maybe there's something whacked with this Dragon Valley map that's causing the crashing. I removed Dragon Valley and Fushe Pass from the cycle.
I also took the time to mod the autobalance to not switch commanders, squad leaders, and squad members. the only player that's going to be autobalanced are the stragglers.
While I was in the code, I diffed the code from the demo vs the code from the release. Now, the binaries I can't diff, but the Python code files from teh retail version has a lot of debug print statements where the demo server version does not. This adds to my theory that the retail server code is older than the demo server code since developers typically removes a lot fo the debug statements when they are ready to release their code to production.