View Full Version : Retards
dbodenheim
06-19-2005, 10:10 PM
Look Im posting this out of frustration and anger. This isnt directed at many of the hundreds of people I know in the WiH community ( 1 gripe is) its you inbound folk who have decided to make this your home.
1) Recognize that this is a great community, it is. 500 + registered users will tell you how great itis and how hard =HR= has worked, even with dicks like me ( past stuff).
2) Think before you make your decision. Ill repeat this. Think before you make your desicion.
This is defintely aimed at the BF2 community. And here are MY gripes ( not the servers)
1) Gripe 1. I got into it with someone the other night on teamspeak. You were subsequenttially kicked from teamspeak and the game for probably being drunk and running your mouth. Im not judging you because ive been drunk too and said some pretty dumb stuff sometimes. So Im as guilty as you. Ive curbed that alot in the last 7 months. Anyhow, I am from the Counterstrike community here at warishell glad to meet you. :) You are from the Point of existance community. You were rattling off alot of HR names the other night when you were asking me who the hell i was ( drunk) and then you were kicked. As you being a regular Im sorry you were kicked, HR guys said they've never had a problem with you ever. So if you read the forums you need to PM me, because alot of people will attest to ---Jeff's a great guy. You and I dont need to fight, but be friends. End of this rant.
2) Second gripe. And my biggest one yet. Read on because you all have been victim too:
1) Jeff ( or any player OR owner) lays a mine down.
2) Player/owner/JEFF hops in vehicle as sidekick or gunner.
3) DRIVER sees your mines ( your view too) and runs right into them on his way somewhere and TK punishes you within 2 secnds of HIS Death ( and yours).
My god I hope and pray....................that when the game is released and a driver/ infantry runs over your mines and TK punishes you, HE ( the retard) is immediatly permabanned for being a retard. Go ahead and press page up retard, because you saw the load of red skulls on your screen and decided your tank would fit through all five of them.
OH MY GOD!!!!! &^$&%$^$^%#^#@$%@%$@%^#@%#^@%#^@$%@@@@#%@#%^@$#@%@%^@% ^#@%^#@#$#$@$##$@#$@#$@#$@$#@#$@#$@$@$#@
LAST NOTE--- IF YOU PUNISH FOLKS FOR YOU RUNNING OVER TEAM MINES AND CLAYMORES, LOOK FOR ANOTHER SERVER.
maybe the owners should move this into the rants forum, i am so mad i am tearing my skull off. If the SSP guys or any admins were half as mad as I am right at this point ( 6 months ago), I totally understand how pissed off they were while trying to hold some sense of rationale. I am so right wing computer gaming conservative right now im going insane. Dont **** with me this week, I am still learning names, and as a HALL MONITOR on this server, you screw me twice with something like this, and your name WILL be handed to someone I know will do something about it. WiH is notoriously strict for punishing people being jackasses, its what sets us above the cream of the crop, and GIVES US the community a place a cut and above a better place to play.
I know this is a transistion period, but its the best time to weed out morons in my opinion. Alot of people on this server wont say what Im thinking. And thats what holds me back sometimes, saying what I think. But im saying ALL of the above for those that want to, yet cant. ( for wahtever SANE political reason).
JEFF FROM HUMAN RESOURCES
monos
06-19-2005, 10:56 PM
breathe dave breathe
dbodenheim
06-19-2005, 11:20 PM
lay some mines Jeff ( monos) get in THEIR vehicle..............watch them from your gunner's posistion run STRAIGHT into them ( 5 second drive time) and have them punish you for a teamkill within 1.5 -2 seconds) for killing them, tell me to breathe again. Please brother Monos tell me to breathe again.
I dont put up with this BS, and my fellow community of gamers shouldnt have to deal with this crap either. This is why HR never made me an admin. So i can voice out the same stuff they are thinking in there heads. Im happy to fulfill that posistion.
It is LITERALLY like they are f ucking Lucy pulling the football out from Charlie Brown. Though Charles Shultz never drew it in the 50's, off-screen , he clocked that bitch and sicked his dog on her ( snoopy). Lucy got mad and took it out on Peppermint patty. SHE IN turn took out on Marcy ( a sniper at heart) which is why Marcy is so sub-serviant today. ( YES SIR.) See? Charles pegged Marcy as a militant dyke.
moldykorn
06-19-2005, 11:59 PM
Believe me, I know exactly how you feel, and im sure a whole lot of people know how you feel too.
I particularly hate it when youre trying to take off and they just stand right under the wing and get TK'd. THEN THEY PUNISH YOU!
WHAT IN THE FOXTROT!
meltdown
06-20-2005, 12:40 AM
Keep in mind it also depends on WHERE you placed your mines. Me and the other HR guys were getting wiped by team mines tonight because:
1. We rush to cap a flag
2. Enemy vehicle spawns before flag is capped
3. We rush into the vehicle to prevent the enemy from using it
4. Some enterprising Engineer decides "Hey I'll mine the front path of that vehicle in case the enemy spawns and grabs it" (not having the intelligence to look and see there are already 5 people clambering into the APC).
5. No one can see the mines because they are directly in front of the vehicle's path, and due to the camera placement
6. We hit accelerate to haul out of there because no doubt someone is calling in an artillery strike on us (If you ever wonder where artie is going to hit in this game, look for the squad of HR guys, it's probably on them whetehr friend or foe it seems).
7. We promptly blow up in a large explosion.
Way to play the engineer is place mines in a location you are defending far enough out that they can easily be avoided, and seen by fellow team mates. Announce repeatedly, all in caps, in team chat where exactly the mines are located (NE of X flag) so that they are aware of them. And do NOT leave that area without first making sure the mines are no longer there (unless you are placing them in the IMMEDIATE vicinity of the flag). Also make sure you keep them in sight so if you see someone rolling towards them you can run forward and pick them back up so they can get out of the base.
Note, I noticed you are from the CS side, that's cool, I'm from the BF side and that's just stuff we've learned in the many years of playing as being able to see mines has ALWAYS been a problem since BF1942. There is so much to pay attention to, especially with 90% of the time this game having nearly all 64 players clashing over the exact same point. Also you need to remember mines, claymores, and C4 always have the same identifying marks, so it is not always easy to tell what exactly you are coming up to, and often times when in the middle of a battle, with arty coming in on your loc, getting locks from AT nfantry, tanks, and choppers you don't have time to analyse it. 66% chance it may not be a mine, better to risk that than the 90+% chance of quickly getting blown to smitheriens. Now if they run over them and then vote "punish" then yes that is a problem, but they have the option not to (and actually I think most of us punished the guy that kept planting all the mines at the ONLY way out of bases effectivly removing our ability to mobilize armor, until he was kicked, or stopped doing that).
BTW no a driver does not have the same view as you, often times thay have a much more restricted view than you being closer to the ground and most of the vehicle's bodies being so much wider than they're view it cuts off alot of the ground view, and you can still miss things over a 5 second drive when you're being shot at, managing a squad, and trying to figure out where you are needed the absolute most when all at the same time.
Things will change with release though. We'll get a lot tighter on the rules, alot more tougher on punishments and the level of smacktards will go away. It just takes time.
dbodenheim
06-20-2005, 01:08 AM
Note, I noticed you are from the CS side, that's cool, I'm from the BF side and that's just stuff we've learned in the many years of playing as being able to see mines has ALWAYS been a problem since BF1942. There is so much to pay attention to, especially with 90% of the time this game having nearly all 64 players clashing over the exact same point. Also you need to remember mines, claymores, and C4 always have the same identifying marks, so it is not always easy to tell what exactly you are coming up to, and often times when in the middle of a battle, with arty coming in on your loc, getting locks from AT nfantry, tanks, and choppers you don't have time to analyse it. 66% chance it may not be a mine, better to risk that than the 90+% chance of quickly getting blown to smitheriens. Now if they run over them and then vote "punish" then yes that is a problem, but they have the option not to (and actually I think most of us punished the guy that kept planting all the mines at the ONLY way out of bases effectivly removing our ability to mobilize armor, until he was kicked, or stopped doing that).
BTW no a driver does not have the same view as you, often times thay have a much more restricted view than you being closer to the ground and most of the vehicle's bodies being so much wider than they're view it cuts off alot of the ground view, and you can still miss things over a 5 second drive when you're being shot at, managing a squad, and trying to figure out where you are needed the absolute most when all at the same time.
You said you noticed i was from the CS side, there are flat OUT, alot of your HR brothers who will tell you I spent my required time in Point of Existense, which i did. And the Battlefield games which i would of, had I known them ( th HR guys) at that point at time. Im not starting a fight with you, I just flat out disagree with you.
In point of existense you had to hit " Q" to see things such as flags and mines, etc.
Here, its right in your face. You run over a giant red X, and punish the person who laid it, I 100% dont agree with you. Your wrong, that person is an idiot. Go ahead, keep on defending the people that run over the mines you laid, I wont lay them anymore. I have no idea why you are defeding peole in this at all?????????? we arbnt throwing mines in tanks faces 3 feet in front of when they roll out just to see if they hit them..
This is people who get in a tank, see the mines, roll over them anyhow, and then TK YOU!!!!! Dont defend these people , you are wasting your typing.
atomicbob
06-20-2005, 01:10 AM
WTF?? you can pick a mine UP??
Someone needs to enlighten me, cuz a lot of times I set stuff then wish it was gone.
At the same time, I don't think a guy shold have babysit his mine or claymore once it's been set.
I know when I mine a zone, I say, "The hotel flag is mined", and then I leave. If some short bus rinding beeotch decides to come rollin in after that, then sorry about their luck.
I mean you got red x's, you got vehicles going beep beep beep. Don't punish me cuz youre a ball of air with rocks in your head.
And how about these guys that try and leap up on a tank that already has a gunner on board??. Yeah, they can stand upi there. But as soon as you7 start driving, they die. Viola, a punish. What dinks.
And we really got to get a definitive answer about why some guys on your team show as red.
This is not good. I've killed the same guy twice in less than a minute, and Ifeel horrible. But what can you do? "There's an enemey". Kill him!!!
Then I get punished twice for doing what I'm supposed to do.
I hope they get rid of this bug, and if it ain't no bug, they need to change how it works.
Killing your own sniper is not good.
:wallbash:
dbodenheim
06-20-2005, 01:14 AM
BOB, thats bug, snipers appear as enemies. RED. Not warishells fault blame EA.
GroovyDude
06-20-2005, 09:10 AM
BOB, thats bug, snipers appear as enemies. RED. Not warishells fault blame EA.
Actually, I've seen some odd stuff in game, like someone on my team (not a sniper) showing up on the opposite team (yes I tk'd him, sorry Vonkroll). I've also seen it where the chat windows shows someone just killed me, although I'm still alive and nowhere near any action.... haven't quite figured that one out yet.
As for you Dave, I agree with monos: Take a deep breath through your nose and hold it for three seconds. Good, now exhale slowly through your mouth (making a ha sound) and try to make the exhale last for as long as you can. Repeat at least 3 times.
Now as Meltdown stated, mines have always been a problem in BF. With 64 people running around, it's no surprise that TKs are through the roof due to friendlies running over your mines. I myself have been a victim to this.
In fact, I jumped into a buggy yesterday with a non-squad friendly driving and notice right before he took off that there were skulls ahead of us. I tried to jump out, but was killed in the explosion. Incidently, the mines had been placed by someone on my squad.
Yes it's annoying. But honestly, there is little that can be done to prevent friendlies from running over your mines. You can try warning people through chat, but with 32 friendlies and 64 player mahem happening, you're lucky if 8 people acknowledge what you wrote.
Personally, I don't lay mines unless an enemy vehicle is approaching, or I'm going to be guarding a flag. And even then, there is always a certain level of risk I'm taking that I'm going to end up Tk'ing someone. Additionally, laying mines and leaving the area is just asking for trouble.
And for anyone who may be curious, I too get frustrated when playing these online games. However, once I feel myself reaching the frustration mark I proceed to excuse myself from the game and go do something else. I love the BF game series, but once it gets frustrating it's no fun anymore. In the end, it's just a game.
wihadmin
06-20-2005, 09:31 AM
My rule of thumb:
1. Never use mines. Mines are dumb. They don't know if it's a friendly or an enemy vehicle. Use C4 instead. You have to be around to detonate them. But you know when you detonate that it's not a friendly that you're killing.
2. Never jump into a vehicle with someone you don't know.
3. Never let Grim play commander again. He put arty on my squad twice!!!! When we're on the same team!! GRIM!!!!!!!!!!!
4. Never attack a tank or apc when i have a pea-shooter. Let it pass.
5. Never sprint away from a crazy driver trying to run you over. Instead, run around. Wait for him to make the charge, then jump left or right at the last second. He'll miss 90% of the time giving you a clear shot at his backside. Worked for me 3/3 times.
Tomorrow, then our server is running the retail version, we'll be playing on the 64-player map version. It will open things up a bit so that everyone isn't all concentrated in an area.
The Needle
06-20-2005, 09:36 AM
I am with you on this one Jeff. I have pretty much given up the engineer class since I kill as many of my team with mines as I kill of the enemy. I do not feel the need to babysit my teammates when there are two mine warning systems in place. The visible one on the ground and the pop up warning on the right side of the screen. Due to the punishes though I simply quit the class even though it was my favorite.
My new pet peeve is people rushing to get an aircraft and if you are racing them and win they then jump onto the outside of the aircraft so that if you move you get teamkills. How nice.
atomicbob
06-20-2005, 09:40 AM
Well, I feel bad about the sniper thing. That one guy, LOL, he came running out frmo the overhand by the hotel, right behind some friendlies. I was waiting on the tank to spawn and promptly covered by buddies butts by blasting him. High five myself. And the guys guys says "You dick!! WTF!!" I realize what I did and type a quick 'sry dude". I turn around and there is another enemy. I make quick work of him with a head shot.
Same dude.
Man, he was pissed.
wihadmin
06-20-2005, 09:41 AM
Don't worry guys. Soon we will be kicking the idiots who causes their own deaths like that. We got those in bf42, bfv, poe, and now bf2.
LeRoy Boxley
06-20-2005, 11:15 AM
You mean that demo map gets bigger in the retail version?!?!?!?!?!?!?!?!?
wihadmin
06-20-2005, 11:16 AM
You mean that demo map gets bigger in the retail version?!?!?!?!?!?!?!?!?
Yup. The version that demo has is 32-players even though we allow 64-players on it. So it should get a little bigger with the full retail version.
LeRoy Boxley
06-20-2005, 01:01 PM
Thats KEWL!!!!!
dbodenheim
06-20-2005, 01:04 PM
Tomorrow, then our server is running the retail version, we'll be playing on the 64-player map version. It will open things up a bit so that everyone isn't all concentrated in an area.
Drayu and I were talking about this a few minutes ago. Though neither of us can verify it, were pretty sure more flags are going to be added to the north and south. Though I like how it will change gameplay, this is going to make sniping even more boring. :(
monos
06-20-2005, 01:54 PM
Tomorrow, then our server is running the retail version, we'll be playing on the 64-player map version. It will open things up a bit so that everyone isn't all concentrated in an area.
Drayu and I were talking about this a few minutes ago. Though neither of us can verify it, were pretty sure more flags are going to be added to the north and south. Though I like how it will change gameplay, this is going to make sniping even more boring. :(
speak for yourself i have sniped from nearly across the map as is and will enjoy the added chalenge of additional distance
dbodenheim
06-20-2005, 01:57 PM
speak for yourself i have sniped from nearly across the map as is and will enjoy the added chalenge of additional distance
Jeff I expect more from you. There is a set range on your scope. Even when your "scoped" targets will still dissapear out of range. You cant extend that range. What I mean by this post is that with additional map points and flags on the map, sniping targets will grow thinner then they are.
monos
06-20-2005, 01:58 PM
speak for yourself i have sniped from nearly across the map as is and will enjoy the added chalenge of additional distance
Jeff I expect more from you. There is a set range on your scope. Even when your "scoped" targets will still dissapear out of range. You cant extend that range. What I mean by this post is that with additional map points and flags on the map, sniping targets will grow thinner then they are.
oh, nevermind......Bitch!
FiLTHY_SNiPER
06-20-2005, 06:14 PM
Yup. The version that demo has is 32-players even though we allow 64-players on it. So it should get a little bigger with the full retail version.
Yeah u can see in the bottom left corner of the map that the play area is segregated to a sqaure area of a bigger map.. so it looks like the map is indeed bigger in the full version.
meltdown
06-21-2005, 10:25 AM
Actually there are only two uses for mines, period.
1. Keep people inside where they currently are.
2. Keep people from entering locations.
They are not for getting kills, they are for controlling the battlefield. That said the only GOOD place to put mines generally is in the immediate vicinity of where a flag is (we're talking right on top of the flag here) when there is no one there to defend it (i.e. the construction flag when you already possess a good portion of the beach flags and the fighting is going on at the beachside). Reason being:
1. Any armor rolling into a heavily contested flag is going to be destroyed anyways in short order by Spec-ops tossing on C4, or AT infantry hitting them with their SMAWS.
2. Any armor driver worth their salt is not going to be driving a vehicle into a heavily contested flag due to reason number 1. They are going to stand off, stay mobile and shell the crap out of the flag everyone is rushing for. If you want a good example of this watch games when Prymer or Gunnie are driving armor, they rise to the top of the point and kill list because they are doing exactly that. Actually I've had many an arguement in the past with Gunnie to just drive up in there so we can bring the firepower to bear up close and personal, everytime I've won that arguement we've promptly died due to the overwhelming numbers of infantry.
Unfortunatly you DO have to babysit your mines whenever you drop them, this has ALWAYS been the case. Whether it's been in EoD or PoE, 42 or BF:V. To not do so is irresponsible, and I remember spending many a match sitting in whatever base we had taken as an engineer with my mines down and just sniping hostiles in order to make sure I would be available to clear out my mines if friendly armor was rolling towards it. Mines are not for laying huge minefields in the game, they are for spur of the moment usage when you see armor rolling directly into your location and you know for a fact that there is nothing there to stop them, or if you are going to be sitting nearby and are available to clear them out. That is the way it has always been.
And as stated before you cannot tell the difference between mines and C4, and with the popularity of Spec-Ops and the usefullness of C4 it is FAR more likely that it is going to be C4. I know we tend to throw it everywhere once we take a flag.
You can get upset all you want, but that is the way it is going to be due to the way the game is laid out. If you play engineer you have to know exactly how to play it in a very specific manner, or else you run the very real risk of being banned from TKs. ::shrug:: That's the way of the game, and I am sure Gunnie could tell you of many TKs he's gotten in BF:V with his claymores, it happens and you just have to deal with it, not use those aspects of the class in the same manner. or play a different class.
As for we were wrong for punishing him. If a T-90 spawns at a flag we control, and someone completely floods the place with mines so we can't even move it out and use it without blowing up, sorry that's not my problem (actually it is my problem, but not one of my making). If we can't use our armor than we are at a disadvantage, I don't personally care about my kills, my score, or anyone's "TK's" due to valid accidents (and I always forgive valid accidents), I care about winning and doing what needs to be done to win the round.
That being said if someone is hampering the efforts due to not intelligently playing his class then yes I am going to hit page-down instead of page-up. Just like a commander calling in arties right on top of friendlies. I'll overlook it and forgive it the first time, and MAYBE even the second, but after that I am going to punish it. The function is there for a reason. Adapt and get better or don't play is my opinion to them and the same philosophy I live by in the game for myself. Just like with the mine layer this weekend. I forgave the first time it happened, but when every place we can get armor at is coated in mines by the same person he is hampering us moving the battle forward and it would be better for our side IMO if he was no longer there for that round (which is all a TK kick and ban lasts for).
As for your personal mine problem, remember we have very fast moving vehicles in this game as well, even the APC's can get up and haul. When you're moving balls to the wall down side streets villages and through enemy you're not going to have time, or capability to stop on a dime as soon as you see a mine. It's the way of the game. And 3D map shows things within about 10 feet of you, maybe a wee bit more, and it does not hover the image over them more than say a few inches. Trust me 90% of a time a tanker cannot see them due to attention being focused elsewhere, and the layout of the tanker view. It happens, just learn wiser locations to place your mines.
wihadmin
06-21-2005, 10:30 AM
Remember all those bouncing betties that Trahn/Gunnie used to set up in BFV and that one mod? That was some serious accidental TK'ing...
dbodenheim
06-21-2005, 10:45 AM
As for we were wrong for punishing him. If a T-90 spawns at a flag we control, and someone completely floods the place with mines so we can't even move it out and use it without blowing up, sorry that's not my problem (actually it is my problem, but not one of my making).
Ok what Im talking abuot is different then what your talking about. I am not talking about some asshat throwing mines all over the spawn area, in front of a tank, a side of a tank, behind a tank, where the tank has no maneuverability. Im talking about the situations where an intelligent engineer ( voila moi) lays mines in a rationale manner. In the particular situation I was tearing my hair out when I posted this.
a) I had placed mines at the entrance of the base in a row along the left side, 3 of them leading out of the base. This left over 3/4 of the entrance free for a tank to maeuver out ( or in). The tank spawned and from the drivers view he had a direct view of all those little red skulls and bones right in front of him. I know this for a fact because I was manning the machine gun. He then moved the tank forward, he had 5 seconds ( count missisippis) and then ran straight into the first mine without bothering to even attempt to go around them. That makes him an ASSHAT. He then promptly punished me for his inconvenience.
I cant believe this still makes me mad 4 days later, but it does.
meltdown
06-21-2005, 11:20 AM
Then you are right the guy was an idiot. But hey, they'll go the way of the dodo once the retail server gets going. I even know exactly which flag you mentioned, and generally the very reason why I use the back exit/entrance on that flag. Though you were talking about something like the far SW flag where we ran into problems this weekend of people dropping mines right at the entrance there which is a poor place to put them as there is no way to see them until you round the corner and are on top of them. Or the other problem we were having is trying to leave the SE beach flag in a FARV to take the hotel flag and come to find out some bright guy decided to completely cover the village just NE of there with mines. We come barelling around a corner and BOOM 3 guys dead. That's been happening so much lately it's not even funny. But yes your issue is different, but like I said that should go away once the retail is out and the regulars are all on the server during most play times.
vonkroll
06-22-2005, 07:23 AM
Hay the amount of times i have been a smack tard and seen the little skull, but still driven over mines. Is a little bit worrying.
You would think the pain of death would teach me, but hay.
If and when i have been silly enough to run over friendly mines (??? what is a friendly mine anyway, a mine that takes you or a drink??) i laugh and my own ass and always forgive.
Just me, mind you i do not forgive some of my =HR= buddys for killing me many times, even when am in there squad, and shouting on TS stop it am bugged.
See some people just do not trust you when they see RED. :)
GroovyDude
06-22-2005, 07:51 AM
Just me, mind you i do not forgive some of my =HR= buddys for killing me many times, even when am in there squad, and shouting on TS stop it am bugged.
I move to kick Von from =HR=. j/k :jester:
vonkroll
06-22-2005, 12:22 PM
May be i should take the hint and except that you just like killing me :D
GroovyDude
06-22-2005, 03:33 PM
May be i should take the hint and except that you just like killing me :D
Only when you show up red! :D
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