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View Full Version : The cheerleader pyramid: origins and effectiveness.



Mad5cout
04-21-2005, 06:03 PM
I humbly confess that I am the origin of the recent prevalence of cheerleader pyramids used on the WIH servers. It all started when the CTs were pathetically losing every round of Havana one evening after a long day of work (for me anyway). When the wins hit 9 to 0 I cried out, "Let's make a cheerleader pyramid!" Ironically, people listened. Most the time people ignore me and now I say the stupidest thing ever and people jump at it. Wierd... Anyway, CTs won the next three rounds with the tactic and the pyramid was born.

The rest of this post is about my theory of why the pyramid works and for those of you who are interested in military history and tactics. If you aren't a dork like me. Don't read on.

I believe it works due to a concept mostly used in pre-Word War military thought called "concentration and mass". A concept first introduced by a French tactician named Antoine Jomini. The idea is that which ever army/unit could bring the most firepower to a very concentrated location would have decisive victory over the enemy -- Hence Red Coats standing in firing lines, shoulder to shoulder. For those of you who experience the guns on CS:S to be as accurate as a musket, you will appreciate this concept. This thought process was still used all the way into Korea. In "A People Numerous and Armed", historian John Shy reviews some of the orginizational modifications made in army platoons going into Korea as a reaction to the poor rates of fire discovered when studying the effectiveness of D-Day and other World War II battles. In any case, the pyramid works because of the concentration of fire on the enemy.

Some thoughts at maximizing effectiveness:
1. Pick an open location that allows you to pick off enemies before they can get close enough to nade the group.
2. Find places with a single path of approach. This will concentrate all your fire into one location.
3. Buy weapons with a high rate of fire and a moderate to high level of accuracy. Some suggestions M4a1 Maverick, Machinegun, and AK47. Although I cannot remember the names the other rifle on Ts that looks like the AK is good (higher rate of fire). Also their is a 50 round SMG that has a Rate of Fire almost equal to that of the machinegun that works quite well.
4. Have one or two snipers in the group for long range protection.

GO, FIGHT, WIN!!!! GOOOOOOOOOOO CHEERLEADERS!!!! YAY!!!

Prowler130
04-21-2005, 06:20 PM
actually i think zilong or jeff made one 2 months ago when the t's were getting dominated on Dust. They made a pyramid in front of the van at spawn

loopcycle
04-21-2005, 06:54 PM
anyone ever seen a pyramid run?

when we pyramid, i just laugh my ass off.

i thought it was just a morale booster. who woulda'eva thunk it?

zilong
04-21-2005, 07:00 PM
I nominate mad5cout for the "Greatest WiH Strategist Award." Your pyramid is as great as the 64 Hexagrams formations by the great Zhuge Kongming

MajorPayne
04-21-2005, 07:01 PM
It got me killed


I hate it

zilong
04-21-2005, 07:35 PM
http://www.atomicbobs.com/uploads/havana.jpg
http://www.atomicbobs.com/uploads/dust.jpg

MajorPayne
04-21-2005, 07:48 PM
I naded one of those pyramids and got 4 kills! Please keep em up!

dbodenheim
04-21-2005, 09:42 PM
I was part of the origanol "van camp" on dust. I dont think I was the one to come up with the idea. Im almost positive Phyxius and Redy were there too, and mintskoal ( name from the past). This was like in December.

It became a classic becuase it was the only round the T's won that game. The CT's were humilated because the T's did not move from the van at all.

DemonEyes
04-21-2005, 11:48 PM
Today I have participated in 3 pyramids, one or two of them actually worked. It is a fun little idea, especially when you are getting your ass handed to you :x We did it on compound earlier tonight in the hostie shed, that one didn't turn out so good. :wallbash:

Xine
04-22-2005, 08:45 AM
Bah, that's so 1.6.

Raptor2k
04-22-2005, 04:11 PM
Bah, that's so 1.6.

Very true

I noticed this is becoming a trend, too

http://img.photobucket.com/albums/v335/IEatChickenWithCheese/de_train0000.jpg
http://img.photobucket.com/albums/v335/IEatChickenWithCheese/de_train0003.jpg


But trends go away, I enjoyed the moment of killing 5 with my one nade

Raptor2k^Bot #23 killed Mad5cout with hegrenade.
Raptor2k^Bot #23 killed dohyoh with hegrenade.
Raptor2k^Bot #23 killed a little girl with hegrenade.
Raptor2k^Bot #23 killed SraAviano with hegrenade.
Raptor2k^Bot #23 killed Reality Fix - Finally Home. with hegrenade.

In joo face, mad5!

Persephone
04-22-2005, 04:49 PM
this pyramid is prettier

http://www.chipola.edu/extrac/athl/cheerleader/pictures-2003/pyramid22003.jpg

and in any case you guys were clearly trying to look up my skirt that last pyramid we did.


[note: thats some random google]

monos
04-22-2005, 04:59 PM
this pyramid is prettier

in more ways than i will even mention here

atomicbob
04-22-2005, 05:22 PM
ROFL!!

:hump:

I think they would kill me faster than a stack of shotties and MG's.

But what way to go..........

:yaya:

Persephone
04-22-2005, 05:49 PM
Rofl. Perverts. Put out the bait and you can reel 'em in every time!

Bonez
04-22-2005, 06:16 PM
huh what now ?

FiLTHY_SNiPER
04-22-2005, 06:35 PM
Rofl. Perverts. Put out the bait and you can reel 'em in every time!

Works on almost everyone : P

Raptor2k
04-22-2005, 09:42 PM
And just for the record...


Raptor2k^Bot #23 killed Mad5cout with hegrenade.
Raptor2k^Bot #23 killed dohyoh with hegrenade.
Raptor2k^Bot #23 killed a little girl with hegrenade.
Raptor2k^Bot #23 killed SraAviano with hegrenade.
Raptor2k^Bot #23 killed Reality Fix - Finally Home. with hegrenade.

yes, im conceited

Mad5cout
04-23-2005, 08:26 AM
I suppose it was arrogant of me to think it was my original idea. :flipoff: I never saw or heard about the Dust camp on the van and am not sure how long ago it was tried. All I know is about a week and a half ago I suggested it in Havana with astonishing success. Since then, I have not gone one night without seeing it tried at least once or twice on every map. But someone else can surely copyright the technique and call it theirs if they want. :D In any case I think zilongs post may have original photos of both of them on his post. If someone wants to carbon date them, I'm sure we'll be able to figure this out...

I would also like to update my original suggested strategies for this method. I've noticed that people have started to expect it a little and save some nades just in case. I saw it work better with a couple of skirmishers off to the sides that are not part of the main group. There is also a range sensativity here. Be far enough from entrance to the are to avoid nades but close enough to avoid giving a major sniper opportunity. Its good to have it facing entrances that the enemy has to expose a large portion of their body before they can get a shot off. I have noticed this really works best for the CTs at Havana when the basement is closed. Honestly, I haven't really seen another good map to use this on. Anyone else seen it work really well somewhere else?

Saur
04-23-2005, 08:32 AM
Oh yeah, this tactic was employed at whendarknessfalls server all the time, especially on twilight with autos, rifles, and paras. When the Ts were owning, CTs would pyramid in spawn at a corner. Same in Office, T's will pyramid on the wall behind the projector w/ the table and CT's will pyramid on the dumpsters underneath office or in the snow man area. As Raptor pointed out though, it should only "work" i suppose for 1 round out of sheer surprise. Responsible players will generally pack hegrenades for the next round as you noted.

For every tactic there's a counter-tactic, and that's what grenades are to the pyramid. Pyramids make it difficult for the enemy to get in, but if you make it hard for someone to get in, chances are --- you can't get out.

<3 Saur