The_Professor
04-15-2005, 04:02 PM
http://www.fileplanet.com/152371/150000/fileinfo/Half-Life-2---Plan-of-
Attack-v1-Beta
Filename:plan_of_attack_-_beta_1.exe
Author:PoA Team
Size:82 MB
Created:4/15/2005
http://www2.fileplanet.com/images/150000/152371ss_sm.jpg
Key Features
Strategy - you choose what to attack, what to defend, and how to fool the enemy team
Multiple objectives - each map has multiple paths to victory, with games always playing out differently
Attack and defend - alternating attack and defend rounds means you need to be good at both to capture and hold all of the objectives
Experience levels - doing well increases your skill level, which leads to class-specific bonuses
Stats package - a robust, web-based statistics package to track everything from kills and time played to assists and accuracy, across all Plan of Attack servers
Gameplay
Fast paced - rounds are quick, keeping you in the action
Multiple classes - encourages different styles of play; sneak up behind the enemy, kill them from a distance, or take them on full-force
User friendly - designed for new players and experienced players alike: a map, radar, and other UI cues help new players know where to go and what's going on, but don't get in the way for experienced players
New weapons - 15 new weapons, with 5 unique weapons per team
Rocket launchers - one-shot RPGs can turn the tide of a battle
In-game radar - shows the current map and your teammates' locations
Coin toss round - the first round of every game is pistols-only, with all players visible on the map
Persistent - each round builds upon the last, leading to an overall victory or loss for the team. No more doing the same thing over-and-over again
Dynamic maps - the maps are non-linear and multi-dimensional, leading to more varied gameplay
Money system - a buy system to purchase weapons
Attack-v1-Beta
Filename:plan_of_attack_-_beta_1.exe
Author:PoA Team
Size:82 MB
Created:4/15/2005
http://www2.fileplanet.com/images/150000/152371ss_sm.jpg
Key Features
Strategy - you choose what to attack, what to defend, and how to fool the enemy team
Multiple objectives - each map has multiple paths to victory, with games always playing out differently
Attack and defend - alternating attack and defend rounds means you need to be good at both to capture and hold all of the objectives
Experience levels - doing well increases your skill level, which leads to class-specific bonuses
Stats package - a robust, web-based statistics package to track everything from kills and time played to assists and accuracy, across all Plan of Attack servers
Gameplay
Fast paced - rounds are quick, keeping you in the action
Multiple classes - encourages different styles of play; sneak up behind the enemy, kill them from a distance, or take them on full-force
User friendly - designed for new players and experienced players alike: a map, radar, and other UI cues help new players know where to go and what's going on, but don't get in the way for experienced players
New weapons - 15 new weapons, with 5 unique weapons per team
Rocket launchers - one-shot RPGs can turn the tide of a battle
In-game radar - shows the current map and your teammates' locations
Coin toss round - the first round of every game is pistols-only, with all players visible on the map
Persistent - each round builds upon the last, leading to an overall victory or loss for the team. No more doing the same thing over-and-over again
Dynamic maps - the maps are non-linear and multi-dimensional, leading to more varied gameplay
Money system - a buy system to purchase weapons