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Mad5cout
07-31-2007, 05:09 PM
I am sure there has been talk on this of late but I thought I would throw it out there, even if it is as a soapbox item. I am sure all gamers have recognized the recent surge in hardware capabilities and the cooresponding race in the game development field to utilize new technology to come up with a game that can do more, have better graphics, etc. etc.

As developers focus on creating the greatest engine and the best textures and graphics, I feel something has been lost: game content. Personally, I would prefer game content over the latest graphics any day. I remember back in the days of Unreal and Half-Life, you would buy a game and it would take at least 2 weeks of 4-6 hours of play to finish the game. The story lines were in depth and in some cases rivaled good books I've read.

In contrast, Unreal 2 (which was a major flop) only took me three days to finish. It seems most games can be completed in that amount of time. Even the RTS's are getting smaller. Starcraft took almost a month to complete but Warcraft 3 was two weeks tops. Half-Life 2 seems to be the main exception in my mind. However, when I bought Episode One, I was expecting an expansion that was perhaps synonomous to that of Blue Shift or (what was the other expansion for HL?). Anyway, for $10, Igot a game that took me no more than 6-7 hours to finish. I was extremely disappointed.

In contrast (sorry for those who know this and I sound like a broken record), I also recently purchased the Resident Evil 4 PC version (ported from the PS2) and have been playing that. The game is 2 years old so it gives us some historical perspective. The original story line took 26 hours of play. When I was finished, 4 new subgames were unlocked that I just now working through. The first of these unockables took me about 6 hours. If the others are the same, that's a total of about 50 hours of game play - GOOD gameplay and with a great story I might add - for only $20.

I guess in the end, you could shoot holes through the examples I have provided, but the observation is true, IMO. I don't think anyone can deny that the games are getting smaller. Do we have to settle for less game to get the good graphics or physics? or are the developers getting lazy? Personally, I would prefer captivating and in depth game content over graphics but it would be nice to have our cake and eat it too.

Perhaps, when DX10 settles in and the recent consoles are not so new, the developers will start focusing on the games rather than flexing their tech-penises. or not...

Vash
07-31-2007, 06:47 PM
I agree with you. Many of today's games are more razzle-dazzle, then quality. Excluding good multiplayer games (which can provide years of entertainment), single player games, for console and PC, are rather lacking in content compared to games of yesteryear. Devs seem to want to buff their shoes to a blinding sheen, before making sure they are good for walking in. That's a bad analogy. My point is, visuals are becoming more, and more of a selling point for games today, as oppose to a hardy serving of unique gameplay, with a side of interesting story/characters/themes/etc. Might have something to do with the newer generation of gamers being raised on Xbox and PS2 games, instead of older 2D stuff. If something doesn't look pretty, it doesn't interest them. Shame really.

RabbidHamster
07-31-2007, 08:05 PM
Interesting observation and I'm inclined to agree that yes, content has been on a general decline. Dark Messiah of might and magic came with my vid card and it was a fun combat system and fairly good looking for an RPG. But it only took 2 days to finish. Compare that to the countless hours I spent playing Baldurs Gate... now there was content.

However besides the few exceptions you've mentioned there is the entire genre of the MMORPG. These are only a few years old and tend to offer obscene amounts content, literally taking months and years to slug through. So while a lot of game types are declining in terms of content, there are some that are getting far, far more in depth.

Personally I'd like more content as well and hope that it picks up. MMORPGS are fun but I'd like my content in my RTS and FPS games as well.

[W33T] Canadian23
07-31-2007, 11:12 PM
very true the only games that last for a long time are my medieval 2 total war can play mult hours plus all the mods that game is great. the multplayer games are good but it's hard to find a good old single player game of any depth.

Mad5cout
07-31-2007, 11:59 PM
Interesting observation and I'm inclined to agree that yes, content has been on a general decline. Dark Messiah of might and magic came with my vid card and it was a fun combat system and fairly good looking for an RPG. But it only took 2 days to finish. Compare that to the countless hours I spent playing Baldurs Gate... now there was content.

However besides the few exceptions you've mentioned there is the entire genre of the MMORPG. These are only a few years old and tend to offer obscene amounts content, literally taking months and years to slug through. So while a lot of game types are declining in terms of content, there are some that are getting far, far more in depth.

Personally I'd like more content as well and hope that it picks up. MMORPGS are fun but I'd like my content in my RTS and FPS games as well.

ah but you pay for this content on these games now. $ per content, you really are getting just as much for your buck as you do with the single player games. In fact, maybe less. IN NO WAY DO I WANT THIS TO BECOME A MONTHLY FEES DEBATE, but in my opinion monthly fees are another example of game developers charging more for the content they provide if you get my drift (in terms of a dollar:content ratio)

Single Player Games do it by charging the same price but giving you less game play. The sad part here is that they shave away so much that you really don't have enough game to sustain any interest most of the time.

I would also like to mention a couple of other recent exceptions: Oblivion and its expansions were worth every penny. Also, if you follow my logic on the MMOs, at least from a dollar:content ratio, Guild Wars provides months or even a year or more of game play for $40 a pop.

FozzyBear
07-31-2007, 11:59 PM
I can honestly say, and I may be the minority, most games I buy.... I buy for the multiplayer.

HL2, I only fininshed half of the single player. But have been enjoying my purchase for how long now????......

BF2.. don't even know if it has a single player mode :dunno: BF2142 same thing.

BF1942...never played single player, but I played the crap out of the mods DC/EOD/FH/and many many more

there were other games Age of Empire/War Craft/Star Craft/etc that I played, but the #1 game that got me into playing computer games was

QUAKE 3. First clan experience and realized that community was just as much fun as playing the game..... RIP [AY] "AngryYouth" ....

Mad5cout
08-01-2007, 12:07 AM
I can honestly say, and I may be the minority, most games I buy.... I buy for the multiplayer.

HL2, I only fininshed half of the single player. But have been enjoying my purchase for how long now????......

BF2.. don't even know if it has a single player mode :dunno: BF2142 same thing.

BF1942...never played single player, but I played the crap out of the mods DC/EOD/FH/and many many more

there were other games Age of Empire/War Craft/Star Craft/etc that I played, but the #1 game that got me into playing computer games was

QUAKE 3. First clan experience and realized that community was just as much fun as playing the game..... RIP [AY] "AngryYouth" ....

This is, of course the other side of things. Although g4techtv just did a little news real during E3 about how most games simply tack on a multiplayer client and really don't do much with it beyond the regular game content (FEAR is a great example of this). BF series are online only. HL2 and Counter Strike are major exceptions because CounterStrike was originally made by independent modders just like Red Orchestra and Insurgency where the intent was the multiplayer. Tell me, how often do you play HL2 Deathmatch? :lol:

RabbidHamster
08-01-2007, 09:28 AM
ah but you pay for this content on these games now. $ per content, you really are getting just as much for your buck as you do with the single player games. In fact, maybe less. IN NO WAY DO I WANT THIS TO BECOME A MONTHLY FEES DEBATE, but in my opinion monthly fees are another example of game developers charging more for the content they provide if you get my drift (in terms of a dollar:content ratio)


Very good point.