DinkyPoopStick
06-23-2005, 08:03 AM
I was wondering if someone has made a program to eliminate the intro movie like they did for the demo.... i think it was like Crotch Rot.... I'm probably wrong about that though :D
meltdown
06-23-2005, 08:13 AM
Go into your BF2 folder and just rename the movies directory. I just renamed it to movies.old. Gets rid of it real quick.
LeRoy Boxley
06-23-2005, 08:16 AM
But the intro movie is cool :rockon: :thumbsup: Until after about the 20th time :wallbash: :thumbsdown: Which hasn't happened yet :jester:
meltdown
06-23-2005, 08:17 AM
But the intro movie delays your playing the game by a good 2-3 minutes... :) Why watch it when you can live it? :)
GroovyDude
06-23-2005, 08:21 AM
If you want to keep the video behind the menus, go into the movie folder and rename everything that doesn't have the word "menu" in it.
LeRoy Boxley
06-23-2005, 08:27 AM
Wouldn't that be tampering with, "the code", according to EA.
I am being fascitious :crazy:
ResJudicata
06-23-2005, 10:10 AM
cant you press ESC to skip the movie?, wait this is in the retail right?
SnaKe
06-23-2005, 10:11 AM
Ya'll do know you can hit the Esc key when the movie starts to stop it right?
By the way I think the movie is awesome. The US has the final word in that battle!
Artillary rocks. :rockon:
DinkyPoopStick
06-23-2005, 11:10 AM
but i also wanna skip "EA GAMES..... Challange everything" and that red thinging after that
wihadmin
06-23-2005, 11:12 AM
Find your movies folder under mods/bf2 and rename all the .bik files to something else. Leave the 2 related to menus. Then you'll be fine.
The_Professor
06-23-2005, 11:28 AM
Get Rid of the Splash Movies
Regrettably enough, most game publishers enjoy putting unskippable splash screens in their games, which play each time the game starts. These are, to put it mildly, annoying, but luckily for you, you can get rid of them and get right into the game within seconds after clicking your shortcut.
To do so, go to this directory:
C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\Movies
And either delete or move the movies there to another folder, leaving only menu.bik and menu_loggedin.bik behind. With the files not in the directory, the game won't be able to play them when it starts up, so it'll just skip past them.
Some users, however, report problems connecting to servers or getting kicked from them when moving these files out of the directory; if you're worried about this, you might want to create a blank Notepad document and rename it to match the name of the files that were previously there. You can do so in Windows by going to the folder, right-clicking, then selecting "New Text Document" from the popup menu and renaming it after it's created. For instance, after moving the 135 megabyte "Intro.bik" file to another directory, you could return to the \movies folder, right click, make a new text document, and name it "Intro.bik." This new file would be zero bytes in size, but may prevent the game's anticheat protection from detecting that you've messed around with the movies.
Running Alternate Resolutions
If you want to run Battlefield 2 in a resolution not supported by the in-game video options, you can adjust your startup shortcut by rightclicking on it and changing the pointer to something like this:
C:\Program Files\EA GAMES\Battlefield 2 Demo\BF2.exe" +menu 1 +fullscreen 1 +szx 1280 +szy 1024
This would launch it in 1280x1024 resolution. You can change these numbers to anything you wish, such as 1680x1050 for widescreen monitors.
Removing Tutorial Voiceover
If you've played the demo, then you've probably heard just about all of the tutorial voiceovers that you really need, but unfortunately, you're going to have to hear them all over again when you install the retail version of the game. Unless, that is, you find the audio files for grandpa and just delete them. To do so, go to:
C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\Movies
And open up the file called Common_client.zip. If you sort the contents by path, then you should be able to find a directory called sound\english\help_vo\. If you delete all of the files in this directory, then you won't have to hear the voiceover nags for each tutorial menu when it pops up for the first time.
Rebind Those Keys
One of the more frustrating aspects of Battlefield 2 is its key rebinding system. If you want to change the keys available to you, you're going to find that it's not exactly the most user-friendly system on the market. It will spit out a lot of errors when you attempt to rebind a key with another key that's already bound, without telling you precisely where the error is coming from. What's more, some keys, such as left Alt, just can't be bound for one reason or another. Sometimes you may just want to get around the system by going straight to the source and editing the config files themselves.
To do so, go to the My Documents folder on your hard drive, then open up the Battlefield 2/Profiles folder. There should be a couple of folders here, along with a couple of files, one of which will be named "Global.con." To open this file, right click on it, select Open or Open With..., then select Notepad. Inside, you'll find a text string denoting which folder here is the default user; it'll either be "Default," or something like "0001," "0002," or something similar. When you find out what it is, go back to the Profiles folder and open the folder referenced in the Global.con file.
Inside this folder, find the Controls.con folder and open it in the same manner as the Global.con folder. You're going to find a long string of control settings for each of your different vehicle types. Interpreting the syntax here will take a bit of work, but with a little work you should be able to figure out how the game denotes actions and the keys bound to them. For instance, this line:
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_LeftShift 0 0
Indicates that the command for your alternate fire is bound to the Left Shift key on your keyboard. If you wanted to manually change this to another key, say the W key, you'd simply give it a minor edit:
ControlMap.addKeyToTriggerMapping c_PIAltFire IDFKeyboard IDKey_W 0 0
If you map a key, be sure to check the rest of the lines in the same section (infantry, air, whatever) to ensure that it's not bound to two separate actions. The in-game remapping system won't let you do this, so it's probably not a good idea to do it by accident in the .con files themselves.
This is going to come in especially handy if you're attempting to bind joystick controls, as the game just seems to be kind of wonky when it comes to pretending that unbound joystick axes and buttons are actually bound. Unfortunately, it can be a task to figure out precisely what to type to bind an action to your joystick. The syntax seems to depend on whether or not you're trying to bind an axis of movement on the stick itself, e.g.:
ControlMap.addAxisToAxisMapping c_PIPitch IDFGameController_0 IDAxis_1 1 0
Or one of the buttons on the joystick:
ControlMap.addButtonToTriggerMapping c_PIFire IDFGameController_0 IDButton_0 0 0
Of course, the problem is actually figuring out which button " IDButton_0" corresponds to on your joystick. A bit of experimentation will likely be required to figure out what button or axis designation is the one you're looking for. You may want to create a new profile in the game, attempt to map all of your buttons and axes to specific actions, note them, then match them up in the profile's folder to see what's what.
When you're done making your changes, save the file and boot up the game to enjoy your new bindings. If you have multiple profiles in-game, you can copy and paste the controls.con to all of the folders in your Profiles folder to theoretically make all of them unified.
ResJudicata
06-23-2005, 02:12 PM
its like 5 seconds of your life, get over it...
kids these days... so impatient
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